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The Messenger: content update (#2823)
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* map option objects to a `World.options` dict

* convert RoR2 to options dict system for testing

* add temp behavior for lttp with notes

* copy/paste bad

* convert `set_default_common_options` to a namespace property

* reorganize test call order

* have fill_restrictive use the new options system

* update world api

* update soe tests

* fix world api

* core: auto initialize a dataclass on the World class with the option results

* core: auto initialize a dataclass on the World class with the option results: small tying improvement

* add `as_dict` method to the options dataclass

* fix namespace issues with tests

* have current option updates use `.value` instead of changing the option

* update ror2 to use the new options system again

* revert the junk pool dict since it's cased differently

* fix begin_with_loop typo

* write new and old options to spoiler

* change factorio option behavior back

* fix comparisons

* move common and per_game_common options to new system

* core: automatically create missing options_dataclass from legacy option_definitions

* remove spoiler special casing and add back the Factorio option changing but in new system

* give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly

* reimplement `inspect.get_annotations`

* move option info generation for webhost to new system

* need to include Common and PerGame common since __annotations__ doesn't include super

* use get_type_hints for the options dictionary

* typing.get_type_hints returns the bases too.

* forgot to sweep through generate

* sweep through all the tests

* swap to a metaclass property

* move remaining usages from get_type_hints to metaclass property

* move remaining usages from __annotations__ to metaclass property

* move remaining usages from legacy dictionaries to metaclass property

* remove legacy dictionaries

* cache the metaclass property

* clarify inheritance in world api

* move the messenger to new options system

* add an assert for my dumb

* update the doc

* rename o to options

* missed a spot

* update new messenger options

* comment spacing

Co-authored-by: Doug Hoskisson <[email protected]>

* fix tests

* fix missing import

* make the documentation definition more accurate

* use options system for loc creation

* type cast MessengerWorld

* fix typo and use quotes for cast

* LTTP: set random seed in tests

* ArchipIdle: remove change here as it's default on AutoWorld

* Stardew: Need to set state because `set_default_common_options` used to

* The Messenger: update shop rando and helpers to new system; optimize imports

* Add a kwarg to `as_dict` to do the casing for you

* RoR2: use new kwarg for less code

* RoR2: revert some accidental reverts

* The Messenger: remove an unnecessary variable

* remove TypeVar that isn't used

* CommonOptions not abstract

* Docs: fix mistake in options api.md

Co-authored-by: Doug Hoskisson <[email protected]>

* create options for item link worlds

* revert accidental doc removals

* Item Links: set default options on group

* Messenger: Limited Movement option first draft

* The Messenger: add automated setup through the launcher

* drop tomllib

* don't uselessly import launcher

* The Messenger: fix missing goal requirement for power seal hunt

* make hard mode goal harder

* make fire seal a bit more lenient

* have limited movement force minimal accessibility

* add an early meditation option

* clean up precollected notes tests a bit

* add linux support

* add steam deck support

* await monokickstart

* minor styling cleanup

* more minor styling cleanup

* Initial implementation of Generic ER

* Move ERType to Entrance.Type, fix typing imports

* updates based on testing (read: flailing)

* Updates from feedback

* Various bug fixes in ERCollectionState

* Use deque instead of queue.Queue

* Allow partial entrances in collection state earlier, doc improvements

* Prevent early loops in region graph, improve reusability of ER stage code

* Typos, grammar, PEP8, and style "fixes"

* use RuntimeError instead of bare Exceptions

* return tuples from connect since it's slightly faster for our purposes

* move the shuffle to the beginning of find_pairing

* do er_state placements within pairing lookups to remove code duplication

* requested adjustments

* Add some temporary performance logging

* Use CollectionState to track available exits and placed regions

* remove seal shuffle option

* some cleanup stuff

* portal rando progress

* pre-emptive region creation

* seals need to be in the datapackage

* put mega shards in old order

* fix typos and make it actually work

* fix more missed connections and add portal events

* fix all the portal rando code

* finish initial logic implementation

* remove/comment out debug stuff

* does not actually support plando yet

* typos and fix a crash when 3 available portals was selected

* finish initial logic for all connections and remove/rename as necessary

* fix typos and add some more leniency

* move item classification determination to its own method rather than split between two spots

