Use these files at your own discretion. They are sourced from Rare, Microsoft, and Nintendo.
Banjo Kazooie Assets | Mega.nz
Note: You will need a key to access the files. Please join our Discord to obtain the key.
Extraction Path: Project Kazooie\Assets\Banjo Kazooie - Assets\
(Ensure this is a subfolder within the Assets folder).
This project is built using Unity 2022.3.26f1.
"Project Kazooie" is a fan-made remake inspired by Kearin L., based on the classic game "Banjo-Kazooie" developed by Rare Ltd. This project focuses on recreating the game’s concept and design for educational purposes.
Disclaimer:
- "Banjo-Kazooie" and all related characters, locations, and assets are the intellectual property of Rare Ltd. This project is a non-profit, fan-made tribute to the original game.
- "Project Kazooie" is not intended for commercial use, and no ownership over the original Banjo-Kazooie assets or intellectual property is claimed.
Check out the custom cutscenes created by LankyTurtleMedia. Don't forget to subscribe to their channel!
"Project Kazooie" aims to recreate the beloved classic game Banjo-Kazooie, providing players with an adventure filled with humor, heart, and heroics. Players will join Banjo the bear and Kazooie the bird as they embark on a quest to save Banjo's sister, Tooty, from the wicked witch Gruntilda.
The game features:
- Modern graphics and updated mechanics.
- Tight platforming controls, exciting combat, and engaging puzzles.
- A vast, immersive game world with colorful characters, hidden secrets, and thrilling challenges.
- Beautiful music and nostalgic charm.
- Read all the information above, including the Credits/Disclaimer.
- Download Project Kazooie from the Releases Section on GitHub.
For any assistance, reach out on our Discord. Please report bugs on our GitHub Issues Page.
Interested in helping with bug testing for "Project Kazooie"? Join our Discord community! All Banjo-Kazooie fans are welcome.
- CPU: Intel i3-i5 3.50 GHz
- GPU: Nvidia Geforce GTX 750
- Storage Device: SSD
- Memory/RAM: 8GB DDR3
- Storage Space: 10GB
- Spiral Mountain - [Working HD]
- Gruntilda's Lair (Part 1) - [Working SD]
- Gruntilda's Lair (Part 2) - [Working SD]
- Mumbo's Mountain - [Working SD]
- Treasure Trove Cove - [Working SD]
- Clanker's Cavern - [Working SD]
- Bubblegloop Swamp - [Working SD]
- Freezeezy Peak - [Working SD]
- Gobi's Valley - [Working SD]
- Mad Monster Mansion - [Working SD]
- Rusty Bucket Bay - [Working SD]
- Click Clock Wood - [Working SD]
- Grunty's Furnace Fun (Part 3) - [Working SD]
- Final Battle - [In Progress]
- Escape: Open/Close pause menu
- W, A, S, D: Move, Swim above water, Climb trees or poles
- Mouse Look: Move camera left/right/up/down
- Spacebar: Jump, Hold to jump higher, Hold to swim slowly (while underwater), Fly (on Flight Pad), Shock Jump (on Shock Jump Pad)
- Left Shift: Talon Trot (keep shift button held)
- Left Mouse Click: Claw Swipe, Dive underwater, Hold to swim quickly (while underwater), Beak Bomb (while flying), Cancel out Wading Boots/Turbo Trainers
- CTRL / C: Hold to crouch, change direction with W, A, S, D/Mouse Look
- W, A, S, D + Left Mouse Click: Forward Roll
- Air (Falling) + Spacebar: Feathery Flap (hold to float longer)
- Air (Falling) + Left Mouse Click: Rat-a-tat Rap
- Air (Falling) + C (Crouch): Beak Buster
- CTRL / C (Crouch) + Spacebar: Flap Flip (hold A to float longer)
- CTRL / C (Crouch) + Left Mouse Click: Beak Barge (hold attack button to barge further)
- CTRL / C (Crouch) + Mouse Scroll Wheel Up: Fire egg ahead
- CTRL / C (Crouch) + Mouse Scroll Wheel Down: Fire egg backwards
- Jump - [Working]
- Walk - [Working]
- Run - [Working]
- Crouch - [Working]
- Flap Flip - [Working]
- Claw Swipe - [Working]
- Forward Roll - [Working]
- Feathery Flap - [Working]
- Rat-a-tat Rap - [Working]
- Beak Barge - [In Progress]
- Talon Trot - [Working]
- Fire egg ahead - [In Progress]
- Fire egg backwards - [In Progress]
- Wonderwing - [In Progress]
- First-person view - [In Progress]
- Zoom camera in/out - [In Progress]
- Day/Night Cycle - [Working]
- Seasonal Weather System - [Working]
- Save/Load Game - [Working]
- Main Menu/Title Screen - [In Progress]
- Settings Audio/Video - [Working]
- Gravity - [Working]
- Hitboxes - [Working]
- Player Controller - [In Progress]
- Enemy AI Controller - [In Progress]
- SFX - [In Progress]
- VFX - [In Progress]
- Colliwobble the Cauliflower - [Working] (Needs textures fixed and death animation added in Unity)
- Bawl the Onion - [Working] (Needs textures fixed and death animation added in Unity)
- Topper the Carrot - [In Progress] (Needs textures fixed and death animation added in Unity)
- Quarrie the Boulder - [In Progress] (Needs textures fixed and death animation added in Unity)
- Learning Moves - [In Progress]
- Item Spawns - [Working]
- Object Spawns - [In Progress]
- Trigger Spawns - [In Progress]
- Honeycomb - [Working]
- Extra Honeycomb - [Working]
- Extra Lives - [Working]
- Mumbo Tokens - [Working]
- Musical Notes - [Working]
- Jiggies - [Working]
- Blue Eggs - [Working]
- Red Feathers - [Working]
- Golden Feathers - [Working]
- Main Menu - [Working] (Needs scene loading adjustments to improve performance)
- Settings Audio/Visual - [Working] (Functional only in-game, not from main menu)
- Pause Menu - [Working] (Needs more UI work to represent the normal pause menu)
- Item Collection - [Working] (Needs more work for all items)
- Cutscenes - [Working]
- Dialogue System - [Working] (Needs more mole hills working and the move enabler working)
- Programming: Kearin L
- Audio | Visual | Programming: Ryudious
- Models | Animations: ItsAPT
- Models | Rips: Facts_about_BK