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Changelog

Kearin L edited this page Jun 18, 2024 · 8 revisions

Changelog | 0.0.3a

New Features

  • Added all missing UI elements from the Banjo pause menu (e.g., Jiggys, Mumbo Tokens).
  • Introduced a new cutscene when entering Gruntilda's Lair.
  • Reworked Main Menu scene with new random music rotations and visual changes.
  • Fully functional save/load system implemented in the backend.
  • Transition system between maps now works seamlessly without loading screens.
  • Reworked Main Menu loading system; both Continue and New Game options are fully functional.
  • Added all Bottles' mole hills in Spiral Mountain and more trees.
  • New moves added: C + attack, C + mouse wheel down, C + mouse wheel up.
  • 4-player split screen option with fixed Y-axis on controllers.

Updates

  • Half reworked Mumbo's Mountain with new textures and some models.
  • Fixed enemy AI follow/movement speed to synchronize with animations.
  • Added pushback to the player from enemies via Rigidbody script.
  • Fixed Banjo's health value and AI's health value.
  • Skybox now works for all levels that utilize it.
  • Topper, Bawl, and Cauliwobble now have mostly correct AI with animations.
  • Correct player respawn per level if death occurs with lives remaining.
  • Fixed all teleportation issues between maps (SM-GL1/GL1-SM/GL1-MM/MM-GL1).
  • Added all the MM items into the spawns (e.g., Notes, Mumbo Tokens) which now work with the UI and save/load system.

Bug Fixes

  • Fixed Cauliwobble honeycomb spawner in Spiral Mountain.
  • Fixed isClimbing script from always running up walls.
  • Addressed issues with water mechanics.
  • Fixed various issues related to map teleportation.

Ongoing Work

  • Dialogue systems for new zones.
  • NPCs, triggers, and objects for Mumbo's Mountain (MM).
  • NPCs, triggers, and objects for Gruntilda's Lair (GL1).
  • Music triggers in sub-zones.
  • Swimming animations and player controller.

Items Function Collection and UI Integration

  • Honeycomb: Working
  • Extra Honeycomb: Working
  • Extra Lives: Working
  • Mumbo Tokens: Working
  • Musical Notes: Working
  • Jiggies: Working
  • Blue Eggs: Working

These items are now functional and have been spawned in Mumbo's Mountain, except in Mumbo's Hut and Termite Mound sub-zones, which still need to be added.

Map and Mechanics Updates

  • Reworked grounding surfaces for Banjo vs. Kazooie, making hills in Mumbo's Mountain slippery for Banjo.
  • Improved AI with the Save/Load system fix.
  • Added UI elements for Jinjos, Items, HP, new Banjo life image, Air, Honeycombs, and empty hit UI.

Main Menu and Upcoming Features

  • Continued improvements to the Main Menu, particularly the Continue option, which will need further work in the next patch.
  • Upcoming feature: More NPCs and fleshing out of Spiral Mountain, Gruntilda's Lair 1, and Mumbo's Mountain in the next patch, including working dialogs, triggers, NPCs, and music.
  • Upcoming feature: Using Jiggies to open maps.

Changelog | 0.0.2a

Loading Times

  • Loading times have been mostly fixed.
  • Fixed loading game object:
    • For the "Loading Scene" with a rotating Jiggy in the bottom right.

Save/Load System

  • Fixed Save/Load system:
    • Includes all levels in the game.
    • Properly handles NPCs, Items, MapID, and Triggers.
  • Main menu:
    • Fixed "Continue" and "New Game" buttons.
    • Both buttons are now correctly linked to the Save/Load system.

Character Updates

  • Topper/Bawl/Colliwobble:
    • Re-modelled by ItsAPT.
    • New idle, walk, and death animations added.
    • New textures for Bawl and Colliwobble coming soon.

Navigation and AI

  • Fixed all MapID navmesh for AI:
    • Improved navigation for AI characters.

Game Mechanics

  • Respawn System:
    • If you die, you will respawn at the start of the level.
    • If you die with no lives left, you will enter the "Game Over" screen, then return to the main menu.
  • 4-Player Split Screen:
    • Fixed issues with 4-player split screen.
    • Sensitivity adjustments are still needed.

Map and Triggers

  • Fixed MM trigger entrance:
    • Resolved entrance issues in the MM trigger.
  • New Jiggy Added:
    • A Jiggy has been added to the 2nd level (non-interactable).

Cutscenes

  • All cutscenes are now skippable.