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UI Enhancement & Contract Update #67
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Caution Review failedThe pull request is closed. WalkthroughThe pull request introduces significant updates across multiple files, focusing on enhancing user experience, particularly on mobile devices. Key changes include the addition of meta tags in Changes
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Actionable comments posted: 21
π§Ή Outside diff range and nitpick comments (42)
client/src/utils/tokenImages.tsx (2)
1-2
: Consider using relative paths for asset imports.Using absolute paths starting with "/assets/" might cause issues in different environments or build configurations. Consider using relative paths instead.
-import LordsToken from "/assets/lords-token.png"; -import NftZKUBE from "/assets/nft-zkube-small.png"; +import LordsToken from "../../assets/lords-token.png"; +import NftZKUBE from "../../assets/nft-zkube-small.png";
4-7
: Enhance type safety with literal types.The current type annotation could be more specific to prevent accidental additions of invalid token symbols.
-export const symbolImages: { [key: string]: string } = { +type TokenSymbol = 'LORDS' | 'NFT'; +export const symbolImages: Record<TokenSymbol, string> = { LORDS: LordsToken, NFT: NftZKUBE, };Also, consider adding JSDoc comments to document the purpose of this mapping and any requirements for the image assets (e.g., recommended dimensions).
+/** + * Maps token symbols to their respective image assets. + * Images should be optimized and maintain consistent dimensions: + * - Recommended size: WxH pixels + * - Format: PNG with transparency + */ export const symbolImages: Record<TokenSymbol, string> = {client/src/test/setup.ts (1)
6-9
: Document the purpose of mocked values and update timestampWhile mocking for deterministic tests is good practice, consider:
- Adding comments explaining why these specific values were chosen
- Using a more recent timestamp (1234567890 is from 2009)
Consider this improvement:
beforeEach(() => { + // Mock random for deterministic tests vi.spyOn(Math, "random").mockImplementation(() => 0.5); + // Mock current timestamp to ensure consistent date-based tests - vi.spyOn(Date, "now").mockImplementation(() => 1234567890); + vi.spyOn(Date, "now").mockImplementation(() => 1698764400000); // 2023-11-01 });client/src/utils/price.tsx (1)
5-10
: Consider renaming and documenting the Prize type.While the type structure is good, consider renaming it to
CryptoPrize
orTokenPrize
to be more specific. Also, adding TSDoc comments would improve maintainability.+/** + * Represents a cryptocurrency prize with various display formats + * @property full - Complete prize string with amount and token symbol + * @property formatted_prize - Prize amount formatted to 2 decimal places + * @property display - React component for basic prize display + * @property withImage - React component for prize with token image, if available + */ export type Prize = { full: string; formatted_prize: string; display: ReactNode; withImage: ReactNode | null; };client/src/hooks/useGrid.tsx (3)
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6-12
: Add JSDoc comments to improve interface documentation.Consider adding JSDoc comments to document the purpose and structure of the DebugData interface fields.
+/** + * Debug data structure for grid state logging + */ interface DebugData { + /** Raw blocks data as bigint */ blocksRaw: bigint; + /** Binary string representation of blocks */ blocksRawBinary: string; + /** Formatted rows for display */ blocksRawFormatted: string[]; + /** Formatted rows in contract order */ blocksRawFormattedContractOrder: string[]; + /** 2D array of block numbers */ blocks: number[][]; }
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22-24
: Translate French comments to English for consistency.The codebase appears to be in English, but these comments are in French. Consider translating them:
- // Γtat pour la grille de blocs + // State for the block grid const [blocks, setBlocks] = useState<number[][]>([]); - // Ref pour garder les blocs les plus rΓ©cents + // Ref to keep track of the most recent blocks const blocksRef = useRef<number[][]>(blocks);
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31-71
: Consider splitting the useEffect for better maintainability.The current useEffect handles multiple responsibilities (game over, debug logging, and state updates). Consider splitting it into separate effects for better maintainability and clearer separation of concerns.
+ // Handle game over state + useEffect(() => { + if (game?.isOver()) { + setBlocks([]); + blocksRef.current = []; + } + }, [game]); + + // Handle debug logging + useEffect(() => { + if (!game || !shouldLog || memoizedBlocks.length === 0) return; + + const num = game.blocksRaw; + const binaryString = num.toString(2); + const [formattedRows, formattedRowsContractOrder] = + formatBigIntToBinaryArrayCustom(num); + + const debugData: DebugData = { + blocksRaw: num, + blocksRawBinary: binaryString, + blocksRawFormatted: formattedRows, + blocksRawFormattedContractOrder: formattedRowsContractOrder, + blocks: memoizedBlocks, + }; + + console.log("Grid updated:", debugData); + }, [game, memoizedBlocks, shouldLog]); + + // Handle blocks update + useEffect(() => { + if (!game || game.isOver() || memoizedBlocks.length === 0) return; + + setBlocks(memoizedBlocks); + blocksRef.current = memoizedBlocks; + }, [game, memoizedBlocks]);Also, add a safety check at the beginning of the effect to prevent potential race conditions:
useEffect(() => { + if (!game) return; + if (game?.isOver()) {client/src/ui/components/AnimatedChest.tsx (3)
4-7
: Add JSDoc documentation for the interface and propsConsider adding JSDoc documentation to improve code maintainability and IDE support.
+/** + * Props for the AnimatedChest component + */ interface AnimatedChestProps { + /** Source URL for the chest image */ imageSrc: string; + /** Whether to display the chest in grayscale */ isGrayscale?: boolean; }
20-28
: Add error handling for GSAP animationsThe GSAP animations should be wrapped in try-catch blocks to handle potential animation failures gracefully.
if (chestRef.current) { + try { gsap.to(chestRef.current, { y: 20, duration: 1, yoyo: true, repeat: -1, ease: "power1.inOut", }); + } catch (error) { + console.error('Failed to animate chest:', error); + } }
80-85
: Enhance image handling and accessibilityThe image implementation could be improved for better responsiveness and accessibility.
<img ref={chestRef} src={imageSrc} - className={`relative z-10 self-center h-[180px] ${isGrayscale ? "grayscale" : ""}`} + className={`relative z-10 self-center w-auto max-h-[180px] h-auto ${ + isGrayscale ? "grayscale" : "" + }`} alt="Treasure chest" + loading="lazy" + role="img" + aria-label={`Treasure chest ${isGrayscale ? 'unavailable' : 'available'}`} />client/src/ui/modules/Rewards.tsx (1)
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33-40
: Enhance error handling with toast notificationsSince the PR objectives mention adding toast notifications for non-system transactions, consider implementing them in the error handling blocks to improve user feedback.
const handleClaimChest = useCallback( async (chest_id: number) => { if (!account?.address) return; try { await claimChest({ account, chest_id }); } catch (error) { console.error("Error claiming chest:", error); + toast.error("Failed to claim chest reward. Please try again."); } }, [account?.address, claimChest], );
Also applies to: 46-54
client/src/ui/components/Balance.tsx (3)
3-3
: LGTM! Consider adding image loading state.The dynamic token image implementation is well done with proper fallback to text display. The consistent sizing and accessibility attributes are correctly implemented.
Consider adding a loading state for the images to prevent layout shifts:
-<img src={symbolImage} alt={symbol} className="ml-2 h-8 w-8" /> +<img + src={symbolImage} + alt={symbol} + className="ml-2 h-8 w-8" + loading="lazy" +/>Also applies to: 89-93, 124-128
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63-67
: Enhance error handling and loading states.While the current implementation handles errors gracefully, consider these improvements:
- Add user-facing error notifications instead of just console logging
- Make the loading state consistent with the balance display format
Consider this improvement:
- return ( - <div className="min-w-[100px] min-h-[20px] bg-secondary"> - Calculating... - </div> - ); + return ( + <div className="text-xs font-semibold md:font-normal flex items-center bg-secondary"> + <span className="animate-pulse">0.00</span> + {symbolImage ? ( + <img src={symbolImage} alt={symbol} className="ml-2 h-8 w-8" /> + ) : ( + <span className="ml-1">{symbol}</span> + )} + </div> + );Also applies to: 89-97, 102-107
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38-44
: Consider extracting precision constants.The decimal precision handling is well-implemented, but the magic numbers could be extracted into named constants for better maintainability.
