Releases: Hamsda/EmoTrackerPacks
Releases · Hamsda/EmoTrackerPacks
v2.1.3.3: Merge pull request #22 from Hamsda/dev
- changed Biggoron to be visible with just Stone of Agony (so you can mark him off without access)
- added Jabu Jabu GS51 sequence break with boomerang
- added MQ Forest Temple well chest sequence break with ironboots
- fixed Gerudo Fortress location duplicates
- fixed Gerudo Fortress GS are not in dungeons
- added fewer tunic requirements option and logic
- changed layouts:
- added a few items to capture layout and rearranged it
- changed dungeon label font
- added free label back in and rearranged layouts to fit it
- changed the dungeon labels to be separate from medallions for minimalist variant (so one can cycle both ways through it)
v2.1.3.2: Merge pull request #21 from Hamsda/dev
- added dungeon only to skulltula settings
- added option for bean behavior:
off
means just having beans will show the spots you can reach on the adult map (old behavior)plant
means you have to mark them planted on the child map before the locations will show on the adult map (new behavior)
- changed beginning of MQ Water Temple:
- ironboots sequence break with longshot for map and compass chests
- ocarina and lullaby sequence break for longshot chest
- fixed MQ Forest Temple:
- BK chest and onwards should work correctly now
- moved
Chest Behind Lobby
andNE Outdoors Lower Chest
back in the list for the tracker to work
- fixed lower DMC access with hammer + hoverboots
v2.1.3.1: Merge pull request #20 from Hamsda/dev
- changed scarecrow checks to be sequence breakable
- added scarecrow locations for child and adult as reminders
- moved Goron City spinning pot to not overlap with shop
- changed small key cap to be the maximum of vanilla and MQ dungeons
- changed small key requirements for MQ dungeons to be minimum instead of logically required amount
v2.1.3.0: Merge pull request #18 from Hamsda/dev
- added MQ dungeons!
- added new variant
Items Only (Keysanity)
- added scarecrow toggle to ocarina and checks for it
- added relevant bean locations to child patches and checks to adult for those
- changed graveyard box hp to be a sequence break with boomerang
- changed DMC volcano hp to be a sequence break with hovers
- fixed deku scrubs near LW forest stage are child only
- fixed GC BK chest doesn't require BK, derp
- added GS3 twins house sequence break with hoverboots
- added DMT bomb wall sequence break with bomb flower and lift1
- added Deku Tree GS9 sequence break with sword1/sticks
- changed Fire Temple SoT room as sequence break without SoT
v2.1.1.1: update to version 2.1.1.1 (#15)
- fixed Spirit Temple GS98 to separate hookshot/rang for adult/child
- fixed keysanity layouts
v2.1.1.0: Merge pull request #14 from Hamsda/dev
- changed song icons (thanks Raizuto_Gaming#1769)
- improved chathud codes greatly (thanks Raizuto_Gaming#1769)
- added magic bean vendor
- added rupee item (if you want to add it to the capture)
- added tycoons wallet (999 capacity, shopsanity item)
- added open Kakariko option and logic
v2.1.0.0: Merge pull request #13 from Hamsda/dev
- switched to EmoTracker 2.1 variants
- added Deku Scrub shuffle support
- added Shopsanity support
v2.0.3.3: Merge pull request #12 from Hamsda/dev
Regular pack
- fixed open forest (forgot the
item_count
again... oops)
Keysanity pack
- fixed open forest (forgot the
item_count
again... oops)
v2.0.3.2
Regular pack
- fixed tektite grotto only on child map with gold scale
- fixed Gerudo archery range GS90 needs carpenters rescued
- changed Water Temple GS76 to be sequence breakable by hookshot extension
- changed adult SFM/LW behind Mido marked sequence breakable (will show up as completeable without sequence break if you have explosives due to limitations of the tracker)
- changed Shadow Temple GS81 to be sequence breakable w/o hookshot (can jumpslash from the chests)
- changed GS short names for (mini) dungeons to be recognizable when pinned
- fixed Fire Temple access
- fixed Spirit Temple GS99 to require strength2
- fixed Bottom of the Well basement reachable with dins and strength1
Keysanity pack
- fixed tektite grotto only on child map with gold scale
- fixed Gerudo archery range GS90 needs carpenters rescued
- changed Water Temple GS76 to be sequence breakable by hookshot extension
- changed adult SFM/LW behind Mido marked sequence breakable (will show up as completeable without sequence break if you have explosives due to limitations of the tracker)
- changed Shadow Temple GS81 to be sequence breakable w/o hookshot (can jumpslash from the chests)
- changed GS short names for (mini) dungeons to be recognizable when pinned
- fixed Fire Temple access
- fixed Spirit Temple GS99 to require strength2
- fixed Bottom of the Well basement reachable with dins and strength1
v2.0.3.1: Merge pull request #10 from Hamsda/dev
Regular pack
- fixed Shadow Temple falling spikes room upper chests strength can't be sequence broken
- fixed Haunted Wasteland GS
- fixed Jabu Jabus Belly GS52-54
- changed how Gerudo Fortress settings are handled:
- added Gerudo symbol to indicate the carpenters being rescued
- changed logic for everything that referenced card to use the carpenters instead
- added the card to GTG access logic (its only use)
- Ocarina of Time no longer hosts the item so it works with ocarina shuffle
- fixed Spirit Temple southern hand adult accessibility
Keysanity pack
- fixed Shadow Temple falling spikes room upper chests strength can't be sequence broken
- fixed Haunted Wasteland GS
- fixed Jabu Jabus Belly GS 52-54
- changed how Gerudo Fortress settings are handled:
- added key logic to carpenter rescue (1 key is marked as sequence break for the fast option)
- added Gerudo symbol to indicate the carpenters being rescued
- changed logic for everything that referenced card to use the carpenters instead
- added the card to GTG access logic (its only use)
- Ocarina of Time no longer hosts the item so it works with ocarina shuffle
- fixed Spirit Temple southern hand adult accessibility