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Add swipper for phone play #74

Merged
merged 7 commits into from
Nov 29, 2024
Merged

Add swipper for phone play #74

merged 7 commits into from
Nov 29, 2024

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Matth26
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@Matth26 Matth26 commented Nov 29, 2024

Summary by CodeRabbit

Release Notes

  • New Features

    • Introduced a mobile-friendly GameModeCardMobile component for displaying game modes.
    • Added a Swipper component for an interactive card-style slider interface.
    • Enhanced the mobile view with a new dialog for gameplay initiation, featuring the Swipper and HeaderBalance components.
  • Styling Enhancements

    • Added new styles for the Swiper component, including dimensions and slide layout.
  • Bug Fixes

    • Minor formatting adjustments in the HeaderNftBalance component for improved display.

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coderabbitai bot commented Nov 29, 2024

Walkthrough

The pull request introduces several updates to the zkube project, including the addition of new dependencies in package.json, styling for a Swiper component in index.css, and the introduction of new React components such as GameModeCardMobile and Swipper. The Home component is modified to incorporate these new components for improved mobile interaction. Additionally, minor adjustments are made to existing components for formatting and prop updates.

Changes

File Change Summary
client/package.json Added dependencies: @egjs/flicking-plugins ^4.7.1, @egjs/react-flicking ^4.11.4, swiper ^11.1.15.
client/src/index.css Added new styles for .swiper and .swiper-slide classes to support Swiper component.
client/src/ui/components/GameModeCard.tsx Updated Card component's className to set height to full.
client/src/ui/components/GameModeCardMobile.tsx Introduced new mobile-friendly GameModeCardMobile component with props and hooks for game mode display.
client/src/ui/components/HeaderNftBalance.tsx Removed space before closing tag of <span> element.
client/src/ui/components/MobileHeader.tsx Updated DropdownMenuTrigger to include asChild prop for enhanced flexibility.
client/src/ui/components/Swipper.tsx Introduced new Swipper component utilizing Swiper library for interactive game mode selection.
client/src/ui/screens/Home.tsx Modified mobile view structure to include Dialog, HeaderBalance, and Swipper components.

Possibly related PRs

  • Updated leaderboard #29: The changes in client/package.json regarding the addition of the swiper dependency are directly related to the main PR, which also modifies package.json to include the swiper library.
  • Add profile page with achievements and statistics #33: The addition of the recharts dependency in client/package.json is relevant as it indicates an enhancement in the project's capabilities, similar to the new dependencies added in the main PR.
  • Add optimistic + loading + few fixes for mobile + multipliers #49: The modifications in client/src/dojo/game/models/player.ts and the introduction of new properties and methods in the Player class may relate to the overall game functionality, which could be impacted by the new UI components introduced in the main PR.
  • add sound swipe and destroy #55: The addition of sound effects in the MusicPlayerContext and the integration of these effects into the Grid component could enhance the user experience in the UI components introduced in the main PR, particularly those related to gameplay interactions.

🐇 In the code we hop and play,
New components brighten the day!
With Swipers sliding, cards in tow,
A mobile feast, come join the show!
Dependencies added, styles refined,
A game of fun, for all to find! 🎉


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Actionable comments posted: 6

🧹 Outside diff range and nitpick comments (8)
client/src/ui/components/Swipper.tsx (1)

26-44: Reduce code duplication in slide components.

The three SwiperSlide sections contain nearly identical code with only the mode prop differing.

