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Tests: add test for 2-player-multiworlds (#2386)
* Tests: add test for all games multiworld and test for two player multiworld per game * make assertSteps behave like call_all * review improvements * fix stage calling and loc copying in accessibility * add docstrings * lttp is on the options api now * skip the all games multiworld for now. likely needs to be modified to test specific worlds * move skip to the class
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import unittest | ||
from typing import List, Tuple | ||
from unittest import TestCase | ||
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from BaseClasses import CollectionState, Location, MultiWorld | ||
from Fill import distribute_items_restrictive | ||
from Options import Accessibility | ||
from worlds.AutoWorld import AutoWorldRegister, call_all, call_single | ||
from ..general import gen_steps, setup_multiworld | ||
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class MultiworldTestBase(TestCase): | ||
multiworld: MultiWorld | ||
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# similar to the implementation in WorldTestBase.test_fill | ||
# but for multiple players and doesn't allow minimal accessibility | ||
def fulfills_accessibility(self) -> bool: | ||
""" | ||
Checks that the multiworld satisfies locations accessibility requirements, failing if all locations are cleared | ||
but not beatable, or some locations are unreachable. | ||
""" | ||
locations = [loc for loc in self.multiworld.get_locations()] | ||
state = CollectionState(self.multiworld) | ||
while locations: | ||
sphere: List[Location] = [] | ||
for n in range(len(locations) - 1, -1, -1): | ||
if locations[n].can_reach(state): | ||
sphere.append(locations.pop(n)) | ||
self.assertTrue(sphere, f"Unreachable locations: {locations}") | ||
if not sphere: | ||
return False | ||
for location in sphere: | ||
if location.item: | ||
state.collect(location.item, True, location) | ||
return self.multiworld.has_beaten_game(state, 1) | ||
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def assertSteps(self, steps: Tuple[str, ...]) -> None: | ||
"""Calls each step individually, continuing if a step for a specific world step fails.""" | ||
world_types = {world.__class__ for world in self.multiworld.worlds.values()} | ||
for step in steps: | ||
for player, world in self.multiworld.worlds.items(): | ||
with self.subTest(game=world.game, step=step): | ||
call_single(self.multiworld, step, player) | ||
for world_type in sorted(world_types, key=lambda world: world.__name__): | ||
with self.subTest(game=world_type.game, step=f"stage_{step}"): | ||
stage_callable = getattr(world_type, f"stage_{step}", None) | ||
if stage_callable: | ||
stage_callable(self.multiworld) | ||
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@unittest.skip("too slow for main") | ||
class TestAllGamesMultiworld(MultiworldTestBase): | ||
def test_fills(self) -> None: | ||
"""Tests that a multiworld with one of every registered game world can generate.""" | ||
all_worlds = list(AutoWorldRegister.world_types.values()) | ||
self.multiworld = setup_multiworld(all_worlds, ()) | ||
for world in self.multiworld.worlds.values(): | ||
world.options.accessibility.value = Accessibility.option_locations | ||
self.assertSteps(gen_steps) | ||
with self.subTest("filling multiworld", seed=self.multiworld.seed): | ||
distribute_items_restrictive(self.multiworld) | ||
call_all(self.multiworld, "post_fill") | ||
self.assertTrue(self.fulfills_accessibility(), "Collected all locations, but can't beat the game") | ||
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class TestTwoPlayerMulti(MultiworldTestBase): | ||
def test_two_player_single_game_fills(self) -> None: | ||
"""Tests that a multiworld of two players for each registered game world can generate.""" | ||
for world in AutoWorldRegister.world_types.values(): | ||
self.multiworld = setup_multiworld([world, world], ()) | ||
for world in self.multiworld.worlds.values(): | ||
world.options.accessibility.value = Accessibility.option_locations | ||
self.assertSteps(gen_steps) | ||
with self.subTest("filling multiworld", seed=self.multiworld.seed): | ||
distribute_items_restrictive(self.multiworld) | ||
call_all(self.multiworld, "post_fill") | ||
self.assertTrue(self.fulfills_accessibility(), "Collected all locations, but can't beat the game") |