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UI Enhancement & Contract Update #67

Merged
merged 20 commits into from
Nov 13, 2024
Merged

UI Enhancement & Contract Update #67

merged 20 commits into from
Nov 13, 2024

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Matth26
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@Matth26 Matth26 commented Nov 13, 2024

New Features

πŸ“± Enhanced mobile compatibility
✨ Added animation effects to treasure chest
πŸ”” Added toast notifications

πŸ–ΌοΈ Dynamic token image handling in Balance component

Improvements

πŸ’Ž Enhanced prize visualization: now displays token images alongside values
🎨 UI Enhancements for leaderboard layout and balance
⚑ Improved eligibility checks in Airdrop component
πŸ—œοΈ Optimized performance through image compression
βš™οΈ Implemented new PWA settings

Bug Fixes

πŸ“ Fixed account address formatting based on screen size

Contract Updates

πŸ”’ Reinstated swipe verification check

Chores

🧹 Removed unused dependencies
πŸ”„ Updated testing frameworks

Summary by CodeRabbit

Release Notes

  • New Features

    • Enhanced mobile compatibility with new meta tags and improved viewport settings.
    • Introduced a new AnimatedChest component for a visually engaging treasure chest display.
    • Added toast notifications for user feedback during minting and game start processes.
    • Dynamic token image handling in the Balance component for improved flexibility.
  • Improvements

    • Updated prize formatting to include images alongside prize values across various components.
    • Streamlined leaderboard and table layouts for better visual balance.
    • Enhanced error handling and eligibility checks in the Airdrop component.
  • Bug Fixes

    • Fixed display issues related to account address formatting based on screen size.
  • Chores

    • Removed unused dependencies and updated testing frameworks for improved performance.

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coderabbitai bot commented Nov 13, 2024

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Review failed

The pull request is closed.

Walkthrough

The pull request introduces significant updates across multiple files, focusing on enhancing user experience, particularly on mobile devices. Key changes include the addition of meta tags in index.html for improved mobile compatibility, a shift in testing frameworks in package.json, and the introduction of new utility functions for toast notifications. Additionally, several components have been refactored to utilize new data structures for prizes and rewards, enhancing visual representation and functionality. The changes also streamline the handling of grid data and improve error handling in various components.

Changes

File Change Summary
client/index.html Added and modified meta tags for mobile compatibility, including viewport settings and iOS/Android support.
client/package.json Changed testing framework from jest to vitest, added new scripts, and updated dependencies including gsap and vitest.
client/src/dojo/systems.ts Refactored systems function to utilize new utility functions for toast notifications and URL generation, removing several internal functions.
client/src/hooks/useGrid.tsx Removed unused imports, streamlined the hook's logic while maintaining its core functionality for managing grid state.
client/src/hooks/useSettings.tsx Removed commented-out console log statement without affecting functionality.
client/src/stores/rewardsStore.ts Updated ParticipationWithPrize and TournamentReward interfaces to use the new Prize type, enhancing prize representation.
client/src/test/setup.ts Introduced a new setup file for Vitest, including hooks for managing test state.
client/src/ui/actions/Start.tsx Enhanced user feedback with toast notifications during the minting process and reduced retry interval.
client/src/ui/components/AccountDetails.tsx Modified rendering logic for account address display based on screen size.
client/src/ui/components/AnimatedChest.tsx Introduced a new animated component for displaying a treasure chest with particle effects.
client/src/ui/components/Balance.tsx Updated to use dynamic image retrieval for token symbols instead of hardcoded values.
client/src/ui/components/DialogPrizePoolContributors.tsx Simplified display logic by removing percentage contribution calculations and modifying prize display formatting.
client/src/ui/components/GameModeCard.tsx Refactored to remove player account hooks and simplified prize formatting logic.
client/src/ui/components/HeaderNftBalance.tsx Updated to include an NFT image in the balance display instead of text.
client/src/ui/components/ImageNFTZkube.tsx Introduced a new component for rendering NFT images.
client/src/ui/components/Leaderboard/ContentFree.tsx Adjusted table header widths for better layout.
client/src/ui/components/Leaderboard/ContentTournament.tsx Updated prize formatting logic and adjusted table header widths.
client/src/ui/components/TreasureChest.tsx Replaced static prize display with a new animated chest component and updated prize formatting logic.
client/src/ui/modules/Airdrop.tsx Enhanced eligibility check for airdrop display logic.
client/src/ui/modules/Leaderboard.tsx Updated prize formatting to include images and adjusted class hashes for contracts.
client/src/ui/modules/RewardCard.tsx Changed amount property type to Prize and updated rendering logic for rewards.
client/src/ui/modules/Rewards.tsx Updated TournamentReward type to use Prize instead of string.
client/src/utils/gridUtils.test.ts Introduced unit tests for the transformDataContractIntoBlock function.
client/src/utils/gridUtils.ts Modified ID generation logic in the transformDataContractIntoBlock function.
client/src/utils/price.tsx Added Prize type and formatPrize function for structured prize representation.
client/src/utils/toast.ts Introduced utility functions for managing toast notifications.
client/src/utils/tokenImages.tsx Created a mapping of token symbols to image paths for easier retrieval.
client/src/utils/wei.ts Removed the formatPrize utility function.
client/vite.config.ts Updated PWA settings, including asset management and caching strategies.
client/vitest.config.ts Introduced a new configuration file for Vitest.
contracts/Scarb.toml Updated script commands with wallet management parameters.
contracts/dojo_sepolia.toml Updated various sections for project organization and security, including the removal of the private_key field.
contracts/dojo_sepoliadev1.toml Enhanced project identification and security practices, including the removal of the private_key.
contracts/dojo_sepoliadev2.toml Removed the private_key entry for improved security.
contracts/manifest_mainnet.json Updated class hashes for specific contracts.
contracts/manifest_sepoliadev1.json Comprehensive updates to class hashes, addresses, and ABI structure, enhancing contract functionality.
contracts/manifest_slotdev.json Updated class hashes for specific contracts.
contracts/src/helpers/controller.cairo Enhanced error handling in the swipe_left and swipe_right methods.
client/src/dojo/setup.ts Removed BurnerManager initialization and updated function calls for setup.

