Releases: zaigie/palworld-server-tool
Releases · zaigie/palworld-server-tool
v0.5.5
What's Changed
- 新增白名单功能,不在白名单的上线自动踢出 by @if1024
- 新增帕鲁页面类型和词条的动态搜索 by @lozyHao
- 新增帕鲁页面移动端分页展示 by @lozyHao
- 新增 steamId 展示和复制 by @MapleEve
- 优化映射本地文件时必须指向到Level.sav的问题(现所有save.path均可指向到Saved目录级别) by @zaigie
- 修复服务器有中文名时打开页面 undefined 并卡顿的问题 by @lozyHao
- 修复 pst-agent 不清理缓存文件导致磁盘吃紧的问题 by @zaigie
- 修复可能的复制失败错误 by @MapleEve
- 修复当配置tls时,sav_cli 无法访问的问题 by @zaigie
- Added the whitelist function. by@if1024 is automatically kicked out when the whitelist is not online
- Added dynamic search for Palu page types and terms by @lozyHao
- Added mobile paging display of Palu page by @lozyHao
- Added steamId display and copy by @MapleEve
- Optimized problem where mapping local files must point to level.sav (all save.paths can now point to the Saved directory Level) by@zaigie
- Fix the server with Chinese name when the page undefined and stuck by @lozyHao
- Fixed the problem that pst-agent does not clear cache files, causing disk strain by@zaigie
- Fix possible copy failure error by @MapleEve
- Fix that sav_cli cannot be accessed when tls is configured by@zaigie
v0.5.4
What's Changed
- 新增 #89 PC页通过玩家查看公会和通过公会查看玩家 by @if1024
- 新增 #93 Sealos 一键部署 by @yangchuansheng
- 新增/修复 #90 从容器同步存档文件使用 docker sdk by @zaigie
- 修复 #92 RCON 获取的 player_uid 可能与存档中的不同 @zaigie
- 修复 #91 TLS错误 by @zaigie
- Added #89 PC page to see Guilds by players and to see players by@if1024 by guilds
- Added #93 Sealos deployment by @yangchuansheng
- Added/Fixed #90 Sync archive files from containers using docker sdk by @zaigie
- Fix that #92 RCON may get a different player_uid than the one in the archive @zaigie
- Fix #91 TLS error by @zaigie
v0.5.3
What's Changed
- #85 提高存档解析工具性能,最大可缩小50倍解析时间! by @magicbear
- #76 新增 TLS 支持 by @songzhibin97
- #87 新增 k8s pod同步和docker容器同步方式 by @zaigie
- #85 Improved archive parsing tool performance, up to 50 times reduced parsing time! by @magicbear
- #76 Added TLS support by @songzhibin97
- #87 Added k8s pod synchronization and docker container synchronization by @zaigie
v0.5.2
What's Changed
v0.5.1
What's Changed
- 新增 docker 容器部署 @zaigie
- 修复 #51 #55 玩家坏档时有多个相同
player_uid
时的数据合并问题 @zaigie - 修复 #56 #58 提到的 RCON 相关操作错误 @zaigie
- 优化 #46 提到的移动端帕鲁数量多时的卡顿问题 @zaigie
- 将前端判断用户是否在线的间隔调整至 120s @zaigie
- 更新
sav_cli
依赖的 palworld-save-tools/lib - 新增更多帕鲁类型(主要是人类) by @MapleEve @zaigie
- Added docker container deployment @zaigie
- Fixed #51 #55 player data merge issue when multiple players have the same 'player_uid' bad file @zaigie
- Fix #56 #58 RCON related operation error @zaigie
- Optimization #46 mentioned that the number of mobile palu is too much and the problem is not running @zaigie
- Adjust the interval for the front-end to determine whether the user is online to 120s @zaigie
- update
sav_cli
dependent palworld - save - the tools/lib (https://github.com/cheahjs/palworld-save-tools) - Added more Palu types (mainly humans) by @MapleEve @zaigie
v0.5.0
What's Changed
- 增加移动端适配 by @lozyHao
- 增加 pst-agent 部署,可让 pst 不再必须和游戏服务器在同一物理机 by @zaigie
- 增加封禁/踢出/关机/广播错误提示内容 #28
- 过滤无意义的 assets 和 swagger 请求日志 by @songzhibin97
- 修复 windows下个例出现的数据库 timeout 问题 #24 #29 by @songzhibin97
- 修复解析错误导致的 #27 #32 #33
- Added mobile adaptation by @lozyHao
- Added PST-Agent deployment so that the pst no longer has to be on the same physical machine as the game server
- Added Block/Kick out/Shut down/broadcast error message #28
- Filter meaningless assets and swagger request logs by @songzhibin97
- Fixed database timeout issue #24 #29 in windows by @songzhibin97
- Fix #27 #32 #33 caused by parsing error