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DragonBones for LoomScript

DragonBones Library, LoomScript Version

Version 1.0 Port Author: Elevate Entertainment


Example

package
{
    import loom.Application;
    import loom2d.display.StageScaleMode;
    import loom2d.display.Image;
    import loom2d.display.Sprite;
    import loom2d.textures.Texture;
    import loom.gameframework.IAnimated;

    import dragonBones.factories.LoomFactory;
    import dragonBones.Armature;
    import dragonBones.animation.WorldClock;

    public class KnightRunning extends Application implements IAnimated
    {

        public var factory:LoomFactory;
        public var armature:Armature;

        override public function run():void
        {

            // Comment out this line to turn off automatic scaling.
            stage.scaleMode = StageScaleMode.LETTERBOX;

            var bg = new Image(Texture.fromAsset("assets/bg.png"));
            bg.width = stage.stageWidth;
            bg.height = stage.stageHeight;
            stage.addChild(bg);

            // Register the WorldClock to advance through all the Armatures
            group.registerManager(WorldClock.clock, WorldClock, 'WorldClock');

            factory = new LoomFactory();

            // We use a delegate here instead of the AS3 addEventListener
            factory.onParseComplete += setupKnight;

            // The Flash version supports bytecode embedded in the image sheets
            // and JSON texture data. Loom TextureAtlases only support XML.
            // The skeleton data, however, does support JSON.
            factory.parseData('texture', 'assets/Knight/texture.xml', 'assets/Knight/skeleton.xml');

        }

        // Once parsed, we use the data to build the Armature
        public function setupKnight():void {

            armature = factory.buildArmature('Knight');
            var armatureClip:Sprite = armature.display as Sprite;
            armatureClip.pivotX = armatureClip.width * 0.5;
            armatureClip.pivotY = armatureClip.height;
            armatureClip.x = 330;
            armatureClip.y = 300;
            stage.addChild(armatureClip);
            armature.animation.gotoAndPlay('run');

            WorldClock.clock.add(armature);

        }

        // onFrame is called because this class implements IAnimated
        public function onFrame():void {

            // Passing in -1 allows the WorldClock to use TimeManager.platformTime
            WorldClock.clock.advanceTime(-1);

        }

    }
}

Known "anomalies"

For some reason, assumed to be a bug in Loom or LoomScript, the project refuses to run without a trace statement.

Incompleted features

  • Blend modes
  • Color transforms
  • Zipped assets

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DragonBones Library LoomScript Version

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