Possibly related PRs

  • Updated leaderboardΒ #29: Enhancements to the Leaderboard.tsx file improve functionality relevant to user experience improvements in mobile compatibility and user interface.
  • ReorganizeviewsΒ #43: Modifications in the Start.tsx component to improve user feedback align with the main PR's focus on enhancing mobile compatibility and user interaction.

Poem

In the code, a rabbit hops with glee,
Enhancements made for all to see.
From toast notifications bright and clear,
To mobile views that bring us cheer.
With treasures animated, prizes refined,
A joyful journey for all mankind! πŸ‡βœ¨

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Actionable comments posted: 21

🧹 Outside diff range and nitpick comments (42)
client/src/utils/tokenImages.tsx (2)

1-2: Consider using relative paths for asset imports.

Using absolute paths starting with "/assets/" might cause issues in different environments or build configurations. Consider using relative paths instead.

-import LordsToken from "/assets/lords-token.png";
-import NftZKUBE from "/assets/nft-zkube-small.png";
+import LordsToken from "../../assets/lords-token.png";
+import NftZKUBE from "../../assets/nft-zkube-small.png";

4-7: Enhance type safety with literal types.

The current type annotation could be more specific to prevent accidental additions of invalid token symbols.

-export const symbolImages: { [key: string]: string } = {
+type TokenSymbol = 'LORDS' | 'NFT';
+export const symbolImages: Record<TokenSymbol, string> = {
   LORDS: LordsToken,
   NFT: NftZKUBE,
 };

Also, consider adding JSDoc comments to document the purpose of this mapping and any requirements for the image assets (e.g., recommended dimensions).

+/**
+ * Maps token symbols to their respective image assets.
+ * Images should be optimized and maintain consistent dimensions:
+ * - Recommended size: WxH pixels
+ * - Format: PNG with transparency
+ */
 export const symbolImages: Record<TokenSymbol, string> = {
client/src/test/setup.ts (1)

6-9: Document the purpose of mocked values and update timestamp

While mocking for deterministic tests is good practice, consider:

  1. Adding comments explaining why these specific values were chosen
  2. Using a more recent timestamp (1234567890 is from 2009)

Consider this improvement:

 beforeEach(() => {
+  // Mock random for deterministic tests
   vi.spyOn(Math, "random").mockImplementation(() => 0.5);
+  // Mock current timestamp to ensure consistent date-based tests
-  vi.spyOn(Date, "now").mockImplementation(() => 1234567890);
+  vi.spyOn(Date, "now").mockImplementation(() => 1698764400000); // 2023-11-01
 });
client/src/utils/price.tsx (1)

5-10: Consider renaming and documenting the Prize type.