* super complicated solution for handling installing the alpha builds

* fix logic bugs and add a test

* implement logic to shuffle the cutscene portals even though it's probably not possible

* just use the one list

* fix some issues with the mod checking/downloading

* Core: have webhost slot name links go through the launcher so that components can use them

* add uri support to the launcher component function

* generate output file under specific conditions

* cleanup connections.py

* set topology_present to true when portals are shuffled

* add requirement for ghost pit loc since it's pretty hard without movement

* bring hard logic back

* misc cleanup

* fix asset grabbing of latest version

* implement ER

* just use the entrances for the spoiler instead of manipulating the cache

* remove test defaults

* remove excessive comprehension

* cleanup and cater data for the client

* add elemental skylands to the shuffle pools

* initial attempts at hint text

* use network items for offline seeds

* change around the offline seed data again

* move er after portal shuffle and ensure a minimal sphere 1

* Add a method to automatically disconnect entrances in a coupled-compliant way

 Update docs and cleanup todos

* Make find_placeable_exits deterministic by sorting blocked_connections set

* add more ER transitions

* fix spoiler output of portal warps

* add path to hint_data

* rename entrance to tot to be a bit clearer

* cleanup imports and update description for hard logic

* cleanup for PR to main

* missed a spot

* cleanup monokickstart

* add location_name_groups

* update docs for new setup

* client can reconnect on its own now, no need for a button.

* fix mod download link grabbing the wrong assets

* cleanup mod pulling a bit and display version it's trying to update to

* plando support

* comment out broken steam deck support

* supports plando

* satisfy flake for currently unused file

* fix the items accessibility test

* review comments

* add searing crags portal to starting portals when disabled like option says

* address sliver comments

* rip out currently unused transition shuffle

* add aerobatics warrior requirement to fire seal

---------

Co-authored-by: el-u <[email protected]>
Co-authored-by: Doug Hoskisson <[email protected]>
Co-authored-by: Doug Hoskisson <[email protected]>
Co-authored-by: Sean Dempsey <[email protected]>
Co-authored-by: qwint <[email protected]>
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6 people authored Mar 11, 2024
1 parent 078d793 commit d20d09e
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272 changes: 228 additions & 44 deletions worlds/messenger/__init__.py

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164 changes: 164 additions & 0 deletions worlds/messenger/client_setup.py
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import io
import logging
import os.path
import subprocess
import urllib.request
from shutil import which
from tkinter.messagebox import askyesnocancel
from typing import Any, Optional
from zipfile import ZipFile
from Utils import open_file

import requests

from Utils import is_windows, messagebox, tuplize_version


MOD_URL = "https://api.github.com/repos/alwaysintreble/TheMessengerRandomizerModAP/releases/latest"


def launch_game(url: Optional[str] = None) -> None:
"""Check the game installation, then launch it"""
def courier_installed() -> bool:
"""Check if Courier is installed"""
return os.path.exists(os.path.join(game_folder, "TheMessenger_Data", "Managed", "Assembly-CSharp.Courier.mm.dll"))

def mod_installed() -> bool:
"""Check if the mod is installed"""
return os.path.exists(os.path.join(game_folder, "Mods", "TheMessengerRandomizerAP", "courier.toml"))

def request_data(request_url: str) -> Any:
"""Fetches json response from given url"""
logging.info(f"requesting {request_url}")
response = requests.get(request_url)
if response.status_code == 200: # success
try:
data = response.json()
except requests.exceptions.JSONDecodeError:
raise RuntimeError(f"Unable to fetch data. (status code {response.status_code})")
else:
raise RuntimeError(f"Unable to fetch data. (status code {response.status_code})")
return data

def install_courier() -> None:
"""Installs latest version of Courier"""
# can't use latest since courier uses pre-release tags
courier_url = "https://api.github.com/repos/Brokemia/Courier/releases"
latest_download = request_data(courier_url)[0]["assets"][-1]["browser_download_url"]

with urllib.request.urlopen(latest_download) as download:
with ZipFile(io.BytesIO(download.read()), "r") as zf:
for member in zf.infolist():
zf.extract(member, path=game_folder)

