Releases: DodoBirby/MTTNE-Randomiser
MTTNE Randomiser v1.2
New to this patch: The randomiser algorithm has been switched from forward fill to random fill. This means seeds will take quite a bit longer to generate (though anything is longer than instant) but they should be a lot more unpredictable. Also Keycards are randomised now with Zelda logic (it assumes you open every keycard door except the one you need).
As a recommendation for marathon playing/streaming: Generate a couple seeds beforehand so you can quickly start up a new seed.
A randomiser for Metroid: The Threat Never Ends which is a fangame made by Kelly Crystal.
Make sure to read the README file so you know what you're doing.
MTTNE Randomiser Version 1.1
Changes from last patch: Added extra requirements for certain items.
A randomiser for Metroid: The Threat Never Ends which is a fangame made by Kelly Crystal.
Make sure to read the README file so you know what you're doing.
MTTNE Randomiser Version 1.0
This patch: The MTTNE Randomiser finally has logic! So no more speed booster behind speed blocks.
A randomiser for Metroid: The Threat Never Ends which is a fangame made by Kelly Crystal.
Make sure to read the README file so you know what you're doing.
MTTNE Rando Alpha Prerelease
A randomiser for the fangame Metroid: The Threat Never Ends by Kelly Crystal
Right now there is no logic so expect incompletable seeds.
In an attempt to combat incompletable seeds for now:
- Morph ball and Wall jump are guaranteed vanilla
- Speed booster and Fire beam have 3 instances each (at the cost of some missiles from the pool)
- You can also customise minor counts to your liking, collecting more minors than normal may have weird effects (I haven't tested all of them)
READ THE README IN THE DOWNLOAD SO YOU KNOW WHAT YOU ARE DOING