Releases: Hamsda/EmoTrackerPacks
Releases · Hamsda/EmoTrackerPacks
v2.2.0.6: Merge pull request #37 from Hamsda/dev
- fixed Water Temple cracked wall sequence break with chus in keysanity variant
- fixed Jabu access requires bottle with open fountain
- added reverse wasteland as a sequence break for gerudo area
v2.2.0.5: Merge pull request #36 from Hamsda/dev
- added Fire Temple Volvagia sequence break for hoverboots
- changed/fixed Spirit Temple:
- fixed cyclic dependencies causing chests not appearing correctly
- split lower child to reflect fire availability
- changed bombchu for child left to sequence break
- added torch puzzle and map chest sequence break with just bow
- fixed boulder room only works with chu not bomb
- fixed boss key chest does not require explosives (only sequence breakable blast)
- fixed topmost sun does not require explosives
- fixed GS98 does not require fire
v2.2.0.4: Merge pull request #35 from Hamsda/dev
- fixed Deku Tree GS11 requires sling (can be sequence broken)
- fixed accidental rename of a file
v2.2.0.3: Merge pull request #34 from Hamsda/dev
- added Open Fountain setting
- moved Bombchus in Logic setting to right click on chus
- fixed Forest Temple courtyards reachable from checkerboard room with dins
- changed child trade items to be loopable
v2.2.0.2: Merge pull request #33 from Hamsda/dev
- fixed MQ Fire Temple GS68 key requirement and capture
- recent accessible changes:
- added Shadow Temple falling spikes upper sequence break for strength
- added Shadow Temple entrance with fire arrows sequence break
- added royal tomb torches sequence break for fire
- added GTG sequence break for hookshot
- removed Gerudo Valley bridge crossing sequence break with hookshot
- added Shadow Temple Bongo sequence break with chus (I only added it to MQ oops)
v2.2.0.0: Merge pull request #30 from Hamsda/dev
- moved logic to lua
- changed images for freestanding keys
- changed GS counter to go up to 100
- added capture for relevant freestanding models
- fixed Fire Temple GS67 and GS68 capture
- improved bottle logic to take Rutos letter and big poes into account
- added Forest Temple scarecrow sequence break (example)
- added big poes sequence break for epona (chance to spawn while on foot)
- added/fixed a bunch of hint locations, mainly MQ related
- fixed Water Temple cracked wall sequence break
- moved a bunch of locations around to make dungeons not overlap
- added adult/child overlay to the first trade items
v2.1.4.1: Merge pull request #28 from Hamsda/dev
- fixed DMC wall HP display error
- changed adult trade items to be loopable
- fixed Forest Temple basement requires bow
- added ice trap counter :)
v2.1.4.0: Merge pull request #26 from Hamsda/dev
- changed horizontal tracker layout to be the same as vertical
- changed items only variants to be fixed size
- fixed Colossus arch HP logic
- added MQ GTG SoT block sequence break
- fixed MQ Forest Temple logic (hopefully)
- fixed end of DC with chus in logic
- added wasteland sequence break for longshot/hoverboots
- added checks for child being able to attack to a lot of locations
- fixed upper DMC can be opened as adult with hammer for child
- added Zoras River upper HP hoverboots sequence break
- fixed DMC bean to access middle and upper DMC
- added Gerudo Fortress option and changed logic accordingly
v2.1.3.5: Merge pull request #24 from Hamsda/dev
- added
Move King Zora
- new location on child map to indicate you showed Rutos letter
- added sequence breakable checks to the Zoras Fountain locations for moving him
- fixed Impas cow is always in logic
- added/fixed a few MQ things:
- added MQ Deku Tree Gohma sequence break for sling
- added MQ Shadow Temple stalfos room sequence break with just hookshot
- fixed MQ Shadow Temple Bongo requires bow (and added chu sequence break for it)
- fixed MQ Water Temple wrong ironboots and lullaby sequence breaks
- fixed MQ Spirit Temple sun block room
- fixed MQ Ganons Castle scrubs lens logic
- added MQ GTG stalfos room sequence break with just hookshot
- fixed Zoras Fountain child/adult logic
v2.1.3.4: Merge pull request #23 from Hamsda/dev
- fixed SFM Storms grotto visibility
- fixed child Goron City entrance with Dins
- added Goron City left boulder maze sequence break with explosives and hoverboots
- added Water Temple boss key chest sequence breaks with only hoverboots or only longshot
- changed the bottle for minimal layout to only have 2 stages (bottle and letter)
- changed the compact items for boots and tunics when only one half is obtained
- improved chathud commands for dungeon prizes with secondary codes