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Merge pull request #10 from OudomMunint/OudomMunint-patch-1
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PR#9: PATCH1 => Main
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OudomMunint authored Sep 28, 2023
2 parents f882e84 + b4d6456 commit 9812765
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8 changes: 5 additions & 3 deletions README.md
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| Shader Model | 5.0+ | 6+ for VSM, Lumen etc |
| OS | Windows 10 or macOS 10.12 | Windows 10 or macOS 10.15 |

‼️ Apple silicon isn't supported `M1` & `M2` SKUs <br>
~~‼️ Apple silicon isn't supported `M1` & `M2` SKUs <br>~~
‼️ Apple silicon is now supported with `macOS 13.0+` and `Unreal Engine 5.1.1+`
‼️ Mac compatibility tested on `2023 MacBook Pro 14" M2 Pro (10 core CPU + 16 Core GPU)` & `2021 MacBookPro 16" M1 Max (10 core GPU + 32 Core GPU)`
‼️ For now `FSR 2` Doesn't work on macOS 13+ use `r.FidelityFX.FSR2.Enabled 0` to disable FSR<br>
‼️ DLSS only supprts `RTX 20 Series` and newer. <br>
‼️ Use `r.FidelityFX.FSR2.EnableFP16OnNvDX11` to enable half precision mode if GPU < `Maxwell` / `GCN 1.0` <br>
‼️ `UE 5.2.1` will not launch because of `FSR 2.2.1` <br>
‼️ For now macOS platform can only use `FSR 1.0` <br>
‼️ For now macOS platforms can only use `FSR 1.0` & `FSR Mobile` <br>

# FSR commands
- For mac users: replace `r.FidelityFX.FSR2` with `r.FidelityFX.FSR1`
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<img src="img1.png" width="900"/> <hr/>
<img src="tps.png" width="900"/> <hr/>
<img src="img2.png" width="900"/> <hr/>
<img src="Screenshot 2023-07-26 195911.png" width="900"/> <hr/>
<img src="Screenshot 2023-07-26 195911.png" width="900"/> <hr/>

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