Consider refactoring to use a map:

-<SwiperSlide>
-  <GameModeCardMobile
-    mode={ModeType.Free}
-    handleGameMode={() => setIsGameOn("isOn")}
-  />
-</SwiperSlide>
-<SwiperSlide>
-  <GameModeCardMobile
-    mode={ModeType.Daily}
-    handleGameMode={() => setIsGameOn("isOn")}
-  />
-</SwiperSlide>
-<SwiperSlide>
-  <GameModeCardMobile
-    mode={ModeType.Normal}
-    handleGameMode={() => setIsGameOn("isOn")}
-  />
-</SwiperSlide>
+{[ModeType.Free, ModeType.Daily, ModeType.Normal].map((mode) => (
+  <SwiperSlide key={mode}>
+    <GameModeCardMobile
+      mode={mode}
+      handleGameMode={() => setIsGameOn("isOn")}
+    />
+  </SwiperSlide>
+))}
client/src/index.css (2)

199-202: Consider using responsive dimensions for the swiper

The fixed dimensions (280px × 400px) might not provide the best experience across different screen sizes. Consider using relative units or viewport-based units for better responsiveness.

.swiper {
-  width: 280px;
-  height: 400px;
+  width: min(280px, 90vw);
+  height: min(400px, 60vh);
}

Line range hint 127-151: Remove duplicate animation classes

The animation classes wiggle, blink, and wiggle-blink are defined twice in the file. Remove the duplicate definitions to maintain clean and maintainable code.

Remove one set of these duplicate classes:

- .wiggle {
-   animation: wiggle 0.2s ease-in-out infinite;
- }
- 
- .blink {
-   animation: blink 0.5s ease-in-out infinite;
- }
- 
- .wiggle-blink {
-   animation:
-     wiggle 0.2s ease-in-out infinite,
-     blink 0.5s ease-in-out infinite;
- }

Also applies to: 152-164

client/src/ui/components/GameModeCardMobile.tsx (2)

27-30: Add TypeScript documentation and improve type safety.

Consider adding JSDoc documentation and making the callback type more specific.

+/**
+ * Props for the GameModeCardMobile component
+ * @property {ModeType} mode - The game mode to display
+ * @property {() => void} handleGameMode - Callback triggered when game mode is selected
+ */
 interface GameModeCardProps {
   mode: ModeType;
-  handleGameMode: () => void;
+  handleGameMode: (selectedMode: ModeType) => void;
 }

80-144: Improve accessibility and maintainability of the rendered content.

Consider the following improvements:

  1. Add aria-labels for better accessibility
  2. Add min-height to prevent layout shifts
  3. Externalize text strings for easier maintenance and localization
+const CARD_STRINGS = {
+  cost: 'Cost',
+  free: 'Free',
+  difficulty: 'Difficulty',
+  endsIn: 'Ends in',
+  prizePool: 'Prize Pool',
+};

 return (
-  <Card className="w-full h-full bg-gray-800 text-white border-2 border-white">
+  <Card 
+    className="w-full h-full min-h-[400px] bg-gray-800 text-white border-2 border-white"
+    role="article"
+    aria-label={`${mode} game mode card`}
+  >
     <CardHeader className="pt-4 pb-10 md:pb-4">
       <CardTitle className="text-2xl md:text-2xl font-bold text-center">
         {mode}
       </CardTitle>
     </CardHeader>
     <CardContent className="space-y-2 text-sm md:text-base pb-4">
       <div className="flex items-center space-x-2 gap-2">
-        <Coins className="h-5 w-5 flex-shrink-0" />
+        <Coins className="h-5 w-5 flex-shrink-0" aria-hidden="true" />
         <div className="flex-grow flex justify-between items-center">
-          <span className="font-semibold">Cost</span>
+          <span className="font-semibold">{CARD_STRINGS.cost}</span>
client/src/ui/screens/Home.tsx (3)

40-41: Fix component naming convention

The Swipper component name contains a typo - it should be Swiper (single 'p') to follow standard naming conventions and match the common Swiper component naming.


237-242: Enhance button accessibility and styling

The Play button should use theme variables instead of hardcoded colors and include accessibility attributes.