While the type structure is good, consider renaming it to CryptoPrize or TokenPrize to be more specific. Also, adding TSDoc comments would improve maintainability.

+/**
+ * Represents a cryptocurrency prize with various display formats
+ * @property full - Complete prize string with amount and token symbol
+ * @property formatted_prize - Prize amount formatted to 2 decimal places
+ * @property display - React component for basic prize display
+ * @property withImage - React component for prize with token image, if available
+ */
 export type Prize = {
   full: string;
   formatted_prize: string;
   display: ReactNode;
   withImage: ReactNode | null;
 };
client/src/hooks/useGrid.tsx (3)

Line range hint 6-12: Add JSDoc comments to improve interface documentation.

Consider adding JSDoc comments to document the purpose and structure of the DebugData interface fields.

+/**
+ * Debug data structure for grid state logging
+ */
 interface DebugData {
+  /** Raw blocks data as bigint */
   blocksRaw: bigint;
+  /** Binary string representation of blocks */
   blocksRawBinary: string;
+  /** Formatted rows for display */
   blocksRawFormatted: string[];
+  /** Formatted rows in contract order */
   blocksRawFormattedContractOrder: string[];
+  /** 2D array of block numbers */
   blocks: number[][];
 }

Line range hint 22-24: Translate French comments to English for consistency.

The codebase appears to be in English, but these comments are in French. Consider translating them:

-  // Γ‰tat pour la grille de blocs
+  // State for the block grid
   const [blocks, setBlocks] = useState<number[][]>([]);
 
-  // Ref pour garder les blocs les plus rΓ©cents
+  // Ref to keep track of the most recent blocks
   const blocksRef = useRef<number[][]>(blocks);

Line range hint 31-71: Consider splitting the useEffect for better maintainability.

The current useEffect handles multiple responsibilities (game over, debug logging, and state updates). Consider splitting it into separate effects for better maintainability and clearer separation of concerns.

+  // Handle game over state
+  useEffect(() => {
+    if (game?.isOver()) {
+      setBlocks([]);
+      blocksRef.current = [];
+    }
+  }, [game]);
+
+  // Handle debug logging
+  useEffect(() => {
+    if (!game || !shouldLog || memoizedBlocks.length === 0) return;
+
+    const num = game.blocksRaw;
+    const binaryString = num.toString(2);
+    const [formattedRows, formattedRowsContractOrder] =
+      formatBigIntToBinaryArrayCustom(num);
+
+    const debugData: DebugData = {
+      blocksRaw: num,
+      blocksRawBinary: binaryString,
+      blocksRawFormatted: formattedRows,
+      blocksRawFormattedContractOrder: formattedRowsContractOrder,
+      blocks: memoizedBlocks,
+    };
+
+    console.log("Grid updated:", debugData);
+  }, [game, memoizedBlocks, shouldLog]);
+
+  // Handle blocks update
+  useEffect(() => {
+    if (!game || game.isOver() || memoizedBlocks.length === 0) return;
+
+    setBlocks(memoizedBlocks);
+    blocksRef.current = memoizedBlocks;
+  }, [game, memoizedBlocks]);

Also, add a safety check at the beginning of the effect to prevent potential race conditions:

   useEffect(() => {
+    if (!game) return;
+
     if (game?.isOver()) {
client/src/ui/components/AnimatedChest.tsx (3)

4-7: Add JSDoc documentation for the interface and props

Consider adding JSDoc documentation to improve code maintainability and IDE support.

+/**
+ * Props for the AnimatedChest component
+ */
 interface AnimatedChestProps {
+  /** Source URL for the chest image */
   imageSrc: string;
+  /** Whether to display the chest in grayscale */
   isGrayscale?: boolean;
 }

20-28: Add error handling for GSAP animations

The GSAP animations should be wrapped in try-catch blocks to handle potential animation failures gracefully.

       if (chestRef.current) {
+        try {
           gsap.to(chestRef.current, {
             y: 20,
             duration: 1,
             yoyo: true,
             repeat: -1,
             ease: "power1.inOut",
           });
+        } catch (error) {
+          console.error('Failed to animate chest:', error);
+        }
       }

80-85: Enhance image handling and accessibility

The image implementation could be improved for better responsiveness and accessibility.

