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Removed redundant components in ShadowCaster2dBundle.
Moved redundant Bevy features into dev-dependencies.
Added alpha_threshold to ShadowMap2dConfig.
Samples of PCF is no longer limited to 32.
Added SpotLight2d.
Added alpha map to clip shadows, which improved shadow accuracy.
Added catalinzz feature. It will be enabled as default. In the future, in order to support more fancy features, there will be more shading approaches like SDF+RayMarching and Ray Tracing, and you can choose according to your needs.
What's Fixed:
Sprites without ShadowCaster2d still cast shadows.
Program panics when there's no 2d light in the scene.