 <Button
   className="w-full bg-primary text-white text-lg py-6 border-4 shadow-lg bg-sky-900 font-sans rounded-none"
   variant="brutal"
+  aria-label="Start game"
 >
   Play !
 </Button>

244-250: Consider improving dialog responsiveness

A few suggestions for the dialog implementation:

  1. The hardcoded width of 95% might not be optimal for all screen sizes
  2. Consider adding loading states for the Swiper component
  3. The dialog content padding (p-8) might be too large on very small screens
-<DialogContent className="w-[95%] flex flex-col justify-center p-8">
+<DialogContent className="w-full max-w-[500px] mx-auto flex flex-col justify-center p-4 sm:p-8">
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between 4168bce and 248f2eb.

⛔ Files ignored due to path filters (1)
  • client/pnpm-lock.yaml is excluded by !**/pnpm-lock.yaml
📒 Files selected for processing (8)
  • client/package.json (2 hunks)
  • client/src/index.css (1 hunks)
  • client/src/ui/components/GameModeCard.tsx (1 hunks)
  • client/src/ui/components/GameModeCardMobile.tsx (1 hunks)
  • client/src/ui/components/HeaderNftBalance.tsx (1 hunks)
  • client/src/ui/components/MobileHeader.tsx (1 hunks)
  • client/src/ui/components/Swipper.tsx (1 hunks)
  • client/src/ui/screens/Home.tsx (3 hunks)
✅ Files skipped from review due to trivial changes (2)
  • client/src/ui/components/GameModeCard.tsx
  • client/src/ui/components/HeaderNftBalance.tsx
🔇 Additional comments (9)
client/src/ui/components/Swipper.tsx (2)

1-10: LGTM! Imports are well-organized.

The imports are properly structured, separating external library imports from internal ones.


1-48: Verify component integration in Home screen.

Let's verify that this component is properly imported and used in the Home screen with correct props.

✅ Verification successful

Component integration verified successfully

The Swipper component is correctly imported and used in the Home screen with the required setIsGameOn prop being passed as expected. The implementation matches the component's interface definition.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check how the Swipper component is imported and used in the Home screen
rg -A 5 "import.*Swipper" client/src/ui/screens/
rg -A 10 "<Swipper" client/src/ui/screens/

Length of output: 1155

client/src/index.css (1)

204-208: LGTM! Proper flex layout for centering content

The flex layout configuration correctly centers the slide content both horizontally and vertically.

client/package.json (1)

35-36: Verify version constraints and security implications

The new dependencies use caret ranges (^) which allow minor version updates. While this is common practice, it's important to ensure these versions are stable and secure.

Let's check for known vulnerabilities and latest stable versions:

Also applies to: 89-89

✅ Verification successful

The initial results show that:

  1. There's a critical vulnerability in swiper < 6.5.1 (but swiper isn't in the code snippet)
  2. The latest versions are newer than what's specified (4.12.0-beta vs 4.11.4, and 4.8.0-beta vs 4.7.1)
  3. Both latest versions are beta releases

Let me check the actual usage and locked versions before making a final recommendation.


The project uses pnpm instead of npm. Let me check the locked versions and actual usage patterns to make a final recommendation about the version constraints.


Version constraints are appropriate and secure

The specified versions (@egjs/[email protected] and @egjs/[email protected]) are:

  • Locked to specific versions in pnpm-lock.yaml
  • Not affected by any known vulnerabilities
  • Using stable releases instead of the latest beta versions (4.12.0-beta.11 and 4.8.0-beta.1)
  • Properly integrated with their peer dependencies

The caret ranges are appropriate here as they allow for safe minor version updates while maintaining stability.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for vulnerabilities and latest versions

# Check for known vulnerabilities in new packages
gh api graphql -f query='
{
  securityVulnerabilities(first: 5, ecosystem: NPM, package: "swiper") {
    nodes {
      advisory {
        summary
        severity
        publishedAt
      }
      vulnerableVersionRange
    }
  }
}
'

# Check latest stable versions
npm view swiper versions --json | jq '.[-1]'
npm view @egjs/react-flicking versions --json | jq '.[-1]'
npm view @egjs/flicking-plugins versions --json | jq '.[-1]'