       <img
         ref={chestRef}
         src={imageSrc}
-        className={`relative z-10 self-center h-[180px] ${isGrayscale ? "grayscale" : ""}`}
+        className={`relative z-10 self-center w-auto max-h-[180px] h-auto ${
+          isGrayscale ? "grayscale" : ""
+        }`}
         alt="Treasure chest"
+        loading="lazy"
+        role="img"
+        aria-label={`Treasure chest ${isGrayscale ? 'unavailable' : 'available'}`}
       />
client/src/ui/modules/Rewards.tsx (1)

Line range hint 33-40: Enhance error handling with toast notifications

Since the PR objectives mention adding toast notifications for non-system transactions, consider implementing them in the error handling blocks to improve user feedback.

  const handleClaimChest = useCallback(
    async (chest_id: number) => {
      if (!account?.address) return;
      try {
        await claimChest({ account, chest_id });
      } catch (error) {
        console.error("Error claiming chest:", error);
+       toast.error("Failed to claim chest reward. Please try again.");
      }
    },
    [account?.address, claimChest],
  );

Also applies to: 46-54

client/src/ui/components/Balance.tsx (3)

3-3: LGTM! Consider adding image loading state.

The dynamic token image implementation is well done with proper fallback to text display. The consistent sizing and accessibility attributes are correctly implemented.

Consider adding a loading state for the images to prevent layout shifts:

-<img src={symbolImage} alt={symbol} className="ml-2 h-8 w-8" />
+<img 
+  src={symbolImage} 
+  alt={symbol} 
+  className="ml-2 h-8 w-8" 
+  loading="lazy"
+/>

Also applies to: 89-93, 124-128


Line range hint 63-67: Enhance error handling and loading states.

While the current implementation handles errors gracefully, consider these improvements:

  1. Add user-facing error notifications instead of just console logging
  2. Make the loading state consistent with the balance display format

Consider this improvement:

- return (
-   <div className="min-w-[100px] min-h-[20px] bg-secondary">
-     Calculating...
-   </div>
- );
+ return (
+   <div className="text-xs font-semibold md:font-normal flex items-center bg-secondary">
+     <span className="animate-pulse">0.00</span>
+     {symbolImage ? (
+       <img src={symbolImage} alt={symbol} className="ml-2 h-8 w-8" />
+     ) : (
+       <span className="ml-1">{symbol}</span>
+     )}
+   </div>
+ );

Also applies to: 89-97, 102-107


Line range hint 38-44: Consider extracting precision constants.

The decimal precision handling is well-implemented, but the magic numbers could be extracted into named constants for better maintainability.

Consider this improvement:

+ const PRECISION_CONFIG = {
+   ETH: { decimals: 6, displayDecimals: 6 },
+   DEFAULT: { decimals: 18, displayDecimals: 2 }
+ } as const;

  const decimalNumber = useMemo(() => {
-   return symbol === "ETH" ? 6 : 2;
+   return symbol === "ETH" 
+     ? PRECISION_CONFIG.ETH.displayDecimals 
+     : PRECISION_CONFIG.DEFAULT.displayDecimals;
  }, [symbol]);

Also applies to: 110-117

client/src/utils/toast.ts (3)

18-34: Improve URL management and add input validation.

The URL generation functions could benefit from the following improvements:

  1. Move URLs to configuration
  2. Add transaction hash validation
  3. Handle potential undefined VITE_PUBLIC_DEPLOY_TYPE

Consider this approach:

const EXPLORER_URLS = {
  sepolia: 'https://sepolia.voyager.online/tx/',
  sepoliadev1: 'https://sepolia.voyager.online/tx/',
  sepoliadev2: 'https://sepolia.voyager.online/tx/',
  mainnet: 'https://starkscan.co/tx/',
} as const;

const validateTxHash = (hash: string): string => {
  if (!hash?.match(/^0x[a-fA-F0-9]+$/)) {
    throw new Error('Invalid transaction hash format');
  }
  return hash;
};

export const getUrl = (transaction_hash: string): string => {
  const hash = validateTxHash(transaction_hash);
  const deployType = VITE_PUBLIC_DEPLOY_TYPE || 'development';
  
  return EXPLORER_URLS[deployType as keyof typeof EXPLORER_URLS] 
    ?? `https://worlds.dev/networks/slot/worlds/zkube-${deployType}/txs/${hash}`;
};

36-51: Enhance type safety and handle popup blockers.

