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Alundra Randomizer 1.2.0

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@Dinopony Dinopony released this 08 Oct 10:50

New stable version for the randomizer, with lots of new things!

Changelog

New randomized sources

  • Naomi's shop is now randomized (contains 4 items)
  • Lurvy's shop is now randomized (contains 7 items)
  • Jess's blue chest is now randomized (opened using Small Key, contains 2 items)
  • Lurvy's repaired item is now randomized (repaired from Broken Armor)

Removed cutscenes

  • Removed Magyscar entrance cutscene sometimes appearing
  • Removed the cutscene in Lars Crypt with 5 sages opening the door
  • Removed the night-time cutscene after Torla Mountain where Meia was warning us that Bergus got kidnapped
  • Removed cutscene with Zorgia after beating Nirude
  • Removed the Murgg watchtower cutscene after Coal Mine

Coal Mine rework

  • Coal Mine now stays opened after being done
  • Triggering the "meatball rocks" at the end of Coal Mine doesn't block front entrance anymore
  • Finishing Coal Mine is now enough to remove the big rocks and triggering the villagers cutscene where they announce having cleared the path
  • Changed the text on entrance sign to explain how to start the first engine

New preset settings

  • Added a crestCount setting in preset, allowing to play seeds that require less crests to reach the end
  • Added a casinoWinCountForLastReward setting to change the number of wins required on each minigame to get the second reward (values from 1 to 4, default value is 1)
  • Added startingHealth, startingMana, startingGold and startingInventory settings to preset

Logic improvements

  • Added Lake Shrine logic
  • Fixed a logic issue in upper desert without Long Boots
  • Fixed several logic issues around Fire Manor

Other changes & bugfixes

  • Fixed non-relevant hints sometimes being given regarding progressive items
  • Fixed a flag being in common between Magyscar and Ancient Shrine
  • Fixed Berue's door opening without Sluice Key
  • Added dedicated symbolic items for equipment upgrades
  • Fixed unwanted HUD removal on Melzas fight start
  • Removed Gilded Falcons from Merrick's shop
  • Added handling of "Nothing" items inside ground sources
  • Progressive items cannot be on the ground anymore
  • Improved error handling when output ISO cannot be overwritten