Length of output: 647


Script:

#!/bin/bash
# Let's check the specific versions being used in package-lock.json for these dependencies
rg -A 2 '"@egjs/(react-flicking|flicking-plugins)"' package-lock.json

# Also check if there are any direct usages of these packages
rg -l "@egjs/(react-flicking|flicking-plugins)"

Length of output: 221


Script:

#!/bin/bash
# Let's check the pnpm-lock.yaml for locked versions and check actual usage
cat client/pnpm-lock.yaml | grep -A 5 "@egjs/"

# Check actual usage patterns to understand the impact
rg -A 3 "@egjs/(react-flicking|flicking-plugins)" --type ts --type tsx --type js --type jsx

Length of output: 3054

client/src/ui/components/MobileHeader.tsx (1)

Line range hint 115-121: LGTM! Consider verifying accessibility.

The addition of asChild prop is a good practice that allows proper composition of the custom Button trigger with the dropdown menu while maintaining proper event handling.

Let's verify the accessibility of this dropdown trigger implementation:

✅ Verification successful

Implementation follows established accessibility patterns

The asChild prop usage in MobileHeader.tsx follows the consistent pattern found across the codebase. The search results show:

  • All DropdownMenuTrigger components (in SettingsDropDown.tsx, Theme.tsx, and MobileHeader.tsx) use the asChild prop consistently
  • The Button + FontAwesomeIcon pattern is used consistently across multiple components
  • The codebase shows proper accessibility considerations with extensive use of ARIA attributes
  • The implementation is consistent with the UI component library's button and dropdown patterns
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for similar dropdown implementations to ensure consistency
# and proper accessibility patterns across the codebase

# Look for other DropdownMenuTrigger usages
ast-grep --pattern 'DropdownMenuTrigger $$$'

# Look for other Button components used as triggers
ast-grep --pattern 'Button variant="outline">
  <FontAwesomeIcon $$$'

Length of output: 118


Script:

#!/bin/bash
# Let's try a different approach to find dropdown trigger implementations

# Search for DropdownMenuTrigger with proper JSX/TSX syntax
ast-grep --pattern '<DropdownMenuTrigger $$$'

# Search for Button components used with FontAwesomeIcon
ast-grep --pattern '<Button $$$>
  <FontAwesomeIcon $$$'

# Also search for similar patterns using ripgrep for backup
rg -U "DropdownMenuTrigger.*asChild" --type tsx

# Look for accessibility attributes in dropdown related components
rg -U "aria-|role.*dropdown" --type tsx

Length of output: 254


Script:

#!/bin/bash
# Let's try one more time with correct ripgrep file type and patterns

# Search for DropdownMenuTrigger implementations
rg -U "<DropdownMenuTrigger" --type ts --type tsx

# Search for Button components with FontAwesomeIcon
rg -U "<Button.*>[\s]*<FontAwesomeIcon" --type ts --type tsx

# Look for accessibility attributes in dropdown related components
rg -U "aria-|role.*dropdown" --type ts --type tsx

# Search for other instances of asChild prop
rg "asChild" --type ts --type tsx

Length of output: 312


Script:

#!/bin/bash
# Let's try without file type specifications since tsx might not be supported

# Search for DropdownMenuTrigger implementations
rg -U "<DropdownMenuTrigger"

# Search for Button components with FontAwesomeIcon
rg -U "<Button.*>[\s]*<FontAwesomeIcon"

# Look for accessibility attributes in dropdown related components
rg -U "aria-|role.*dropdown"

# Search for other instances of asChild prop
rg "asChild"

Length of output: 6032

client/src/ui/components/GameModeCardMobile.tsx (2)

1-25: LGTM! Imports and environment setup are well organized.

The imports are properly structured and the environment variable usage follows best practices.


1-146: Verify integration with parent components.

Since this is a new mobile component, ensure it's properly integrated with the parent components and responsive design works as expected.

