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Releases: Hamsda/EmoTrackerPacks

v2.1.3.3: Merge pull request #22 from Hamsda/dev

15 Oct 17:55
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  • changed Biggoron to be visible with just Stone of Agony (so you can mark him off without access)
  • added Jabu Jabu GS51 sequence break with boomerang
  • added MQ Forest Temple well chest sequence break with ironboots
  • fixed Gerudo Fortress location duplicates
  • fixed Gerudo Fortress GS are not in dungeons
  • added fewer tunic requirements option and logic
  • changed layouts:
    • added a few items to capture layout and rearranged it
    • changed dungeon label font
    • added free label back in and rearranged layouts to fit it
    • changed the dungeon labels to be separate from medallions for minimalist variant (so one can cycle both ways through it)

v2.1.3.2: Merge pull request #21 from Hamsda/dev

08 Oct 16:23
7dcb933
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  • added dungeon only to skulltula settings
  • added option for bean behavior:
    • off means just having beans will show the spots you can reach on the adult map (old behavior)
    • plant means you have to mark them planted on the child map before the locations will show on the adult map (new behavior)
  • changed beginning of MQ Water Temple:
    • ironboots sequence break with longshot for map and compass chests
    • ocarina and lullaby sequence break for longshot chest
  • fixed MQ Forest Temple:
    • BK chest and onwards should work correctly now
    • moved Chest Behind Lobby and NE Outdoors Lower Chest back in the list for the tracker to work
  • fixed lower DMC access with hammer + hoverboots

v2.1.3.1: Merge pull request #20 from Hamsda/dev

05 Oct 11:19
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  • changed scarecrow checks to be sequence breakable
  • added scarecrow locations for child and adult as reminders
  • moved Goron City spinning pot to not overlap with shop
  • changed small key cap to be the maximum of vanilla and MQ dungeons
  • changed small key requirements for MQ dungeons to be minimum instead of logically required amount

v2.1.3.0: Merge pull request #18 from Hamsda/dev

30 Sep 05:10
60356aa
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  • added MQ dungeons!
  • added new variant Items Only (Keysanity)
  • added scarecrow toggle to ocarina and checks for it
  • added relevant bean locations to child patches and checks to adult for those
  • changed graveyard box hp to be a sequence break with boomerang
  • changed DMC volcano hp to be a sequence break with hovers
  • fixed deku scrubs near LW forest stage are child only
  • fixed GC BK chest doesn't require BK, derp
  • added GS3 twins house sequence break with hoverboots
  • added DMT bomb wall sequence break with bomb flower and lift1
  • added Deku Tree GS9 sequence break with sword1/sticks
  • changed Fire Temple SoT room as sequence break without SoT

v2.1.1.1: update to version 2.1.1.1 (#15)

16 Sep 22:55
6ff0e73
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  • fixed Spirit Temple GS98 to separate hookshot/rang for adult/child
  • fixed keysanity layouts

v2.1.1.0: Merge pull request #14 from Hamsda/dev

16 Sep 10:27
a8b2946
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  • changed song icons (thanks Raizuto_Gaming#1769)
  • improved chathud codes greatly (thanks Raizuto_Gaming#1769)
  • added magic bean vendor
  • added rupee item (if you want to add it to the capture)
  • added tycoons wallet (999 capacity, shopsanity item)
  • added open Kakariko option and logic

v2.1.0.0: Merge pull request #13 from Hamsda/dev

14 Sep 03:11
d08707f
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  • switched to EmoTracker 2.1 variants
  • added Deku Scrub shuffle support
  • added Shopsanity support

v2.0.3.3: Merge pull request #12 from Hamsda/dev

07 Sep 12:50
a43591f
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Regular pack

  • fixed open forest (forgot the item_count again... oops)

Keysanity pack

  • fixed open forest (forgot the item_count again... oops)

v2.0.3.2

04 Sep 22:53
a1c16bc
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Regular pack

  • fixed tektite grotto only on child map with gold scale
  • fixed Gerudo archery range GS90 needs carpenters rescued
  • changed Water Temple GS76 to be sequence breakable by hookshot extension
  • changed adult SFM/LW behind Mido marked sequence breakable (will show up as completeable without sequence break if you have explosives due to limitations of the tracker)
  • changed Shadow Temple GS81 to be sequence breakable w/o hookshot (can jumpslash from the chests)
  • changed GS short names for (mini) dungeons to be recognizable when pinned
  • fixed Fire Temple access
  • fixed Spirit Temple GS99 to require strength2
  • fixed Bottom of the Well basement reachable with dins and strength1

Keysanity pack

  • fixed tektite grotto only on child map with gold scale
  • fixed Gerudo archery range GS90 needs carpenters rescued
  • changed Water Temple GS76 to be sequence breakable by hookshot extension
  • changed adult SFM/LW behind Mido marked sequence breakable (will show up as completeable without sequence break if you have explosives due to limitations of the tracker)
  • changed Shadow Temple GS81 to be sequence breakable w/o hookshot (can jumpslash from the chests)
  • changed GS short names for (mini) dungeons to be recognizable when pinned
  • fixed Fire Temple access
  • fixed Spirit Temple GS99 to require strength2
  • fixed Bottom of the Well basement reachable with dins and strength1

v2.0.3.1: Merge pull request #10 from Hamsda/dev

06 Aug 00:17
a76a415
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Regular pack

  • fixed Shadow Temple falling spikes room upper chests strength can't be sequence broken
  • fixed Haunted Wasteland GS
  • fixed Jabu Jabus Belly GS52-54
  • changed how Gerudo Fortress settings are handled:
    • added Gerudo symbol to indicate the carpenters being rescued
    • changed logic for everything that referenced card to use the carpenters instead
    • added the card to GTG access logic (its only use)
  • Ocarina of Time no longer hosts the item so it works with ocarina shuffle
  • fixed Spirit Temple southern hand adult accessibility

Keysanity pack

  • fixed Shadow Temple falling spikes room upper chests strength can't be sequence broken
  • fixed Haunted Wasteland GS
  • fixed Jabu Jabus Belly GS 52-54
  • changed how Gerudo Fortress settings are handled:
    • added key logic to carpenter rescue (1 key is marked as sequence break for the fast option)
    • added Gerudo symbol to indicate the carpenters being rescued
    • changed logic for everything that referenced card to use the carpenters instead
    • added the card to GTG access logic (its only use)
  • Ocarina of Time no longer hosts the item so it works with ocarina shuffle
  • fixed Spirit Temple southern hand adult accessibility