Consider this improvement:
+ const PRECISION_CONFIG = { + ETH: { decimals: 6, displayDecimals: 6 }, + DEFAULT: { decimals: 18, displayDecimals: 2 } + } as const; const decimalNumber = useMemo(() => { - return symbol === "ETH" ? 6 : 2; + return symbol === "ETH" + ? PRECISION_CONFIG.ETH.displayDecimals + : PRECISION_CONFIG.DEFAULT.displayDecimals; }, [symbol]);Also applies to: 110-117
client/src/utils/toast.ts (3)
18-34
: Improve URL management and add input validation.The URL generation functions could benefit from the following improvements:
- Move URLs to configuration
- Add transaction hash validation
- Handle potential undefined VITE_PUBLIC_DEPLOY_TYPE
Consider this approach:
const EXPLORER_URLS = { sepolia: 'https://sepolia.voyager.online/tx/', sepoliadev1: 'https://sepolia.voyager.online/tx/', sepoliadev2: 'https://sepolia.voyager.online/tx/', mainnet: 'https://starkscan.co/tx/', } as const; const validateTxHash = (hash: string): string => { if (!hash?.match(/^0x[a-fA-F0-9]+$/)) { throw new Error('Invalid transaction hash format'); } return hash; }; export const getUrl = (transaction_hash: string): string => { const hash = validateTxHash(transaction_hash); const deployType = VITE_PUBLIC_DEPLOY_TYPE || 'development'; return EXPLORER_URLS[deployType as keyof typeof EXPLORER_URLS] ?? `https://worlds.dev/networks/slot/worlds/zkube-${deployType}/txs/${hash}`; };
36-51
: Enhance type safety and handle popup blockers.The toast placement and action functions could be improved with better type safety and popup blocker handling.
Consider these improvements:
type ToastPlacement = 'top-center' | 'bottom-center' | 'bottom-right'; export const getToastAction = (transaction_hash: string) => ({ label: "View", onClick: () => { const url = getUrl(transaction_hash); const newWindow = window.open(url, '_blank'); // Handle popup blockers if (newWindow === null) { toast.error('Popup blocked. Please allow popups to view transaction details.'); } }, }); export const getToastPlacement = (): ToastPlacement => { if (!isMdOrLarger()) { return isSmallHeight() ? 'top-center' : 'bottom-right'; } return 'bottom-right'; };
89-123
: Enhance toast management with dismissal and simplified type handling.The toast options and management could be improved with better type handling and additional functionality.
Consider these improvements:
interface ShowToastOptions { message: string; txHash?: string; type?: 'loading' | 'success' | 'error'; toastId?: string; duration?: number; dismissible?: boolean; } const toastFunctions = { loading: toast.loading, success: toast.success, error: toast.error, } as const; export const showToast = ({ message, txHash, type = 'loading', toastId = 'transaction-toast', duration, dismissible = true, }: ShowToastOptions) => { if (!shouldShowToast()) return; const toastOptions = { id: toastId, description: txHash ? shortenHex(txHash) : undefined, action: txHash ? getToastAction(txHash) : undefined, position: getToastPlacement(), duration, dismissible, }; const toastFn = toastFunctions[type]; toastFn(message, toastOptions); return () => toast.dismiss(toastId); // Return dismiss function };client/src/ui/modules/Airdrop.tsx (2)
71-74
: Consider adding a loading state for better UX.The null check for
freeGames
is good, but it might cause the eligibility message to show prematurely during loading. Consider adding a loading state to prevent this.+ const [isLoadingEligibility, setIsLoadingEligibility] = useState(true); + if ( + !isLoadingEligibility && (freeGames === null || (freeGames.number === 0 && !claimStatus.showSuccess)) ) {
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41-56
: Enhance error handling in handleClaim function.The current error handling only logs to console. Consider adding user feedback for failed transactions using the toast notifications mentioned in the PR objectives.
const handleClaim = useCallback(async () => { setIsLoading(true); try { await claimFreeMint({ account: account as Account, }); // Needed otherwise the element hide and show again await new Promise((resolve) => setTimeout(resolve, 1000)); setClaimStatus((prev) => ({ ...prev, claimed: true, showSuccess: true, amountClaimed: freeGames?.number.toString() ?? "0", })); } catch (error) { - console.error("Error claiming:", error); + console.error("Error claiming airdrop:", error); + toast.error("Failed to claim airdrop. Please try again."); } finally { setIsLoading(false); } }, [account, claimFreeMint, freeGames?.number]);client/src/utils/gridUtils.test.ts (2)
5-5
: Enhance test descriptions for better clarity.While the test cases are well-structured, the descriptions could be more specific about the scenarios being tested. Consider using more descriptive test names that follow the given-when-then pattern.
-it("should transform a row with empty spaces and blocks", () => { +it("given a single row with mixed empty spaces and blocks, should return correct block positions and widths", () => { -it("should handle multiple blocks of the same width", () => { +it("given a row with multiple blocks of width 2, should correctly identify and position each block", () => { -it("should handle multiple rows", () => { +it("given a grid with multiple rows and varying block patterns, should transform all blocks correctly", () => {Also applies to: 30-30, 52-52
107-112
: Improve test data readability using a template literal.The grid pattern comments are helpful, but the test data could be more readable using a template literal with visual representation.
- const input: number[][] = [ - [0, 2, 2, 2, 2, 0, 0, 0], // One block of width 2 starting at x=1 and one block of width 2 starting at x=3 - [0, 1, 3, 3, 3, 0, 0, 0], // One block of width 1 at x=1, one block of width 3 at x=2 - [1, 2, 2, 0, 2, 2, 0, 0], // One block of width 1 at x=0, two blocks of width 2 at x=1 and x=4 - ]; + const input = parseGrid(` + 0 2 2 2 2 0 0 0 # Two blocks of width 2 + 0 1 3 3 3 0 0 0 # One width-1 block, one width-3 block + 1 2 2 0 2 2 0 0 # One width-1 block, two width-2 blocks + `);You'll need to add a helper function to parse this format:
function parseGrid(template: string): number[][] { return template .trim() .split('\n') .map(line => line .split('#')[0] // Remove comments .trim() .split(/\s+/) .map(Number) ); }client/src/dojo/systems.ts (3)
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20-63
: Enhance error handling with more descriptive messages.While the transaction handling is well-structured, consider improving the error feedback to users by:
- Extracting meaningful error messages from the error object
- Showing different messages based on error types (e.g., user rejected, network error, etc.)
Here's a suggested improvement:
} catch (error) { console.error("Error executing transaction:", error); + let errorMessage = "Transaction failed."; + if (error instanceof Error) { + // Extract user-friendly message based on error type + if (error.message.includes("User rejected")) { + errorMessage = "Transaction was rejected."; + } else if (error.message.includes("network")) { + errorMessage = "Network error. Please try again."; + } + } if (shouldShowToast()) { toast.error("Transaction failed.", { + description: errorMessage, id: `error-${Date.now()}`, position: toastPlacement, }); } throw error; }
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94-95
: Remove debug console.log statement.The
move
function contains a debug console.log statement that should be removed from production code.const move = async ({ account, ...props }: SystemTypes.Move) => { - console.log("move", account, props); await handleTransaction(
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20-166
: Consider implementing a transaction type system.The current implementation could benefit from a more structured approach to handling different transaction types. Consider creating an enum or constant object that defines:
- Transaction types
- Their corresponding success/error messages
- Any specific handling requirements
This would make the system more maintainable and easier to extend.
