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Bug fixes for LinkSet Data related to matching SL behavior #68

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merged 5 commits into from
Dec 3, 2023
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4 changes: 2 additions & 2 deletions OpenSim/Data/MySQL/MySQLSimulationData.cs
Original file line number Diff line number Diff line change
Expand Up @@ -1620,15 +1620,15 @@ private void FillPrimCommand(MySqlCommand cmd, SceneObjectPart prim, UUID sceneG
cmd.Parameters.AddWithValue("Restitution", prim.Restitution);
cmd.Parameters.AddWithValue("RotationAxisLocks", prim.RotationAxisLocks);

if (prim.Animations!= null)
if (prim.Animations != null)
cmd.Parameters.AddWithValue("sopanims", prim.SerializeAnimations());
else
cmd.Parameters.AddWithValue("sopanims", null);

cmd.Parameters.AddWithValue("sitactrange", prim.SitActiveRange);
cmd.Parameters.AddWithValue("pseudocrc", prim.PseudoCRC);

if (prim.HasLinksetData)
if (prim.LinksetData != null)
{
cmd.Parameters.AddWithValue("linksetdata", prim.SerializeLinksetData());
}
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2 changes: 1 addition & 1 deletion OpenSim/Framework/VersionInfo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,7 @@ public class VersionInfo
{
public const string VersionNumber = "0.9.2.2";
public const string AssemblyVersionNumber = "0.9.2.2";
public const string Release = "8720";
public const string Release = "8736";

public static string Version
{
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Original file line number Diff line number Diff line change
Expand Up @@ -141,6 +141,8 @@
<Compile Remove="Scenes\EventManager.cs" />
<Compile Remove="Scenes\GodController.cs" />
<Compile Remove="Scenes\KeyframeMotion.cs" />
<Compile Remove="Scenes\LinksetData.cs" />
<Compile Remove="Scenes\LinksetDataEntry.cs" />
<Compile Remove="Scenes\Prioritizer.cs" />
<Compile Remove="Scenes\PriorityQueue.cs" />
<Compile Remove="Scenes\RegionStatsHandler.cs" />
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