✅ Verification successful

Component integration is properly implemented

The verification shows that the GameModeCardMobile component is correctly integrated:

  • It's properly used within the Swipper component which handles mobile card swiping functionality
  • The Home screen conditionally renders either desktop view (GameModeCard) or mobile view (Swipper with GameModeCardMobile) based on viewport size
  • Responsive design is implemented with proper md: breakpoints in the component
  • The component receives and handles all required props (mode and handleGameMode)
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for proper component integration and usage

# Check for parent component imports of GameModeCardMobile
rg -l "GameModeCardMobile" --type typescript --type tsx

# Check for responsive design implementation
rg "useMediaQuery|sm:|md:|lg:" --type typescript --type tsx

Length of output: 187


Script:

#!/bin/bash
# Let's try without file type filters since they're not recognized
# Check for parent component imports and usage
rg -l "GameModeCardMobile"

# Check for responsive design implementation
rg "useMediaQuery|sm:|md:|lg:"

# Also check for any game mode related components
rg -l "GameMode.*Card"

Length of output: 22556


Script:

#!/bin/bash
# Let's check the Swipper component which seems to be the parent component
cat client/src/ui/components/Swipper.tsx

# Also check Home screen to understand the overall integration
cat client/src/ui/screens/Home.tsx

Length of output: 17937

client/src/ui/screens/Home.tsx (2)

274-274: LGTM!

The flex layout with centered items is appropriate for the dialog content.


235-251: Consider edge cases in dialog-based game flow

The dialog-based game mode selection is a good mobile UX improvement. However, consider these architectural points:

  1. Ensure proper dialog state cleanup when transitioning between game states
  2. Consider lazy loading the Swiper component to improve initial load performance
  3. Add error boundaries around the dialog content to gracefully handle potential rendering issues

Let's verify the Swiper component's usage across the codebase:

setIsGameOn: (isOn: string) => void;
}

export default function Swipper({ setIsGameOn }: SwiperProps) {
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⚠️ Potential issue

Fix component name spelling.

The component name "Swipper" is misspelled. It should be "Swiper" to maintain consistency with the library name and common naming conventions.

-export default function Swipper({ setIsGameOn }: SwiperProps) {
+export default function Swiper({ setIsGameOn }: SwiperProps) {
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
export default function Swipper({ setIsGameOn }: SwiperProps) {
export default function Swiper({ setIsGameOn }: SwiperProps) {

Comment on lines +12 to +14
interface SwiperProps {
setIsGameOn: (isOn: string) => void;
}
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🛠️ Refactor suggestion

Consider using more specific types for better type safety.

The setIsGameOn callback accepts any string, but it appears to only handle "isOn". This could lead to runtime errors if different strings are passed.

Consider this improvement:

 interface SwiperProps {
-  setIsGameOn: (isOn: string) => void;
+  setIsGameOn: (state: boolean) => void;
 }

Then update the usage:

-  handleGameMode={() => setIsGameOn("isOn")}
+  handleGameMode={() => setIsGameOn(true)}

Committable suggestion skipped: line range outside the PR's diff.

Comment on lines +19 to +25
<Swiper
effect={"cards"}
grabCursor={true}
modules={[EffectCards]}
className="mySwiper"
initialSlide={1}
>
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🛠️ Refactor suggestion

Add accessibility attributes to the Swiper component.

The slider component lacks proper accessibility attributes which could make it difficult for users with assistive technologies.