Example implementation:
type TransactionType = { type: string; successMessage: string; errorMessages: Record<string, string>; // Add other transaction-specific configurations }; const TRANSACTION_TYPES: Record<string, TransactionType> = { CREATE_PLAYER: { type: 'create_player', successMessage: 'Player has been created.', errorMessages: { default: 'Failed to create player.', // Add specific error messages } }, // Add other transaction types };client/src/ui/modules/RewardCard.tsx (1)
115-117
: Consider adding fallback for null tournament rewardsWhile the implementation is consistent with chest rewards, consider adding a fallback display for cases where
tournament_reward
is null to prevent potential rendering issues.- <div className="font-semibold flex items-center gap-2"> - <p>Your rewards:</p> {tournament_reward?.prize.withImage} - </div> + <div className="font-semibold flex items-center gap-2"> + <p>Your rewards:</p> + {tournament_reward?.prize?.withImage || 'No reward available'} + </div>client/vite.config.ts (1)
85-85
: LGTM! Well-structured caching strategiesThe caching configuration is well-thought-out with appropriate strategies for different resource types:
- Images: StaleWhileRevalidate with 30-day cache
- Static resources: StaleWhileRevalidate with 24-hour cache
- API calls: NetworkFirst with 5-minute cache
- Fallback: StaleWhileRevalidate with 24-hour cache
Consider adding version-based cache invalidation for static resources to ensure users get critical updates immediately. You can add a
version
property to the cache names:options: { - cacheName: "static-resources", + cacheName: "static-resources-v1", expiration: {Also applies to: 115-162
client/src/ui/components/GameModeCard.tsx (2)
100-112
: Consider improvements to payment options displayWhile the new payment options UI is more visual, consider these improvements:
- The negative margin (
-mr-1
) suggests potential alignment issues. Consider using consistent spacing.- The NFT count is hardcoded to "1". Consider making this dynamic if the required NFT count can vary.
-<div className="flex items-center gap-3 -mr-1"> +<div className="flex items-center gap-3"> {cost.withImage} <p>or</p> <div className="flex items-center gap-1"> - <p>1</p> + <p>{requiredNftCount}</p> <NftImage /> </div> </div>
151-151
: Add loading and error states for prize displayThe prize pool display could benefit from explicit handling of loading and error states to improve user experience.
-{potentialWin.withImage} +{isLoading ? ( + <span className="animate-pulse">Loading...</span> +) : error ? ( + <span className="text-red-500">Failed to load prize</span> +) : ( + potentialWin.withImage +)}client/src/stores/rewardsStore.ts (1)
78-89
: Consider improving the default prize object structure.The current implementation has several areas for improvement:
- The field name
formatted_prize
within the Prize type is redundant- Null values for
display
andwithImage
could lead to defensive coding requirements in UI components- The initialization block is verbose and could be simplified
Consider applying these improvements:
- formatted_prize: { - full: "", - formatted_prize: "", - display: null, - withImage: null, - }, - formatted_user_prize: { - full: "", - formatted_prize: "", - display: null, - withImage: null, - }, + formatted_prize: createEmptyPrize(), + formatted_user_prize: createEmptyPrize(),And add a utility function:
const createEmptyPrize = (): Prize => ({ full: "", value: "", // renamed from formatted_prize display: "", // default to empty string instead of null withImage: false // default to false instead of null });client/src/ui/components/TreasureChest.tsx (1)
129-142
: Consider performance optimization for formatted valuesWhile the layout improvements look good, consider memoizing the formatted values to prevent unnecessary recalculations on re-renders.
+const formattedContribution = useMemo(() => + userContribution.toLocaleString(), + [userContribution] +); + +const formattedPercentage = useMemo(() => + userParticipationPercentage.toFixed(2), + [userParticipationPercentage] +); + +const formattedReward = useMemo(() => + formatPrize(userPrizeShare, VITE_PUBLIC_GAME_TOKEN_SYMBOL).withImage, + [userPrizeShare, VITE_PUBLIC_GAME_TOKEN_SYMBOL] +); <div className="text-sm text-center flex flex-col justify-center"> <p> - {`You've contributed ${userContribution.toLocaleString()} points`} + {`You've contributed ${formattedContribution} points`} </p> <p className="mt-2"> - {`That's ${userParticipationPercentage.toFixed(2)}% of the total effort!`} + {`That's ${formattedPercentage}% of the total effort!`} </p> <div className="flex gap-2 mx-auto items-center"> <p>Potential reward:</p> - {formatPrize(userPrizeShare, VITE_PUBLIC_GAME_TOKEN_SYMBOL).withImage} + {formattedReward} </div> </div>client/src/ui/actions/Start.tsx (2)
103-118
: Simplify null checks using optional chainingThe current null checks are thorough but could be more concise.
Consider this more concise approach:
- if (settings === null) { - console.error("Settings not loaded"); - return; - } - if (erc20Contract === undefined) { - console.error("ERC20 contract not loaded"); - return; - } - if (erc721Contract === undefined) { - console.error("ERC721 contract not loaded"); - return; - } - if (!account?.address) { - console.error("Account not loaded"); - return; - } + if (!settings || !erc20Contract || !erc721Contract || !account?.address) { + console.error("Required dependencies not loaded"); + return; + }
203-207
: Enhance error message specificityThe current error message "Failed to start game" doesn't provide enough context about what went wrong.
Consider providing more specific error messages:
- showToast({ - message: "Failed to start game", - type: "error", - toastId: "game-start-process", - }); + const errorMessage = error instanceof Error + ? `Game start failed: ${error.message}` + : "Failed to start game due to an unexpected error"; + showToast({ + message: errorMessage, + type: "error", + toastId: "game-start-process", + });client/src/utils/gridUtils.ts (2)
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1-240
: Improve code consistency and type safetySeveral areas could benefit from improvements:
- Comments are inconsistently using French and English
- Some functions lack TypeScript parameter type annotations
- Documentation style is inconsistent (some functions have JSDoc, others don't)
Consider these improvements:
- Translate French comments to English:
-// La largeur est dΓ©finie par la valeur +// Width is defined by the value
- Add type annotations for grid parameters:
type Grid = number[][]; type Position = { x: number; y: number }; // Then use in function signatures: export const transformToGridFormat = ( blocks: Block[], gridWidth: number, gridHeight: number, ): Grid => {
- Add JSDoc comments for consistency:
/** * Transforms blocks into a grid format. * @param blocks - Array of blocks to transform * @param gridWidth - Width of the grid * @param gridHeight - Height of the grid * @returns 2D array representing the grid */ export const transformToGridFormat = ...
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1-240
: Add input validation to prevent runtime errorsThe code assumes valid inputs but lacks defensive programming practices. This could lead to runtime errors with invalid inputs.
Add these validations:
export const transformToGridFormat = ( blocks: Block[], gridWidth: number, gridHeight: number, ): number[][] => { // Validate grid dimensions if (gridWidth <= 0 || gridHeight <= 0) { throw new Error('Grid dimensions must be positive'); } // Validate block positions blocks.forEach(block => { if (block.x < 0 || block.y < 0 || block.x + block.width > gridWidth || block.y >= gridHeight) { throw new Error('Block position out of bounds'); } }); const grid = Array.from({ length: gridHeight }, () => Array(gridWidth).fill(0), ); // ... rest of the function };This ensures:
- Grid dimensions are valid
- Blocks are within grid bounds
- Early failure with clear error messages
client/src/ui/components/Leaderboard/ContentFree.tsx (4)
114-118
: Consider adding aria-label for better accessibilityWhile the star icon effectively represents the score visually, screen readers might not convey its meaning clearly.
<TableHead className="w-[9%] text-center"> - <div className="flex items-center justify-center gap-1"> + <div className="flex items-center justify-center gap-1" aria-label="Score"> <FontAwesomeIcon icon={faStar} className="text-yellow-500" /> </div> </TableHead>
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119-123
: Consider adding aria-label for combo counterSimilar to the score column, the fire icon needs an accessible label for screen readers.
<TableHead className="w-[9%] text-center"> - <div className="flex items-center justify-center gap-1"> + <div className="flex items-center justify-center gap-1" aria-label="Combo Counter"> <FontAwesomeIcon icon={faFire} className="text-slate-500" /> </div> </TableHead>
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119-127
: Consider adding aria-label for max combo iconThe custom MaxComboIcon component should have an accessible label.
