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Releases: Hamsda/EmoTrackerPacks

v2.2.0.6: Merge pull request #37 from Hamsda/dev

06 Jan 08:58
f72d023
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  • fixed Water Temple cracked wall sequence break with chus in keysanity variant
  • fixed Jabu access requires bottle with open fountain
  • added reverse wasteland as a sequence break for gerudo area

v2.2.0.5: Merge pull request #36 from Hamsda/dev

04 Jan 21:38
28637d4
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  • added Fire Temple Volvagia sequence break for hoverboots
  • changed/fixed Spirit Temple:
    • fixed cyclic dependencies causing chests not appearing correctly
    • split lower child to reflect fire availability
    • changed bombchu for child left to sequence break
    • added torch puzzle and map chest sequence break with just bow
    • fixed boulder room only works with chu not bomb
    • fixed boss key chest does not require explosives (only sequence breakable blast)
    • fixed topmost sun does not require explosives
    • fixed GS98 does not require fire

v2.2.0.4: Merge pull request #35 from Hamsda/dev

04 Jan 21:35
6f3cb72
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  • fixed Deku Tree GS11 requires sling (can be sequence broken)
  • fixed accidental rename of a file

v2.2.0.3: Merge pull request #34 from Hamsda/dev

02 Jan 19:42
f1c8ac0
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  • added Open Fountain setting
  • moved Bombchus in Logic setting to right click on chus
  • fixed Forest Temple courtyards reachable from checkerboard room with dins
  • changed child trade items to be loopable

v2.2.0.2: Merge pull request #33 from Hamsda/dev

29 Dec 01:03
861c45c
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  • fixed MQ Fire Temple GS68 key requirement and capture
  • recent accessible changes:
    • added Shadow Temple falling spikes upper sequence break for strength
    • added Shadow Temple entrance with fire arrows sequence break
    • added royal tomb torches sequence break for fire
    • added GTG sequence break for hookshot
    • removed Gerudo Valley bridge crossing sequence break with hookshot
  • added Shadow Temple Bongo sequence break with chus (I only added it to MQ oops)

v2.2.0.0: Merge pull request #30 from Hamsda/dev

24 Dec 02:46
ae0b70c
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  • moved logic to lua
  • changed images for freestanding keys
  • changed GS counter to go up to 100
  • added capture for relevant freestanding models
  • fixed Fire Temple GS67 and GS68 capture
  • improved bottle logic to take Rutos letter and big poes into account
  • added Forest Temple scarecrow sequence break (example)
  • added big poes sequence break for epona (chance to spawn while on foot)
  • added/fixed a bunch of hint locations, mainly MQ related
  • fixed Water Temple cracked wall sequence break
  • moved a bunch of locations around to make dungeons not overlap
  • added adult/child overlay to the first trade items

v2.1.4.1: Merge pull request #28 from Hamsda/dev

12 Dec 17:21
e70723c
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  • fixed DMC wall HP display error
  • changed adult trade items to be loopable
  • fixed Forest Temple basement requires bow
  • added ice trap counter :)

v2.1.4.0: Merge pull request #26 from Hamsda/dev

05 Dec 22:09
d0732e4
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  • changed horizontal tracker layout to be the same as vertical
  • changed items only variants to be fixed size
  • fixed Colossus arch HP logic
  • added MQ GTG SoT block sequence break
  • fixed MQ Forest Temple logic (hopefully)
  • fixed end of DC with chus in logic
  • added wasteland sequence break for longshot/hoverboots
  • added checks for child being able to attack to a lot of locations
  • fixed upper DMC can be opened as adult with hammer for child
  • added Zoras River upper HP hoverboots sequence break
  • fixed DMC bean to access middle and upper DMC
  • added Gerudo Fortress option and changed logic accordingly

v2.1.3.5: Merge pull request #24 from Hamsda/dev

26 Nov 08:11
fddc013
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  • added Move King Zora
    • new location on child map to indicate you showed Rutos letter
    • added sequence breakable checks to the Zoras Fountain locations for moving him
  • fixed Impas cow is always in logic
  • added/fixed a few MQ things:
    • added MQ Deku Tree Gohma sequence break for sling
    • added MQ Shadow Temple stalfos room sequence break with just hookshot
    • fixed MQ Shadow Temple Bongo requires bow (and added chu sequence break for it)
    • fixed MQ Water Temple wrong ironboots and lullaby sequence breaks
    • fixed MQ Spirit Temple sun block room
    • fixed MQ Ganons Castle scrubs lens logic
    • added MQ GTG stalfos room sequence break with just hookshot
  • fixed Zoras Fountain child/adult logic

v2.1.3.4: Merge pull request #23 from Hamsda/dev

29 Oct 00:12
414c663
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  • fixed SFM Storms grotto visibility
  • fixed child Goron City entrance with Dins
  • added Goron City left boulder maze sequence break with explosives and hoverboots
  • added Water Temple boss key chest sequence breaks with only hoverboots or only longshot
  • changed the bottle for minimal layout to only have 2 stages (bottle and letter)
  • changed the compact items for boots and tunics when only one half is obtained
  • improved chathud commands for dungeon prizes with secondary codes