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Releases: 443eb9/bevy_incandescent

Ver 0.2.0

12 Mar 12:42
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What's New:

  • Removed redundant components in ShadowCaster2dBundle.
  • Moved redundant Bevy features into dev-dependencies.
  • Added alpha_threshold to ShadowMap2dConfig.
  • Samples of PCF is no longer limited to 32.
  • Added SpotLight2d.
  • Added alpha map to clip shadows, which improved shadow accuracy.
  • Added catalinzz feature. It will be enabled as default. In the future, in order to support more fancy features, there will be more shading approaches like SDF+RayMarching and Ray Tracing, and you can choose according to your needs.

What's Fixed:

  • Sprites without ShadowCaster2d still cast shadows.
  • Program panics when there's no 2d light in the scene.

Ver 0.1.0

06 Mar 15:27
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Initial Release!

Supported:

  • Point lights (soft shadow using PCF)
  • Ambient light