<TableHead className="w-[9%] text-center"> - <div className="flex items-center justify-center gap-1"> + <div className="flex items-center justify-center gap-1" aria-label="Maximum Combo"> <MaxComboIcon width={isMdOrLarger ? 17 : 15} height={isMdOrLarger ? 17 : 15} className="text-slate-500" /> </div> </TableHead>
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103-144
: Consider creating a reusable IconTableHeader componentThe table headers follow a similar pattern with icons, tooltips, and accessibility needs. Consider extracting this into a reusable component to:
- Reduce code duplication
- Ensure consistent styling and behavior
- Centralize accessibility improvements
- Simplify future modifications
Example implementation:
interface IconTableHeaderProps { width: string; icon: IconDefinition | React.ComponentType<any>; label: string; tooltipContent?: string; iconClassName?: string; } const IconTableHeader: React.FC<IconTableHeaderProps> = ({ width, icon, label, tooltipContent, iconClassName = "text-slate-500" }) => { const Icon = typeof icon === "object" ? FontAwesomeIcon : icon; return ( <TableHead className={`w-[${width}] text-center`}> <div className="flex items-center justify-center gap-1" aria-label={label}> {tooltipContent ? ( <Tooltip> <TooltipTrigger asChild> <Icon icon={typeof icon === "object" ? icon : undefined} className={iconClassName} /> </TooltipTrigger> <TooltipContent side="top" align="start" className="text-base"> {tooltipContent} </TooltipContent> </Tooltip> ) : ( <Icon icon={typeof icon === "object" ? icon : undefined} className={iconClassName} /> )} </div> </TableHead> ); };contracts/src/helpers/controller.cairo (2)
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33-38
: Consider enhancing documentation for bit manipulation operations.The code uses sophisticated bit manipulation for grid management. While functional, adding detailed comments explaining the bit operations would improve maintainability. Consider documenting:
- The bit layout for different block sizes
- The meaning of bit patterns
- The rationale behind bit shifting operations
Also applies to: 425-425
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590-1200
: Consider adding tests for advanced game scenarios.While the test coverage is extensive, consider adding tests for:
- Concurrent moves in multiplayer scenarios
- Grid state verification after multiple consecutive moves
- Performance tests for large grids
contracts/manifest_sepoliadev1.json (2)
7-29
: Review the new world contract entrypoints.The world contract has been enhanced with new batch operation capabilities through the following entrypoints:
- emit_events: Allows batch event emission
- set_entities: Enables batch entity updates
- delete_entities: Supports batch entity deletion
These batch operations can significantly improve gas efficiency when multiple operations need to be performed. However, ensure proper access controls are in place for these powerful operations.
2494-2516
: Review new game control functions in Settings contract.Two new control functions have been added to manage game state:
update_are_game_paused
: Controls overall game pause stateupdate_are_chests_unlock
: Controls chest unlocking functionalityConsider implementing:
- Events for state changes to track when and who made these changes
- Timelock or multi-sig mechanism for these critical operations
- Emergency pause patterns with automatic unpause after a timeout
π Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
β Files ignored due to path filters (10)
client/pnpm-lock.yaml
is excluded by!**/pnpm-lock.yaml
client/public/assets/apple-icon-157x157.png
is excluded by!**/*.png
client/public/assets/apple-icon-167x167.png
is excluded by!**/*.png
client/public/assets/apple-icon-180x180.png
is excluded by!**/*.png
client/public/assets/nft-zkube-small.png
is excluded by!**/*.png
client/public/assets/nft-zkube.png
is excluded by!**/*.png
client/public/assets/pwa-192x192.png
is excluded by!**/*.png
client/public/assets/pwa-512x512.png
is excluded by!**/*.png
client/public/assets/pwa-maskable-192x192.png
is excluded by!**/*.png
client/public/assets/pwa-maskable-512x512.png
is excluded by!**/*.png
π Files selected for processing (38)
client/index.html
(2 hunks)client/package.json
(4 hunks)client/src/dojo/systems.ts
(1 hunks)client/src/hooks/useGrid.tsx
(1 hunks)client/src/hooks/useSettings.tsx
(0 hunks)client/src/stores/rewardsStore.ts
(2 hunks)client/src/test/setup.ts
(1 hunks)client/src/ui/actions/Start.tsx
(5 hunks)client/src/ui/components/AccountDetails.tsx
(1 hunks)client/src/ui/components/AnimatedChest.tsx
(1 hunks)client/src/ui/components/Balance.tsx
(1 hunks)client/src/ui/components/DialogPrizePoolContributors.tsx
(2 hunks)client/src/ui/components/GameModeCard.tsx
(4 hunks)client/src/ui/components/HeaderNftBalance.tsx
(2 hunks)client/src/ui/components/ImageNFTZkube.tsx
(1 hunks)client/src/ui/components/Leaderboard/ContentFree.tsx
(3 hunks)client/src/ui/components/Leaderboard/ContentTournament.tsx
(6 hunks)client/src/ui/components/TreasureChest.tsx
(3 hunks)client/src/ui/modules/Airdrop.tsx
(1 hunks)client/src/ui/modules/Leaderboard.tsx
(2 hunks)client/src/ui/modules/RewardCard.tsx
(3 hunks)client/src/ui/modules/Rewards.tsx
(1 hunks)client/src/utils/gridUtils.test.ts
(1 hunks)client/src/utils/gridUtils.ts
(1 hunks)client/src/utils/price.tsx
(1 hunks)client/src/utils/toast.ts
(1 hunks)client/src/utils/tokenImages.tsx
(1 hunks)client/src/utils/wei.ts
(0 hunks)client/vite.config.ts
(2 hunks)client/vitest.config.ts
(1 hunks)contracts/Scarb.toml
(1 hunks)contracts/dojo_sepolia.toml
(0 hunks)contracts/dojo_sepoliadev1.toml
(0 hunks)contracts/dojo_sepoliadev2.toml
(0 hunks)contracts/manifest_mainnet.json
(1 hunks)contracts/manifest_sepoliadev1.json
(24 hunks)contracts/manifest_slotdev.json
(1 hunks)contracts/src/helpers/controller.cairo
(2 hunks)
π€ Files with no reviewable changes (5)
- client/src/hooks/useSettings.tsx
- client/src/utils/wei.ts
- contracts/dojo_sepolia.toml
- contracts/dojo_sepoliadev1.toml
- contracts/dojo_sepoliadev2.toml
β Files skipped from review due to trivial changes (4)
- client/src/ui/components/ImageNFTZkube.tsx
- client/vitest.config.ts
- contracts/manifest_mainnet.json
- contracts/manifest_slotdev.json
π Additional comments (40)
client/src/test/setup.ts (1)
6-13
: Verify impact on animation-related tests
Given that the PR includes animation effects, ensure that mocking Date.now
doesn't interfere with animation-related tests.
client/src/ui/components/HeaderNftBalance.tsx (2)
4-4
: LGTM! Import statement is properly structured.
4-4
: Verify ImageNFTZkube component implementation
Let's ensure the imported component is properly implemented with required props and exports.
Also applies to: 14-14
β Verification successful
ImageNFTZkube component correctly implemented
All verifications passed successfully.
π Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Verify ImageNFTZkube component implementation
# Check if the component file exists and exports default
ast-grep --pattern 'export default $_' ./client/src/ui/components/ImageNFTZkube.tsx
# Check component implementation
ast-grep --pattern 'const NftImage = $_' ./client/src/ui/components/ImageNFTZkube.tsx
Length of output: 821
client/src/utils/price.tsx (1)
1-39
: Implementation aligns well with PR objectives.
The new prize formatting utility successfully implements the enhanced prize visualization requirements, supporting both text and image-based token displays. The code is well-structured and provides a good foundation for consistent prize display across the application.
client/src/hooks/useGrid.tsx (1)
Line range hint 72-74
: Verify ref usage in parent components.
The hook returns blocksRef.current
directly to ensure synchronization. Let's verify that parent components handle this correctly and don't assume state updates will trigger re-renders.
β Verification successful
Ref usage in parent components is correct.
π Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Search for components using useGrid to verify correct handling
rg -l "useGrid" --type tsx
Length of output: 54
Script:
#!/bin/bash
# Search for components using useGrid in .tsx files to verify correct handling
rg "useGrid" --glob "*.tsx" -l
Length of output: 90
Script:
#!/bin/bash
# Extract lines using useGrid in Home.tsx with surrounding context
rg "useGrid" --context 3 client/src/ui/screens/Home.tsx
Length of output: 532
Script:
#!/bin/bash
# Extract all usages of 'grid' in Home.tsx with surrounding context
rg "grid" --context 5 client/src/ui/screens/Home.tsx
Length of output: 1403
Script:
#!/bin/bash
# Extract all usages of 'initialGrid' in GameBoard.tsx with surrounding context
rg "initialGrid" --context 5 client/src/ui/components/GameBoard.tsx
Length of output: 1556
client/index.html (1)
26-46
: Enhance iOS PWA support with additional configurations
While the basic iOS PWA setup is good, consider adding these recommended configurations for a better iOS experience:
<!-- For iOS -->
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
+<meta name="apple-mobile-web-app-title" content="zKube" />
+
+<!-- iOS Splash Screen Images -->
+<link rel="apple-touch-startup-image" href="/assets/splash/apple-splash-2048-2732.png" media="(device-width: 1024px) and (device-height: 1366px) and (-webkit-device-pixel-ratio: 2)" />
+<link rel="apple-touch-startup-image" href="/assets/splash/apple-splash-1668-2388.png" media="(device-width: 834px) and (device-height: 1194px) and (-webkit-device-pixel-ratio: 2)" />
+<link rel="apple-touch-startup-image" href="/assets/splash/apple-splash-1536-2048.png" media="(device-width: 768px) and (device-height: 1024px) and (-webkit-device-pixel-ratio: 2)" />
+<link rel="apple-touch-startup-image" href="/assets/splash/apple-splash-1125-2436.png" media="(device-width: 375px) and (device-height: 812px) and (-webkit-device-pixel-ratio: 3)" />
#!/bin/bash
# Verify if the apple-touch-icon files exist
for size in 152x152 167x167 180x180; do
if ! fd "apple-icon-${size}.png" public/assets/; then
echo "Warning: Missing apple-icon-${size}.png"
fi
done
contracts/Scarb.toml (1)
Line range hint 20-24
: LGTM: Dependencies are well-defined
The dependency configurations use specific git tags and revisions, which is good practice for ensuring reproducible builds.
client/src/ui/components/AnimatedChest.tsx (1)
90-90
: LGTM!
The component export follows React conventions.
client/src/ui/components/AccountDetails.tsx (1)
44-44
: LGTM! Improved address display for different screen sizes
The adjustment to show fewer characters on smaller screens (4 vs 5) is a good optimization for mobile UI, maintaining readability while conserving space.
client/src/ui/modules/Rewards.tsx (2)
Line range hint 71-106
: LGTM! Well-structured reward rendering logic
The component effectively handles both chest and tournament rewards, with proper conditional rendering and empty states. The implementation aligns well with the PR's UI enhancement objectives.
9-9
: Verify Prize type implementation and usage
The change from string
to Prize
type suggests a more structured approach to prize representation, which aligns with the PR's goal of enhanced prize visualization. However, we should verify the implementation details.
Also applies to: 14-14
β Verification successful
Prize type is correctly implemented and used
The Prize
type is properly defined in client/src/utils/price.tsx
and correctly imported in client/src/ui/modules/Rewards.tsx
.
π Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Verify Prize type implementation and its usage across the codebase
# Check Prize type implementation
echo "Checking Prize type implementation:"
rg -A 5 "export.*type.*Prize.*=" src/utils/price.ts
# Check other components using Prize type
echo "\nChecking Prize type usage:"
rg -l "Prize.*from.*['|\"]@/utils/price" src/
Length of output: 355
Script:
#!/bin/bash
# Description: Locate all instances of 'price.ts' and verify 'Prize' type definition
echo "Searching for 'price.ts' in the repository:"
rg -g "price.ts" ""
echo -e "\nSearching for 'Prize' type definitions across the codebase:"
rg "export\s+type\s+Prize\s+="
Length of output: 494
client/src/ui/components/DialogPrizePoolContributors.tsx (3)
82-84
: LGTM! Improved points display clarity.
The simplified display showing raw points with consistent spacing improves readability and user understanding.
16-16
: Verify consistent usage of the new price formatting utility.
The change from @/utils/wei
to @/utils/price
for formatPrize
import aligns with the codebase-wide updates mentioned in the summary.
86-92
: Verify width constraint for prize display.
The enhanced prize visualization with images aligns well with the PR objectives. However, please verify that the w-[80px]
width constraint is sufficient for all possible prize values to prevent text overflow or wrapping.
client/src/utils/toast.ts (1)
1-4
: LGTM! Clean imports and environment setup.
The code follows best practices for importing dependencies and accessing environment variables.
client/package.json (3)
72-72
: LGTM: GSAP addition supports the new animation features.
The addition of GSAP aligns with the PR objective of implementing treasure chest animations.
102-103
: Verify the testing setup and dependencies.
The testing framework transition looks good with all necessary dependencies:
- Testing libraries for React components
- JSDOM for browser environment simulation
- Vitest as the test runner
- mkcert plugin for HTTPS in development
Let's verify the testing dependencies are properly configured:
#!/bin/bash
# Description: Verify testing configuration and example tests
# Check for React Testing Library usage
rg -l "@testing-library/react" "**/__tests__/**/*.tsx"
# Check for test files using Vitest
rg -l "describe|test|it|expect" "**/__tests__/**/*.(tsx|ts)"
Also applies to: 114-114, 120-121
20-21
: LGTM: Test script changes align with the new Vitest setup.
The transition from Jest to Vitest is properly reflected in the scripts section.
Let's verify the testing setup is complete:
client/src/ui/modules/RewardCard.tsx (2)
102-104
: Well-structured reward visualization implementation
The new flex container with image display improves the visual presentation while maintaining good HTML semantics and proper spacing.
14-14
: Verify Prize type usage across the codebase
The change from string
to Prize
type for the amount
prop indicates a more structured approach to handling rewards, which aligns with the PR's goal of enhanced prize visualization.
Also applies to: 20-20
β Verification successful
Prize type change is consistently applied
The amount
prop type has been successfully updated from string
to Prize
across the codebase.
π Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Verify consistent usage of Prize type across the codebase
# Look for any remaining string-typed amount props that should be updated
# Search for Prize type imports
echo "=== Checking Prize type imports ==="
rg "import.*Prize.*from.*utils/price"
# Search for potential Prize type usage
echo "=== Checking Prize type usage ==="
ast-grep --pattern 'amount: string'
Length of output: 947
client/vite.config.ts (1)
23-29
: LGTM! Comprehensive PWA asset coverage
The PWA assets configuration includes all necessary icon sizes and types for both Android and iOS platforms, following platform-specific guidelines.
client/src/ui/components/GameModeCard.tsx (2)
22-23
: LGTM: New imports align with functionality changes
The new imports support the enhanced prize visualization mentioned in the PR objectives.
43-44
: Consider adding error handling for invalid prize values
While the prize calculation logic is cleaner with the new formatPrize
utility, consider adding error handling for edge cases:
- Invalid or negative prize values
- Overflow scenarios with large BigInt values
Let's verify the formatPrize
implementation:
Also applies to: 48-51
client/src/ui/modules/Leaderboard.tsx (2)
187-187
: LGTM: Prize visualization enhancement
The addition of .withImage
to the prize formatting aligns well with the PR objective of displaying token images instead of text names. The implementation maintains the existing null check and gracefully falls back to "-" when there are no potential winnings.
18-18
: Verify consistent usage of new price utils across the codebase
The import change from @/utils/wei
to @/utils/price
appears to be part of a broader refactor.
β Verification successful
Consistent usage of new price utils across the codebase verified
All prize formatting imports have been successfully updated to @/utils/price
, with no remaining @/utils/wei
imports found.
π Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Verify consistent usage of price utils across the codebase
# Expected: All prize formatting should use @/utils/price instead of @/utils/wei
# Check for any remaining imports from wei utils
echo "Checking for remaining wei utility imports..."
rg -l "from ['\"]@/utils/wei['\"]"
# Check adoption of new price utils
echo "Checking adoption of new price utils..."
rg -l "from ['\"]@/utils/price['\"]"
Length of output: 617
client/src/stores/rewardsStore.ts (1)
10-10
: LGTM! Type changes enhance prize visualization capabilities.
The transition from string to Prize type across interfaces enables richer prize representation, supporting the PR's objective of improved prize visualization with token images.
Also applies to: 16-17, 23-23
client/src/ui/components/TreasureChest.tsx (3)
13-14
: LGTM: Import changes align with prize formatting improvements
The switch from wei to price utils and addition of AnimatedChest component aligns well with the PR's UI enhancement objectives.