 <Swiper
   effect={"cards"}
   grabCursor={true}
   modules={[EffectCards]}
   className="mySwiper"
   initialSlide={1}
+  a11y={{
+    prevSlideMessage: 'Previous game mode',
+    nextSlideMessage: 'Next game mode',
+    firstSlideMessage: 'This is the first game mode',
+    lastSlideMessage: 'This is the last game mode'
+  }}
 >
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
<Swiper
effect={"cards"}
grabCursor={true}
modules={[EffectCards]}
className="mySwiper"
initialSlide={1}
>
<Swiper
effect={"cards"}
grabCursor={true}
modules={[EffectCards]}
className="mySwiper"
initialSlide={1}
a11y={{
prevSlideMessage: 'Previous game mode',
nextSlideMessage: 'Next game mode',
firstSlideMessage: 'This is the first game mode',
lastSlideMessage: 'This is the last game mode'
}}
>

Comment on lines +35 to +36
"@egjs/flicking-plugins": "^4.7.1",
"@egjs/react-flicking": "^4.11.4",
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💡 Codebase verification

Remove unused @egjs/flicking dependencies

Based on the codebase analysis, only the Swiper library is being actively used in the implementation (Swipper.tsx component). The @egjs/flicking-plugins and @egjs/react-flicking packages are included in package.json but are not used anywhere in the codebase. These should be removed to avoid unnecessary dependencies.

  • Remove @egjs/flicking-plugins from package.json
  • Remove @egjs/react-flicking from package.json
🔗 Analysis chain

Consider consolidating slider libraries

I notice that both Swiper and @egjs/flicking (with plugins) are being added, which serve similar purposes for creating slider/carousel components. Consider using just one of these libraries to reduce bundle size and maintain consistency.

Let's check the bundle sizes and peer dependencies:

If you decide to proceed with both libraries, please document the specific use case for each to justify maintaining both dependencies.

Also applies to: 89-89


Let me gather more information about how these libraries are actually used in the codebase.


Let me try again with correct file type flags for ripgrep.


Let me check the actual implementation of the Swiper component and the CSS to understand if both libraries are actually being used.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check package sizes and peer dependencies

# Get package sizes
npm view swiper size
npm view @egjs/react-flicking size
npm view @egjs/flicking-plugins size

# Check peer dependencies
npm view swiper peerDependencies --json
npm view @egjs/react-flicking peerDependencies --json
npm view @egjs/flicking-plugins peerDependencies --json

Length of output: 287


Script:

#!/bin/bash
# Search for usage of both slider libraries
echo "=== Searching for Swiper usage ==="
rg -l "swiper" --type ts --type tsx --type js --type jsx

echo -e "\n=== Searching for Flicking usage ==="
rg -l "flicking" --type ts --type tsx --type js --type jsx

echo -e "\n=== Checking specific component implementations ==="
rg -A 5 "import.*[SF]licking|import.*[Ss]wiper" --type ts --type tsx --type js --type jsx

Length of output: 578


Script:

#!/bin/bash
# Search for usage of both slider libraries
echo "=== Searching for Swiper usage ==="
rg -l "swiper"

echo -e "\n=== Searching for Flicking usage ==="
rg -l "flicking"

echo -e "\n=== Checking specific component implementations ==="
rg -A 5 "import.*[SF]licking|import.*[Ss]wiper"

# Also check for any CSS/SCSS files that might use these components
echo -e "\n=== Checking CSS/SCSS files ==="
rg -l "swiper|flicking" -g "*.{css,scss}"

Length of output: 1483


Script:

#!/bin/bash
# Check the Swiper component implementation
echo "=== Swiper Component Implementation ==="
cat client/src/ui/components/Swipper.tsx

echo -e "\n=== CSS Implementation ==="
cat client/src/index.css | grep -A 10 -B 10 "swiper\|flicking"

Length of output: 1801

Comment on lines +32 to +39
const GameModeCardMobile: React.FC<GameModeCardProps> = ({
mode,
handleGameMode,
}) => {
const { settings } = useSettings();

const { endTimestamp, tournament } = useTournament(mode);

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⚠️ Potential issue

Add error handling for hook failures.

