Releases: Dinopony/alundra-randomizer
Alundra Randomizer 1.2.0
New stable version for the randomizer, with lots of new things!
Changelog
New randomized sources
- Naomi's shop is now randomized (contains 4 items)
- Lurvy's shop is now randomized (contains 7 items)
- Jess's blue chest is now randomized (opened using Small Key, contains 2 items)
- Lurvy's repaired item is now randomized (repaired from Broken Armor)
Removed cutscenes
- Removed Magyscar entrance cutscene sometimes appearing
- Removed the cutscene in Lars Crypt with 5 sages opening the door
- Removed the night-time cutscene after Torla Mountain where Meia was warning us that Bergus got kidnapped
- Removed cutscene with Zorgia after beating Nirude
- Removed the Murgg watchtower cutscene after Coal Mine
Coal Mine rework
- Coal Mine now stays opened after being done
- Triggering the "meatball rocks" at the end of Coal Mine doesn't block front entrance anymore
- Finishing Coal Mine is now enough to remove the big rocks and triggering the villagers cutscene where they announce having cleared the path
- Changed the text on entrance sign to explain how to start the first engine
New preset settings
- Added a
crestCount
setting in preset, allowing to play seeds that require less crests to reach the end - Added a
casinoWinCountForLastReward
setting to change the number of wins required on each minigame to get the second reward (values from 1 to 4, default value is 1) - Added
startingHealth
,startingMana
,startingGold
andstartingInventory
settings to preset
Logic improvements
- Added Lake Shrine logic
- Fixed a logic issue in upper desert without Long Boots
- Fixed several logic issues around Fire Manor
Other changes & bugfixes
- Fixed non-relevant hints sometimes being given regarding progressive items
- Fixed a flag being in common between Magyscar and Ancient Shrine
- Fixed Berue's door opening without Sluice Key
- Added dedicated symbolic items for equipment upgrades
- Fixed unwanted HUD removal on Melzas fight start
- Removed Gilded Falcons from Merrick's shop
- Added handling of "Nothing" items inside ground sources
- Progressive items cannot be on the ground anymore
- Improved error handling when output ISO cannot be overwritten
Alundra Randomizer 1.1.0
Here is the new stable 1.1.0 version for the Alundra Randomizer!
Changelog
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Progressive items: enable it to prevent getting the best sword tier two minutes after starting your game. Each sword, bow, flail, magic and armor will give you the next tier instead of giving you a precise tier (enabled by default).
-
Split boots effects: to make each pair of boots only give its own effects without giving the effects of previous tiers (enabled by default) .
-
Hints: get hints from Jess and dungeon guardians / bosses, making the whole puzzle solving part of the randomizer way more fun and surprising.
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Nava's Keep in logic: you can now enter Nava's Keep, but be careful as it requires lots of items to be able to complete it, and you cannot exit whenever you want from that dungeon.
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Added the ability to mark an item source as "no progression", preventing any required item to be placed there
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Fixed many logic issues
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Halved output file's size by removing videos from the disc
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Edited game credits
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Simplified the ROM building process to remove the
base_dump
folder, thus making the randomizer program taking less space on your hard drive -
Changed Snow King death count to 0 by default
Alundra Randomizer 1.0.2
Another small version, fixing the following problems:
- Fixed a softlock on Nirude's post-boss cutscene
- Fixed bad rewards being shown on Nirude's post-boss cutscene
- Fixed a Cephas instance sometimes appearing at the entrance of the graveyard, blocking the way
Alundra Randomizer 1.0.1
This releases adds the following things:
- Fixed Sanctuary exterior sometimes being laggy when completing lots of dungeons
- Most likely fixed a problem where Nirude's Lair boss reward was not giving the proper items
- Changed Cephas text to give the hint to the riddle in his basement
- Changed text mentioning the wrong item when NPCs were giving an item
- Removed the ability to take items at Merrick shop in our hands, since non-vanilla items could make the game crash when thrown
- Added flowers in the graveyard
Alundra Randomizer 1.0.0
The initial release for Alundra randomizer!
Feel free to read the README at the root of this repository explaining how to make it work.
Have fun randomizing :)