94-100
: LGTM: Enhanced prize visualization with token images
The new layout with token images instead of text names improves clarity and matches the PR objectives perfectly. The flex layout and typography improvements enhance readability.
89-91
: Verify accessibility of the animated chest
The AnimatedChest component implementation aligns with the PR's animation objectives. However, ensure the animation doesn't affect users who prefer reduced motion.
client/src/ui/actions/Start.tsx (2)
17-17
: LGTM: Toast notification integration
The addition of toast notifications aligns with the PR objective of improving user feedback for non-system transactions.
76-77
: Consider the impact of reduced retry interval
The retry interval has been reduced from 1000ms to 200ms. While this makes the UI more responsive, it could potentially increase load on the network and RPC nodes.
β Verification successful
Reduced retry interval aligns with existing codebase practices
The retry interval reduction from 1000ms to 200ms is consistent with other implementations in the codebase, ensuring UI responsiveness without significantly increasing network or RPC load.
π Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Search for other retry intervals in the codebase for consistency
rg -g '*.{ts,tsx,js,jsx}' 'retryInterval:'
Length of output: 215
client/src/utils/gridUtils.ts (1)
68-71
:
Potential precision issues in ID generation logic
The current implementation concatenates a random number with timestamp as strings before converting to a number. This approach could lead to precision issues as the resulting number likely exceeds JavaScript's MAX_SAFE_INTEGER (2^53 - 1).
Consider using one of these alternatives:
// Option 1: Use existing libraries
import { v4 as uuidv4 } from 'uuid';
id: uuidv4(), // Returns a string ID
// Option 2: Keep numeric IDs but avoid precision issues
id: Date.now() * 1000 + Math.floor(Math.random() * 1000),
// Option 3: If string IDs are not suitable, use BigInt
id: BigInt(Date.now().toString() +
Math.floor(Math.random() * 1000000).toString()),
Let's verify the current ID generation behavior:
client/src/ui/components/Leaderboard/ContentFree.tsx (2)
103-103
: LGTM: Width adjustment improves layout balance
The width reduction from 27% to 25% for the Name column provides better space distribution across the table.
Line range hint 128-144
: Verify tooltip behavior on mobile devices
The game status column uses tooltips which might not work well on touch devices. Consider the following:
- Test the tooltip interaction on mobile devices
- Ensure the tooltip content is visible and doesn't get cut off on smaller screens
- Consider alternative ways to show the status on mobile (e.g., expanding row with details)
client/src/ui/components/Leaderboard/ContentTournament.tsx (3)
Line range hint 246-288
: Great improvements to table header layout and accessibility!
The changes enhance the UI through:
- Optimized column widths for better content distribution
- Responsive design considerations
- Added tooltips for better context
- Consistent use of icons for visual representation
418-420
: Excellent enhancement to prize visualization!
The addition of .withImage
implements the PR objective of displaying token images instead of text names, improving the visual representation of prizes.
46-46
: Verify the impact of formatPrize import change
The change from @/utils/wei
to @/utils/price
aligns with the PR's goal of improving prize visualization.
contracts/src/helpers/controller.cairo (1)
425-425
: LGTM! Critical assertions restored.
The uncommented assertions for row coherence checks after swipe operations are essential for maintaining grid integrity and preventing invalid block arrangements.
Also applies to: 481-481
contracts/manifest_sepoliadev1.json (2)
3199-3257
: Verify model and event selectors compatibility.
The manifest includes updated class hashes and selectors for models and events. These changes affect data storage and event emission throughout the system.
#!/bin/bash
# Description: Verify model and event selectors usage
# Check if the new selectors are properly used in the contracts
# Check model selectors usage
for selector in \
"0x3feb084fdb0a407c023f2a45361fdb9274f5a1e8948816252ceb4d9a2bc6793" \
"0x4d11a4914e52cfc56c9f726285ab3f453e244d061399ba9d7896900bae8c87d" \
"0x17e542e04c42a3a6554cb2b113596d0b304511e7fc609c94ba895ef94633b3a" \
"0x56f569fbaec8019593b99203d1f5efcd66e3c0bd01a06933e5fea1c8c1b71f9" \
"0x7b168a6429c0f07b7dfbb5a90a8cf732bd94487959c99ad55491efef1ea12ee" \
"0xa3c56d309f03e9ad6b6258bae832d3f663e8ef9996a51deadcab91ce65c2be" \
"0x161104df1ca36e368ef6ca312f74c41e28fee77d4d61412ad02979909d68751" \
"0x120c37d1e8473ccdc330063049d5ee04a9d6acbe17b1fc6bd1a2a54f5592471"; do
echo "Checking selector: $selector"
rg "$selector"
done
# Check event selectors usage
for selector in \
"0xc0be59b90105c870702c71ad28232a4c5246c52bdbcaa00d62c68949ccdffd" \
"0x17b14454c7075d73430699a7e57cfb3aaa40a094fcf81c2afac7fa95667c8ec"; do
echo "Checking event selector: $selector"
rg "$selector"
done
Consider:
- Documenting the purpose and structure of each model
- Adding versioning to models to handle future upgrades
- Implementing migration strategies for existing data
3-4
: Verify the world contract upgrade.
The world contract has been upgraded with a new class hash and address. This is a critical change that affects the entire system.
β Verification successful
World contract upgrade verified successfully.
π Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Verify the world contract upgrade
# Check if there are any breaking changes in the new implementation
# Get the old implementation
rg -A 5 "0x139239a99d627697b19b9856beaef7896fc75375caf3d750dd76982a7afeb78"
# Get references to the old address
rg -A 5 "0x3bdc9d96b7ecab3f605f8ca69f4ef03b9476ab77083ac4e78abd31441f9b7b0"
Length of output: 10885
import LordsToken from "/assets/lords-token.png"; | ||
import NftZKUBE from "/assets/nft-zkube-small.png"; |
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π‘ Codebase verification
Missing WebP versions for multiple image assets. Please add WebP alternatives to optimize performance.
π Analysis chain
Verify image optimization for performance.
Let's ensure the image assets are properly optimized as mentioned in the PR objectives.
π Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Check image sizes and formats
# Find and analyze the image files
fd -e png -e jpg -e jpeg -e webp . assets/ -x file {} \; -x stat -f "%z bytes" {}
# Check if WebP versions exist (recommended for better compression)
echo "Checking for WebP alternatives..."
fd -e png -e jpg -e jpeg . assets/ -x bash -c 'webp_path="${1%.*}.webp"; [ -f "$webp_path" ] && echo "WebP exists: $webp_path" || echo "Missing WebP: $1"' bash {}
Length of output: 5096
client/src/test/setup.ts
Outdated
import { beforeEach, afterEach } from "node:test"; | ||
|
||
import "@testing-library/jest-dom"; | ||
import { vi } from "vitest"; |
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Fix incorrect test hook imports
The test hooks are being imported from 'node:test' but should be imported from 'vitest' since we're using the Vitest testing framework.
Apply this fix:
-import { beforeEach, afterEach } from "node:test";
+import { beforeEach, afterEach } from "vitest";
π Committable suggestion
βΌοΈ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
import { beforeEach, afterEach } from "node:test"; | |
import "@testing-library/jest-dom"; | |
import { vi } from "vitest"; | |
import { beforeEach, afterEach } from "vitest"; | |
import "@testing-library/jest-dom"; | |
import { vi } from "vitest"; |
<span className="text-xs font-semibold md:font-normal flex items-center "> | ||
{`${balance}`} <NftImage /> |
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π οΈ Refactor suggestion
Consider accessibility and type safety improvements
While the visual enhancement aligns with the PR objectives, consider these improvements:
- Add accessibility attributes to ensure screen readers can interpret the NFT balance correctly
- Add explicit type conversion for the balance value
Consider applying these changes:
- <span className="text-xs font-semibold md:font-normal flex items-center ">
- {`${balance}`} <NftImage />
+ <span className="text-xs font-semibold md:font-normal flex items-center" aria-label={`${balance} NFTs owned`}>
+ {String(balance)} <NftImage aria-hidden="true" />
π Committable suggestion
βΌοΈ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
<span className="text-xs font-semibold md:font-normal flex items-center "> | |
{`${balance}`} <NftImage /> | |
<span className="text-xs font-semibold md:font-normal flex items-center" aria-label={`${balance} NFTs owned`}> | |
{String(balance)} <NftImage aria-hidden="true" /> |
withImage: tokenImage ? ( | ||
<div className="flex items-center justify-center"> | ||
<span>{truncatedPrize}</span> | ||
<img src={tokenImage} alt={token_symbol} className="ml-1 h-8 w-8" /> | ||
</div> | ||
) : null, |
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π οΈ Refactor suggestion
Improve accessibility and component reusability.
