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Mp bug fix and tasks improvement #2838
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scripts/ai/jobs/CpAIJob.lua
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end | ||
if hasFinished and vehicle:getCpSettings().foldImplementAtEnd:getValue() then | ||
--- Folds implements at the end if the setting is active. | ||
vehicle:prepareForAIDriving() |
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Wouldn't doing this rather belong to the strategy?
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Just one question
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One more question ...
--- Event raised when the driver was stopped. | ||
---@param hasFinished boolean|nil flag passed by the info text | ||
function AIDriveStrategyCourse:onFinished(hasFinished) | ||
self:raiseControllerEvent(self.onFinishedEvent, hasFinished) |
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hasFinished is not used in any onFinished() controller function, or is this for the future only?
… description translations. - Info text message should now be cleared correctly on the server - The task desciptions on the ai map, while running where adjusted. - No every translation is yet used, but it gives a good roadmap on whats next with the tasks Test Multiplayer: - Start and stop of every driver - Checking if the info text messages are working correctly
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Info: Not every task description is yet used but should be in the near future
Test Multiplayer: