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Releases: Hamsda/EmoTrackerPacks

v3.4.1.0

05 Jun 08:04
9be8a25
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  • fixed missing LACS condition setting in ER
  • fixed GS counter after moving some GS around
  • fixed short names for LLR GS and Kak Child GS
  • added KZ skip as sequence break
  • fixed bottles when using minimal for broadcast

v3.4.0.0

05 Jun 08:03
ff1bc86
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  • updated minimal layout (can now use this one as broadcast layout for the regular map tracker)
  • fixed missing ZD King Zora Thawed in ER
  • changed non shuffled ER locations will now be displayed on the non ER map
  • changed ER to two maps only, Locations and Exits
  • added graveyard pad as adult spawn
  • added LACS condition setting
  • changed ER layout tabs

v3.4.3.0: Merge pull request #116 from Hamsda:ootr

05 Jun 08:05
ab2a3d4
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  • improved same-scene interior connections
  • fixed DMT falling rocks GS sequence break
  • fixed chu bowling showing sequence breakable in ER

v3.3.1.0: Merge pull request #107 from Hamsda:ootr

02 Feb 10:44
75dd886
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  • fixed Spirit fire locked chests with sticks
  • added blue fire logic to ER (buying not supported)

v3.3.0.0: Merge pull request #106 from Hamsda:ootr

24 Jan 10:09
b5f713b
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  • fixed child scarecrow showing w/ scarecrow marked
  • changed non ER assumption about tunics from shops
  • fixed Gohma requires nuts w/o sling
  • added all 12 dungeons to ER
  • changed logic based on this PR
  • added sequence breaks for new logic tricks:
    • BotW MQ jump over the pits
    • DC MQ light the eyes w/ str
    • DC MQ back areas as child w/o explo
    • Deku basement web w/ bow
    • Deku MQ compass GS w/ hammer
    • Deku MQ roll under the spiked log
    • Fire MQ GS above flame maze w/ long
    • Fire MQ upper maze w/ hovers
    • Fire MQ upper maze w/ nothing
    • Fire Trial MQ w/ hook
    • Forest first GS w/ difficult weapons
    • Forest MQ switch w/ js
    • Forest east GS w/ rang
    • IC MQ red ice GS w/o SoT
    • Jabu near boss GS as adult
    • Jabu scrub as adult
    • Kak rooftop GS w/ hovers
    • LW bridge as adult w/ nothing
    • Shadow MQ invisible blades w/o SoT
    • Spirit MQ sun block room as child w/o SoT
    • DMT lower GS w/ hovers
    • visible one-way collisions
    • Water central GS w/ FW
    • Water dragon statue as child
    • Water falling platform GS w/ rang
    • Water MQ central pillar w/ FA
    • Water MQ north basement GS w/o SK
  • changed a few sometimes hinted overworld checks to have captures

v3.2.2.0: Merge pull request #105 from Hamsda:ootr

08 Jan 18:18
a0fa869
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  • fixed Sheik at Colossus not showing in ER
  • adjusted position of many locations
  • added regular item captures to ER
  • added default captures for non shuffled locations to ER

v3.2.1.0: Merge pull request #104 from Hamsda:ootr

28 Dec 22:19
1aa13bc
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  • added (limited) random spawns support to non ER
  • fixed grottos beyond Mido w/ explosives but w/o child access showing in logic

v3.2.0.0: Merge pull request #101 from Hamsda:ootr

23 Dec 22:25
884a509
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  • fixed bridge condition counter in ER
  • improved ER variant:
    • added overworld checks (dungeons coming soon (tm))
    • fixed some logic errors
    • improved overall performance
  • updated settings defaults for season 4
  • changed GS counter to only include non shuffled GS
  • changed layouts to accomodate new ER map
  • adjusted position of many locations

v3.1.0.0: Merge pull request #97 from Hamsda:ootr

25 Oct 22:29
5dbf3bb
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  • fixed Market GS not showing on child map
  • fixed missing houses in default ER capture
  • changed logic based on this PR
  • added sequence breaks for new logic tricks:
    • DC vines GS from below w/ long
    • Spirit lobby jump from hands to ledges
    • DMT climb w/ hovers
    • ZD GS w/ nothing
    • IC block room GS w/ hovers
    • HC storms grotto GS w/ just rang
    • Water central pillar GS w/ irons
    • GC grotto w/ hook while taking damage
    • DC two scrub room w/ str
    • Shadow crusher GS w/ hovers

v3.0.1.0: Merge pull request #95 from Hamsda:ootr

22 Oct 06:18
00ba8ab
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  • fixed missing connection between GV Stream and LH
  • changed spawns and warps to show on both ER maps