The image display lacks proper accessibility attributes and has hardcoded styles.
withImage: tokenImage ? (
<div className="flex items-center justify-center">
<span>{truncatedPrize}</span>
- <img src={tokenImage} alt={token_symbol} className="ml-1 h-8 w-8" />
+ <img
+ src={tokenImage}
+ alt={`${token_symbol} token`}
+ className="ml-1 h-8 w-8"
+ aria-label={`${truncatedPrize} ${token_symbol} token`}
+ role="img"
+ />
</div>
) : null,
Consider extracting the styles to props:
interface PrizeDisplayProps {
imageSize?: string;
spacing?: string;
className?: string;
}
export const formatPrize = (
rawPrize: string | bigint,
token_symbol: string,
symbolNode?: ReactNode,
displayProps?: PrizeDisplayProps
): Prize => {
// ... existing code ...
}
const rawEthPrize = ethers.utils.formatEther(rawPrize); | ||
const truncatedPrize = parseFloat(rawEthPrize).toFixed(2); |
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Add error handling for ethers.utils.formatEther.
The function should handle potential errors from ethers.utils.formatEther.
- const rawEthPrize = ethers.utils.formatEther(rawPrize);
+ let rawEthPrize: string;
+ try {
+ rawEthPrize = ethers.utils.formatEther(rawPrize);
+ } catch (error) {
+ console.error('Error formatting prize:', error);
+ throw new Error(`Invalid prize value: ${rawPrize}`);
+ }
π Committable suggestion
βΌοΈ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
const rawEthPrize = ethers.utils.formatEther(rawPrize); | |
const truncatedPrize = parseFloat(rawEthPrize).toFixed(2); | |
let rawEthPrize: string; | |
try { | |
rawEthPrize = ethers.utils.formatEther(rawPrize); | |
} catch (error) { | |
console.error('Error formatting prize:', error); | |
throw new Error(`Invalid prize value: ${rawPrize}`); | |
} | |
const truncatedPrize = parseFloat(rawEthPrize).toFixed(2); |
expect(result).toHaveLength(7); | ||
|
||
// First row | ||
expect(result[0]).toMatchObject({ | ||
x: 2, | ||
y: 0, | ||
width: 1, | ||
}); | ||
expect(result[1]).toMatchObject({ | ||
x: 3, | ||
y: 0, | ||
width: 2, | ||
}); | ||
expect(result[2]).toMatchObject({ | ||
x: 5, | ||
y: 0, | ||
width: 3, | ||
}); | ||
|
||
// Second row | ||
expect(result[3]).toMatchObject({ | ||
x: 0, | ||
y: 1, | ||
width: 2, | ||
}); | ||
expect(result[4]).toMatchObject({ | ||
x: 4, | ||
y: 1, | ||
width: 2, | ||
}); | ||
|
||
// Third row | ||
expect(result[5]).toMatchObject({ | ||
x: 0, | ||
y: 2, | ||
width: 3, | ||
}); | ||
expect(result[6]).toMatchObject({ | ||
x: 5, | ||
y: 2, | ||
width: 2, | ||
}); | ||
}); | ||
}); | ||
|
||
describe("transformDataContractIntoBlock", () => { | ||
it("should handle grid pattern with blocks of different widths", () => { | ||
const input: number[][] = [ | ||
[0, 2, 2, 2, 2, 0, 0, 0], // One block of width 2 starting at x=1 and one block of width 2 starting at x=3 | ||
[0, 1, 3, 3, 3, 0, 0, 0], // One block of width 1 at x=1, one block of width 3 at x=2 | ||
[1, 2, 2, 0, 2, 2, 0, 0], // One block of width 1 at x=0, two blocks of width 2 at x=1 and x=4 | ||
]; | ||
|
||
const result = transformDataContractIntoBlock(input); | ||
|
||
expect(result).toHaveLength(7); // Total number of blocks | ||
|
||
// First row: [0, 2, 2, 2, 2, 0, 0, 0] | ||
expect(result[0]).toMatchObject({ | ||
x: 1, | ||
y: 0, | ||
width: 2, | ||
}); | ||
|
||
expect(result[1]).toMatchObject({ | ||
x: 3, | ||
y: 0, | ||
width: 2, | ||
}); | ||
|
||
// Second row: [0, 1, 3, 3, 3, 0, 0, 0] | ||
expect(result[2]).toMatchObject({ | ||
x: 1, | ||
y: 1, | ||
width: 1, | ||
}); | ||
expect(result[3]).toMatchObject({ | ||
x: 2, | ||
y: 1, | ||
width: 3, | ||
}); | ||
|
||
// Third row: [1, 2, 2, 0, 2, 2, 0, 0] | ||
expect(result[4]).toMatchObject({ | ||
x: 0, | ||
y: 2, | ||
width: 1, | ||
}); | ||
expect(result[5]).toMatchObject({ | ||
x: 1, | ||
y: 2, | ||
width: 2, | ||
}); | ||
expect(result[6]).toMatchObject({ | ||
x: 4, | ||
y: 2, | ||
width: 2, | ||
}); | ||
}); | ||
}); |
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π οΈ Refactor suggestion
Consider adding tests for edge cases and error scenarios.
The current test suite covers the happy paths well, but consider adding tests for:
- Empty grid (empty array or array of empty arrays)
- Invalid input (non-rectangular grid, negative numbers)
- Grid with no blocks (all zeros)
- Maximum grid dimensions
- Boundary values for block widths
Example test case:
it("should handle empty or invalid grids", () => {
expect(transformDataContractIntoBlock([])).toEqual([]);
expect(transformDataContractIntoBlock([[]])).toEqual([]);
expect(transformDataContractIntoBlock([[0, 0], [0]])).toThrow();
});
import { | ||
getToastPlacement, | ||
getUrl, | ||
getWalnutUrl, | ||
shouldShowToast, | ||
getToastAction, | ||
notify, | ||
} from "@/utils/toast"; |
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π‘ Codebase verification
Path alias configuration has syntax errors.
The tsconfig.json
file contains comments, making it invalid JSON. Please remove comments to ensure proper alias configuration functionality.
π Analysis chain
LGTM! Good refactoring of toast utilities.
Moving the toast-related utilities to a separate module improves code organization and reusability.
Let's verify the path alias configuration:
[/run_scripts]
[/run_scripts]
π Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Verify the path alias configuration for '@' in the project
# Expected: Find tsconfig.json or other configuration files that define the '@' alias
# Search for tsconfig.json files
fd tsconfig.json
# Search for path alias configurations in any JS/TS config files
rg -l "\"@\"" --type json
Length of output: 65
Script:
#!/bin/bash
# Description: Extract path aliases from tsconfig.json to verify the "@" alias
# Expected: Display the mappings defined under "compilerOptions.paths" in tsconfig.json
# Display the paths configuration
jq '.compilerOptions.paths' client/tsconfig.json
Length of output: 106
Script:
#!/bin/bash
# Description: Display the contents of tsconfig.json for manual inspection
cat client/tsconfig.json
Length of output: 748
theme_color: "#080414", | ||
background_color: "#080414", | ||
display: "standalone", // hides browser UI elements | ||
orientation: "portrait", | ||
icons: [ | ||
{ | ||
src: "/assets/pwa-192x192.png", | ||
sizes: "192x192", | ||
type: "image/png", | ||
purpose: "any", | ||
}, | ||
{ | ||
src: "/assets/pwa-512x512.png", | ||
sizes: "512x512", | ||
type: "image/png", | ||
purpose: "any", | ||
}, | ||
{ | ||
src: "/assets/pwa-maskable-192x192.png", | ||
sizes: "192x192", | ||
type: "image/png", | ||
purpose: "maskable", | ||
}, | ||
{ | ||
src: "/assets/pwa-maskable-512x512.png", | ||
sizes: "512x512", | ||
type: "image/png", | ||
purpose: "maskable", | ||
}, | ||
{ | ||
src: "/assets/apple-icon-152x152.png", | ||
sizes: "152x152", | ||
type: "image/png", | ||
}, | ||
{ | ||
src: "/assets/apple-icon-167x167.png", | ||
sizes: "167x167", | ||
type: "image/png", | ||
}, | ||
{ | ||
src: "/assets/apple-icon-180x180.png", | ||
sizes: "180x180", | ||
type: "image/png", | ||
}, | ||
], | ||
start_url: "/", | ||
id: "zkube", |
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π‘ Codebase verification
Missing Asset: apple-icon-152x152.png
The file apple-icon-152x152.png
is referenced in the manifest but does not exist in the assets directory.