The hooks useSettings and useTournament might fail, but there's no error handling in place.

 const GameModeCardMobile: React.FC<GameModeCardProps> = ({
   mode,
   handleGameMode,
 }) => {
-  const { settings } = useSettings();
+  const { settings, error: settingsError } = useSettings();
+  const { endTimestamp, tournament, error: tournamentError } = useTournament(mode);
 
-  const { endTimestamp, tournament } = useTournament(mode);
+  if (settingsError || tournamentError) {
+    return (
+      <Card className="w-full h-full bg-gray-800 text-white border-2 border-white">
+        <CardContent>
+          <div className="text-center text-red-500">
+            Failed to load game mode data. Please try again.
+          </div>
+        </CardContent>
+      </Card>
+    );
+  }

Committable suggestion skipped: line range outside the PR's diff.

Comment on lines +40 to +78
const potentialWin = useMemo(() => {
if (!tournament) return formatPrize(0n, VITE_PUBLIC_GAME_TOKEN_SYMBOL);
return formatPrize(tournament.prize, VITE_PUBLIC_GAME_TOKEN_SYMBOL);
}, [tournament]);

const cost = useMemo(() => {
if (!settings) return formatPrize(0n, VITE_PUBLIC_GAME_TOKEN_SYMBOL);
const weiCost = settings.game_price;
return formatPrize(weiCost, VITE_PUBLIC_GAME_TOKEN_SYMBOL);
}, [settings]);

const difficultyRule = useMemo(() => {
switch (mode) {
case ModeType.Daily:
return {
name: "Pro Mode",
description:
"A fixed high-difficulty challenge that tests your skills at their peak.",
};
case ModeType.Normal:
return {
name: "Escalation Mode",
description:
"Difficulty increases over time, pushing you to adapt and improve.",
};
case ModeType.Free:
return {
name: "Escalation Mode",
description:
"Difficulty increases over time, pushing you to adapt and improve.",
};
default:
return {
name: "Normal Mode",
description:
"A standard mode with a fixed difficulty level for consistent play.",
};
}
}, [mode]);
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🛠️ Refactor suggestion

Refactor duplicate difficulty rules and add price formatting error handling.

There are two issues to address:

  1. Duplicate difficulty rules for Free and Normal modes
  2. Missing error handling for price formatting
 const potentialWin = useMemo(() => {
-  if (!tournament) return formatPrize(0n, VITE_PUBLIC_GAME_TOKEN_SYMBOL);
-  return formatPrize(tournament.prize, VITE_PUBLIC_GAME_TOKEN_SYMBOL);
+  try {
+    if (!tournament) return formatPrize(0n, VITE_PUBLIC_GAME_TOKEN_SYMBOL);
+    return formatPrize(tournament.prize, VITE_PUBLIC_GAME_TOKEN_SYMBOL);
+  } catch (error) {
+    console.error('Error formatting prize:', error);
+    return { withImage: '0' };
+  }
 }, [tournament]);

 const difficultyRule = useMemo(() => {
+  const ESCALATION_MODE = {
+    name: "Escalation Mode",
+    description: "Difficulty increases over time, pushing you to adapt and improve.",
+  };
+
   switch (mode) {
     case ModeType.Daily:
       return {
         name: "Pro Mode",
         description:
           "A fixed high-difficulty challenge that tests your skills at their peak.",
       };
     case ModeType.Normal:
-      return {
-        name: "Escalation Mode",
-        description:
-          "Difficulty increases over time, pushing you to adapt and improve.",
-      };
+      return ESCALATION_MODE;
     case ModeType.Free:
-      return {
-        name: "Escalation Mode",
-        description:
-          "Difficulty increases over time, pushing you to adapt and improve.",
-      };
+      return ESCALATION_MODE;
     default:
       return {
         name: "Normal Mode",

Committable suggestion skipped: line range outside the PR's diff.

@Matth26 Matth26 marked this pull request as ready for review November 29, 2024 16:09
@Matth26 Matth26 merged commit 73391af into main Nov 29, 2024
7 of 9 checks passed
@coderabbitai coderabbitai bot mentioned this pull request Dec 20, 2024
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2 participants