v0.5.1
What's Changed
- 新增 docker 容器部署 @zaigie
- 修复 #51 #55 玩家坏档时有多个相同
player_uid
时的数据合并问题 @zaigie - 修复 #56 #58 提到的 RCON 相关操作错误 @zaigie
- 优化 #46 提到的移动端帕鲁数量多时的卡顿问题 @zaigie
- 将前端判断用户是否在线的间隔调整至 120s @zaigie
- 更新
sav_cli
依赖的 palworld-save-tools/lib - 新增更多帕鲁类型(主要是人类) by @MapleEve @zaigie
- Added docker container deployment @zaigie
- Fixed #51 #55 player data merge issue when multiple players have the same 'player_uid' bad file @zaigie
- Fix #56 #58 RCON related operation error @zaigie
- Optimization #46 mentioned that the number of mobile palu is too much and the problem is not running @zaigie
- Adjust the interval for the front-end to determine whether the user is online to 120s @zaigie
- update
sav_cli
dependent palworld - save - the tools/lib (https://github.com/cheahjs/palworld-save-tools) - Added more Palu types (mainly humans) by @MapleEve @zaigie