π Analysis chain
LGTM! Well-structured PWA manifest
The manifest configuration is comprehensive and appropriate for a mobile game, with proper display settings and complete icon definitions.
Let's verify that all referenced PWA assets exist:
π Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Verify existence of all PWA assets
# Expected: All files should exist in the assets directory
for icon in pwa-192x192.png pwa-512x512.png pwa-maskable-192x192.png pwa-maskable-512x512.png apple-icon-152x152.png apple-icon-167x167.png apple-icon-180x180.png; do
fd -p "assets/${icon}$"
done
Length of output: 1685
formatted_prize: Prize; | ||
formatted_user_prize: Prize; |
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π‘ Codebase verification
Inconsistent Prize
type usage detected.
The formatted_prize
in client/src/utils/price.tsx
is still typed as string
. Please update it to use the Prize
type to ensure consistency across the codebase.
client/src/utils/price.tsx: formatted_prize: string;
π Analysis chain
Verify Prize type changes across UI components.
The transition from string to Prize type is a significant change. Let's verify that all components consuming these values have been properly updated.
Also applies to: 23-23
π Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Search for components using prize-related props or accessing prize fields
rg -t typescript -t tsx "formatted_prize|formatted_user_prize|prize:" client/src/
# Search for potential type errors in components
ast-grep --pattern 'prize: string' client/src/
Length of output: 167
Script:
#!/bin/bash
# Search for components using prize-related props or accessing prize fields with correct file types
rg -t ts -t tsx "formatted_prize|formatted_user_prize|prize:" client/src/
# Search for potential type errors in components
ast-grep --pattern 'prize: string' client/src/
Length of output: 152
Script:
#!/bin/bash
# Search for components using prize-related props or accessing prize fields in .ts and .tsx files
rg "formatted_prize|formatted_user_prize|prize:" -g '*.ts' -g '*.tsx' client/src/
# Search for potential type errors where 'prize' is incorrectly typed as string
ast-grep --pattern 'prize: string' client/src/
Length of output: 2071
let token_id = 0n; | ||
if (mode !== ModeType.Free) { | ||
// Check if the player has an NFT | ||
const ret_erc721_balance = await erc721Contract.call("balance_of", [ | ||
account?.address, | ||
]); | ||
const number_of_nft = Number(ret_erc721_balance.toString()); | ||
console.log("number_of_nft", number_of_nft); | ||
|
||
try { | ||
if (number_of_nft === 0) { | ||
// Mint one | ||
// First check if the player has enough balance | ||
// Check balance and claim from faucet if needed | ||
const ret_erc20 = await erc20Contract.call("balanceOf", [ | ||
account?.address, | ||
]); | ||
const balance = BigInt(ret_erc20.toString()); | ||
if (balance < settings.game_price && erc20Contract) { | ||
if (import.meta.env.VITE_PUBLIC_DEPLOY_TYPE === "mainnet") { | ||
console.log("No funds to sign tx"); | ||
console.log("No LORDs to pay for game"); | ||
return; | ||
} | ||
console.log("Not enough balance, trying to claim faucet"); | ||
|
||
showToast({ | ||
message: "Claiming tokens from faucet...", | ||
toastId: "game-start-process", | ||
}); | ||
await createFaucetClaimHandler(account as Account, () => { | ||
return; | ||
})(); | ||
} | ||
|
||
// Second mint the NFT | ||
// Mint NFT |
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Consider potential race condition in NFT verification
There's a potential race condition between checking the NFT balance and minting. If multiple transactions are processed simultaneously, this could lead to unexpected behavior.
Consider implementing a transaction lock or using a more atomic approach:
+ let hasNFT = false;
if (mode !== ModeType.Free) {
- // Check if the player has an NFT
- const ret_erc721_balance = await erc721Contract.call("balance_of", [
- account?.address,
- ]);
- const number_of_nft = Number(ret_erc721_balance.toString());
- console.log("number_of_nft", number_of_nft);
+ try {
+ const tokenId = await erc721Contract.call("token_of_owner_by_index", [account.address, 0]);
+ hasNFT = true;
+ token_id = BigInt(tokenId.toString());
+ } catch {
+ // No NFT found, proceed with minting
+ }
- if (number_of_nft === 0) {
+ if (!hasNFT) {
π Committable suggestion
βΌοΈ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
let token_id = 0n; | |
if (mode !== ModeType.Free) { | |
// Check if the player has an NFT | |
const ret_erc721_balance = await erc721Contract.call("balance_of", [ | |
account?.address, | |
]); | |
const number_of_nft = Number(ret_erc721_balance.toString()); | |
console.log("number_of_nft", number_of_nft); | |
try { | |
if (number_of_nft === 0) { | |
// Mint one | |
// First check if the player has enough balance | |
// Check balance and claim from faucet if needed | |
const ret_erc20 = await erc20Contract.call("balanceOf", [ | |
account?.address, | |
]); | |
const balance = BigInt(ret_erc20.toString()); | |
if (balance < settings.game_price && erc20Contract) { | |
if (import.meta.env.VITE_PUBLIC_DEPLOY_TYPE === "mainnet") { | |
console.log("No funds to sign tx"); | |
console.log("No LORDs to pay for game"); | |
return; | |
} | |
console.log("Not enough balance, trying to claim faucet"); | |
showToast({ | |
message: "Claiming tokens from faucet...", | |
toastId: "game-start-process", | |
}); | |
await createFaucetClaimHandler(account as Account, () => { | |
return; | |
})(); | |
} | |
// Second mint the NFT | |
// Mint NFT | |
let token_id = 0n; | |
let hasNFT = false; | |
if (mode !== ModeType.Free) { | |
try { | |
const tokenId = await erc721Contract.call("token_of_owner_by_index", [account.address, 0]); | |
hasNFT = true; | |
token_id = BigInt(tokenId.toString()); | |
} catch { | |
// No NFT found, proceed with minting | |
} | |
if (!hasNFT) { | |
// Check balance and claim from faucet if needed | |
const ret_erc20 = await erc20Contract.call("balanceOf", [ | |
account?.address, | |
]); | |
const balance = BigInt(ret_erc20.toString()); | |
if (balance < settings.game_price && erc20Contract) { | |
if (import.meta.env.VITE_PUBLIC_DEPLOY_TYPE === "mainnet") { | |
console.log("No LORDs to pay for game"); | |
return; | |
} | |
showToast({ | |
message: "Claiming tokens from faucet...", | |
toastId: "game-start-process", | |
}); | |
await createFaucetClaimHandler(account as Account, () => { | |
return; | |
})(); | |
} | |
// Mint NFT |
New Features
π± Enhanced mobile compatibility
β¨ Added animation effects to treasure chest
π Added toast notifications
πΌοΈ Dynamic token image handling in Balance component
Improvements
π Enhanced prize visualization: now displays token images alongside values
π¨ UI Enhancements for leaderboard layout and balance
β‘ Improved eligibility checks in Airdrop component
ποΈ Optimized performance through image compression
βοΈ Implemented new PWA settings
Bug Fixes
π Fixed account address formatting based on screen size
Contract Updates
π Reinstated swipe verification check
Chores
π§Ή Removed unused dependencies
π Updated testing frameworks
Summary by CodeRabbit
Release Notes
New Features
AnimatedChest
component for a visually engaging treasure chest display.Improvements
Bug Fixes
Chores