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Issue 6217 - Too many gunners for aerospace in MekHQ - Unified Aerosp… #6218

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5 changes: 5 additions & 0 deletions megamek/src/megamek/common/Compute.java
Original file line number Diff line number Diff line change
Expand Up @@ -7294,6 +7294,11 @@ public static int getTotalGunnerNeeds(Entity entity) {
continue;
}
if (type instanceof WeaponType) {
if ((((WeaponType) m.getType()).getLongRange() <= 1)
// MML range depends on ammo, and getLongRange() returns 0
&& (((WeaponType) m.getType()).getAmmoType() != AmmoType.T_MML)) {
continue;
}
if (((WeaponType) type).isCapital()) {
nCapitalW++;
} else {
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23 changes: 1 addition & 22 deletions megamek/src/megamek/common/verifier/TestAero.java
Original file line number Diff line number Diff line change
Expand Up @@ -1240,28 +1240,7 @@ public static int minimumBaseCrew(Aero aero) {
* @return The vessel's minimum gunner requirements.
*/
public static int requiredGunners(Aero aero) {
if (!aero.isLargeCraft() && !aero.hasETypeFlag(Entity.ETYPE_SMALL_CRAFT)) {
return 0;
}
int capitalWeapons = 0;
int stdWeapons = 0;
for (Mounted<?> m : aero.getTotalWeaponList()) {
if (m.getType() instanceof BayWeapon) {
continue;
}
if ((((WeaponType) m.getType()).getLongRange() <= 1)
// MML range depends on ammo, and getLongRange() returns 0
&& (((WeaponType) m.getType()).getAmmoType() != AmmoType.T_MML)) {
continue;
}
if (((WeaponType) m.getType()).isCapital()
|| (m.getType() instanceof ScreenLauncherWeapon)) {
capitalWeapons++;
} else {
stdWeapons++;
}
}
return capitalWeapons + (int) Math.ceil(stdWeapons / 6.0);
return Compute.getTotalGunnerNeeds(aero);
}

/**
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