os.chdir(game_folder)
# linux and mac handling
if not is_windows:
mono_exe = which("mono")
if not mono_exe:
# steam deck support but doesn't currently work
messagebox("Failure", "Failed to install Courier", True)
raise RuntimeError("Failed to install Courier")
# # download and use mono kickstart
# # this allows steam deck support
# mono_kick_url = "https://github.com/flibitijibibo/MonoKickstart/archive/refs/heads/master.zip"
# target = os.path.join(folder, "monoKickstart")
# os.makedirs(target, exist_ok=True)
# with urllib.request.urlopen(mono_kick_url) as download:
# with ZipFile(io.BytesIO(download.read()), "r") as zf:
# for member in zf.infolist():
# zf.extract(member, path=target)
# installer = subprocess.Popen([os.path.join(target, "precompiled"),
# os.path.join(folder, "MiniInstaller.exe")], shell=False)
# os.remove(target)
else:
installer = subprocess.Popen([mono_exe, os.path.join(game_folder, "MiniInstaller.exe")], shell=False)
else:
installer = subprocess.Popen(os.path.join(game_folder, "MiniInstaller.exe"), shell=False)

failure = installer.wait()
if failure:
messagebox("Failure", "Failed to install Courier", True)
os.chdir(working_directory)
raise RuntimeError("Failed to install Courier")
os.chdir(working_directory)

if courier_installed():
messagebox("Success!", "Courier successfully installed!")
return
messagebox("Failure", "Failed to install Courier", True)
raise RuntimeError("Failed to install Courier")

def install_mod() -> None:
"""Installs latest version of the mod"""
assets = request_data(MOD_URL)["assets"]
if len(assets) == 1:
release_url = assets[0]["browser_download_url"]
else:
for asset in assets:
if "TheMessengerRandomizerAP" in asset["name"]:
release_url = asset["browser_download_url"]
break
else:
messagebox("Failure", "Failed to find latest mod download", True)
raise RuntimeError("Failed to install Mod")

mod_folder = os.path.join(game_folder, "Mods")
os.makedirs(mod_folder, exist_ok=True)
with urllib.request.urlopen(release_url) as download:
with ZipFile(io.BytesIO(download.read()), "r") as zf:
for member in zf.infolist():
zf.extract(member, path=mod_folder)

messagebox("Success!", "Latest mod successfully installed!")

def available_mod_update(latest_version: str) -> bool:
"""Check if there's an available update"""
latest_version = latest_version.lstrip("v")
toml_path = os.path.join(game_folder, "Mods", "TheMessengerRandomizerAP", "courier.toml")
with open(toml_path, "r") as f:
installed_version = f.read().splitlines()[1].strip("version = \"")

logging.info(f"Installed version: {installed_version}. Latest version: {latest_version}")
# one of the alpha builds
return "alpha" in latest_version or tuplize_version(latest_version) > tuplize_version(installed_version)

from . import MessengerWorld
game_folder = os.path.dirname(MessengerWorld.settings.game_path)
working_directory = os.getcwd()
if not courier_installed():
should_install = askyesnocancel("Install Courier",
"No Courier installation detected. Would you like to install now?")
if not should_install:
return
logging.info("Installing Courier")
install_courier()
if not mod_installed():
should_install = askyesnocancel("Install Mod",
"No randomizer mod detected. Would you like to install now?")
if not should_install:
return
logging.info("Installing Mod")
install_mod()
else:
latest = request_data(MOD_URL)["tag_name"]
if available_mod_update(latest):
should_update = askyesnocancel("Update Mod",
f"New mod version detected. Would you like to update to {latest} now?")
if should_update:
logging.info("Updating mod")
install_mod()
elif should_update is None:
return
if not is_windows:
if url:
open_file(f"steam://rungameid/764790//{url}/")
else:
open_file("steam://rungameid/764790")
else:
os.chdir(game_folder)
if url:
subprocess.Popen([MessengerWorld.settings.game_path, str(url)])
else:
subprocess.Popen(MessengerWorld.settings.game_path)
os.chdir(working_directory)
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