Releases: Hamsda/EmoTrackerPacks
Releases · Hamsda/EmoTrackerPacks
v3.4.1.0
v3.4.0.0
- updated minimal layout (can now use this one as broadcast layout for the regular map tracker)
- fixed missing
ZD King Zora Thawed
in ER - changed non shuffled ER locations will now be displayed on the non ER map
- changed ER to two maps only,
Locations
andExits
- added graveyard pad as adult spawn
- added LACS condition setting
- changed ER layout tabs
v3.4.3.0: Merge pull request #116 from Hamsda:ootr
- improved same-scene interior connections
- fixed DMT falling rocks GS sequence break
- fixed chu bowling showing sequence breakable in ER
v3.3.1.0: Merge pull request #107 from Hamsda:ootr
- fixed Spirit fire locked chests with sticks
- added blue fire logic to ER (buying not supported)
v3.3.0.0: Merge pull request #106 from Hamsda:ootr
- fixed child scarecrow showing w/ scarecrow marked
- changed non ER assumption about tunics from shops
- fixed Gohma requires nuts w/o sling
- added all 12 dungeons to ER
- changed logic based on this PR
- added sequence breaks for new logic tricks:
- BotW MQ jump over the pits
- DC MQ light the eyes w/ str
- DC MQ back areas as child w/o explo
- Deku basement web w/ bow
- Deku MQ compass GS w/ hammer
- Deku MQ roll under the spiked log
- Fire MQ GS above flame maze w/ long
- Fire MQ upper maze w/ hovers
- Fire MQ upper maze w/ nothing
- Fire Trial MQ w/ hook
- Forest first GS w/ difficult weapons
- Forest MQ switch w/ js
- Forest east GS w/ rang
- IC MQ red ice GS w/o SoT
- Jabu near boss GS as adult
- Jabu scrub as adult
- Kak rooftop GS w/ hovers
- LW bridge as adult w/ nothing
- Shadow MQ invisible blades w/o SoT
- Spirit MQ sun block room as child w/o SoT
- DMT lower GS w/ hovers
- visible one-way collisions
- Water central GS w/ FW
- Water dragon statue as child
- Water falling platform GS w/ rang
- Water MQ central pillar w/ FA
- Water MQ north basement GS w/o SK
- changed a few sometimes hinted overworld checks to have captures
v3.2.2.0: Merge pull request #105 from Hamsda:ootr
- fixed Sheik at Colossus not showing in ER
- adjusted position of many locations
- added regular item captures to ER
- added default captures for non shuffled locations to ER
v3.2.1.0: Merge pull request #104 from Hamsda:ootr
- added (limited) random spawns support to non ER
- fixed grottos beyond Mido w/ explosives but w/o child access showing in logic
v3.2.0.0: Merge pull request #101 from Hamsda:ootr
- fixed bridge condition counter in ER
- improved ER variant:
- added overworld checks (dungeons coming soon (tm))
- fixed some logic errors
- improved overall performance
- updated settings defaults for season 4
- changed GS counter to only include non shuffled GS
- changed layouts to accomodate new ER map
- adjusted position of many locations
v3.1.0.0: Merge pull request #97 from Hamsda:ootr
- fixed Market GS not showing on child map
- fixed missing houses in default ER capture
- changed logic based on this PR
- added sequence breaks for new logic tricks:
- DC vines GS from below w/ long
- Spirit lobby jump from hands to ledges
- DMT climb w/ hovers
- ZD GS w/ nothing
- IC block room GS w/ hovers
- HC storms grotto GS w/ just rang
- Water central pillar GS w/ irons
- GC grotto w/ hook while taking damage
- DC two scrub room w/ str
- Shadow crusher GS w/ hovers
v3.0.1.0: Merge pull request #95 from Hamsda:ootr
- fixed missing connection between GV Stream and LH
- changed spawns and warps to show on both ER maps