DragonBones Library, LoomScript Version
Version 1.0 Port Author: Elevate Entertainment
package
{
import loom.Application;
import loom2d.display.StageScaleMode;
import loom2d.display.Image;
import loom2d.display.Sprite;
import loom2d.textures.Texture;
import loom.gameframework.IAnimated;
import dragonBones.factories.LoomFactory;
import dragonBones.Armature;
import dragonBones.animation.WorldClock;
public class KnightRunning extends Application implements IAnimated
{
public var factory:LoomFactory;
public var armature:Armature;
override public function run():void
{
// Comment out this line to turn off automatic scaling.
stage.scaleMode = StageScaleMode.LETTERBOX;
var bg = new Image(Texture.fromAsset("assets/bg.png"));
bg.width = stage.stageWidth;
bg.height = stage.stageHeight;
stage.addChild(bg);
// Register the WorldClock to advance through all the Armatures
group.registerManager(WorldClock.clock, WorldClock, 'WorldClock');
factory = new LoomFactory();
// We use a delegate here instead of the AS3 addEventListener
factory.onParseComplete += setupKnight;
// The Flash version supports bytecode embedded in the image sheets
// and JSON texture data. Loom TextureAtlases only support XML.
// The skeleton data, however, does support JSON.
factory.parseData('texture', 'assets/Knight/texture.xml', 'assets/Knight/skeleton.xml');
}
// Once parsed, we use the data to build the Armature
public function setupKnight():void {
armature = factory.buildArmature('Knight');
var armatureClip:Sprite = armature.display as Sprite;
armatureClip.pivotX = armatureClip.width * 0.5;
armatureClip.pivotY = armatureClip.height;
armatureClip.x = 330;
armatureClip.y = 300;
stage.addChild(armatureClip);
armature.animation.gotoAndPlay('run');
WorldClock.clock.add(armature);
}
// onFrame is called because this class implements IAnimated
public function onFrame():void {
// Passing in -1 allows the WorldClock to use TimeManager.platformTime
WorldClock.clock.advanceTime(-1);
}
}
}
For some reason, assumed to be a bug in Loom or LoomScript, the project refuses to run without a trace statement.
- Blend modes
- Color transforms
- Zipped assets