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Changelog
Kearin L edited this page Jun 18, 2024
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- Added all missing UI elements from the Banjo pause menu (e.g., Jiggys, Mumbo Tokens).
- Introduced a new cutscene when entering Gruntilda's Lair.
- Reworked Main Menu scene with new random music rotations and visual changes.
- Fully functional save/load system implemented in the backend.
- Transition system between maps now works seamlessly without loading screens.
- Reworked Main Menu loading system; both Continue and New Game options are fully functional.
- Added all Bottles' mole hills in Spiral Mountain and more trees.
- New moves added:
C + attack
,C + mouse wheel down
,C + mouse wheel up
. - 4-player split screen option with fixed Y-axis on controllers.
- Half reworked Mumbo's Mountain with new textures and some models.
- Fixed enemy AI follow/movement speed to synchronize with animations.
- Added pushback to the player from enemies via Rigidbody script.
- Fixed Banjo's health value and AI's health value.
- Skybox now works for all levels that utilize it.
- Topper, Bawl, and Cauliwobble now have mostly correct AI with animations.
- Correct player respawn per level if death occurs with lives remaining.
- Fixed all teleportation issues between maps (SM-GL1/GL1-SM/GL1-MM/MM-GL1).
- Added all the MM items into the spawns (e.g., Notes, Mumbo Tokens) which now work with the UI and save/load system.
- Fixed Cauliwobble honeycomb spawner in Spiral Mountain.
- Fixed isClimbing script from always running up walls.
- Addressed issues with water mechanics.
- Fixed various issues related to map teleportation.
- Dialogue systems for new zones.
- NPCs, triggers, and objects for Mumbo's Mountain (MM).
- NPCs, triggers, and objects for Gruntilda's Lair (GL1).
- Music triggers in sub-zones.
- Swimming animations and player controller.
- Honeycomb: Working
- Extra Honeycomb: Working
- Extra Lives: Working
- Mumbo Tokens: Working
- Musical Notes: Working
- Jiggies: Working
- Blue Eggs: Working
These items are now functional and have been spawned in Mumbo's Mountain, except in Mumbo's Hut and Termite Mound sub-zones, which still need to be added.
- Reworked grounding surfaces for Banjo vs. Kazooie, making hills in Mumbo's Mountain slippery for Banjo.
- Improved AI with the Save/Load system fix.
- Added UI elements for Jinjos, Items, HP, new Banjo life image, Air, Honeycombs, and empty hit UI.
- Continued improvements to the Main Menu, particularly the Continue option, which will need further work in the next patch.
- Upcoming feature: More NPCs and fleshing out of Spiral Mountain, Gruntilda's Lair 1, and Mumbo's Mountain in the next patch, including working dialogs, triggers, NPCs, and music.
- Upcoming feature: Using Jiggies to open maps.
Loading Times
- Loading times have been mostly fixed.
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Fixed loading game object:
- For the "Loading Scene" with a rotating Jiggy in the bottom right.
Save/Load System
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Fixed Save/Load system:
- Includes all levels in the game.
- Properly handles NPCs, Items, MapID, and Triggers.
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Main menu:
- Fixed "Continue" and "New Game" buttons.
- Both buttons are now correctly linked to the Save/Load system.
Character Updates
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Topper/Bawl/Colliwobble:
- Re-modelled by ItsAPT.
- New idle, walk, and death animations added.
- New textures for Bawl and Colliwobble coming soon.
Navigation and AI
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Fixed all MapID navmesh for AI:
- Improved navigation for AI characters.
Game Mechanics
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Respawn System:
- If you die, you will respawn at the start of the level.
- If you die with no lives left, you will enter the "Game Over" screen, then return to the main menu.
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4-Player Split Screen:
- Fixed issues with 4-player split screen.
- Sensitivity adjustments are still needed.
Map and Triggers
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Fixed MM trigger entrance:
- Resolved entrance issues in the MM trigger.
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New Jiggy Added:
- A Jiggy has been added to the 2nd level (non-interactable).
Cutscenes
- All cutscenes are now skippable.