New stable version for the randomizer, with lots of new things!
Changelog
New randomized sources
- Naomi's shop is now randomized (contains 4 items)
- Lurvy's shop is now randomized (contains 7 items)
- Jess's blue chest is now randomized (opened using Small Key, contains 2 items)
- Lurvy's repaired item is now randomized (repaired from Broken Armor)
Removed cutscenes
- Removed Magyscar entrance cutscene sometimes appearing
- Removed the cutscene in Lars Crypt with 5 sages opening the door
- Removed the night-time cutscene after Torla Mountain where Meia was warning us that Bergus got kidnapped
- Removed cutscene with Zorgia after beating Nirude
- Removed the Murgg watchtower cutscene after Coal Mine
Coal Mine rework
- Coal Mine now stays opened after being done
- Triggering the "meatball rocks" at the end of Coal Mine doesn't block front entrance anymore
- Finishing Coal Mine is now enough to remove the big rocks and triggering the villagers cutscene where they announce having cleared the path
- Changed the text on entrance sign to explain how to start the first engine
New preset settings
- Added a
crestCount
setting in preset, allowing to play seeds that require less crests to reach the end - Added a
casinoWinCountForLastReward
setting to change the number of wins required on each minigame to get the second reward (values from 1 to 4, default value is 1) - Added
startingHealth
,startingMana
,startingGold
andstartingInventory
settings to preset
Logic improvements
- Added Lake Shrine logic
- Fixed a logic issue in upper desert without Long Boots
- Fixed several logic issues around Fire Manor
Other changes & bugfixes
- Fixed non-relevant hints sometimes being given regarding progressive items
- Fixed a flag being in common between Magyscar and Ancient Shrine
- Fixed Berue's door opening without Sluice Key
- Added dedicated symbolic items for equipment upgrades
- Fixed unwanted HUD removal on Melzas fight start
- Removed Gilded Falcons from Merrick's shop
- Added handling of "Nothing" items inside ground sources
- Progressive items cannot be on the ground anymore
- Improved error handling when output ISO cannot be overwritten