The toast placement and action functions could be improved with better type safety and popup blocker handling.

Consider these improvements:

type ToastPlacement = 'top-center' | 'bottom-center' | 'bottom-right';

export const getToastAction = (transaction_hash: string) => ({
  label: "View",
  onClick: () => {
    const url = getUrl(transaction_hash);
    const newWindow = window.open(url, '_blank');
    
    // Handle popup blockers
    if (newWindow === null) {
      toast.error('Popup blocked. Please allow popups to view transaction details.');
    }
  },
});

export const getToastPlacement = (): ToastPlacement => {
  if (!isMdOrLarger()) {
    return isSmallHeight() ? 'top-center' : 'bottom-right';
  }
  return 'bottom-right';
};

89-123: Enhance toast management with dismissal and simplified type handling.

The toast options and management could be improved with better type handling and additional functionality.

Consider these improvements:

interface ShowToastOptions {
  message: string;
  txHash?: string;
  type?: 'loading' | 'success' | 'error';
  toastId?: string;
  duration?: number;
  dismissible?: boolean;
}

const toastFunctions = {
  loading: toast.loading,
  success: toast.success,
  error: toast.error,
} as const;

export const showToast = ({
  message,
  txHash,
  type = 'loading',
  toastId = 'transaction-toast',
  duration,
  dismissible = true,
}: ShowToastOptions) => {
  if (!shouldShowToast()) return;

  const toastOptions = {
    id: toastId,
    description: txHash ? shortenHex(txHash) : undefined,
    action: txHash ? getToastAction(txHash) : undefined,
    position: getToastPlacement(),
    duration,
    dismissible,
  };

  const toastFn = toastFunctions[type];
  toastFn(message, toastOptions);
  
  return () => toast.dismiss(toastId); // Return dismiss function
};
client/src/ui/modules/Airdrop.tsx (2)

71-74: Consider adding a loading state for better UX.

The null check for freeGames is good, but it might cause the eligibility message to show prematurely during loading. Consider adding a loading state to prevent this.

+ const [isLoadingEligibility, setIsLoadingEligibility] = useState(true);
+
  if (
+   !isLoadingEligibility &&
    (freeGames === null ||
    (freeGames.number === 0 && !claimStatus.showSuccess))
  ) {

Line range hint 41-56: Enhance error handling in handleClaim function.

The current error handling only logs to console. Consider adding user feedback for failed transactions using the toast notifications mentioned in the PR objectives.

  const handleClaim = useCallback(async () => {
    setIsLoading(true);
    try {
      await claimFreeMint({
        account: account as Account,
      });
      // Needed otherwise the element hide and show again
      await new Promise((resolve) => setTimeout(resolve, 1000));
      setClaimStatus((prev) => ({
        ...prev,
        claimed: true,
        showSuccess: true,
        amountClaimed: freeGames?.number.toString() ?? "0",
      }));
    } catch (error) {
-     console.error("Error claiming:", error);
+     console.error("Error claiming airdrop:", error);
+     toast.error("Failed to claim airdrop. Please try again.");
    } finally {
      setIsLoading(false);
    }
  }, [account, claimFreeMint, freeGames?.number]);
client/src/utils/gridUtils.test.ts (2)

5-5: Enhance test descriptions for better clarity.

While the test cases are well-structured, the descriptions could be more specific about the scenarios being tested. Consider using more descriptive test names that follow the given-when-then pattern.

-it("should transform a row with empty spaces and blocks", () => {
+it("given a single row with mixed empty spaces and blocks, should return correct block positions and widths", () => {

-it("should handle multiple blocks of the same width", () => {
+it("given a row with multiple blocks of width 2, should correctly identify and position each block", () => {

-it("should handle multiple rows", () => {
+it("given a grid with multiple rows and varying block patterns, should transform all blocks correctly", () => {

Also applies to: 30-30, 52-52


107-112: Improve test data readability using a template literal.

The grid pattern comments are helpful, but the test data could be more readable using a template literal with visual representation.

-    const input: number[][] = [
-      [0, 2, 2, 2, 2, 0, 0, 0], // One block of width 2 starting at x=1 and one block of width 2 starting at x=3
-      [0, 1, 3, 3, 3, 0, 0, 0], // One block of width 1 at x=1, one block of width 3 at x=2
-      [1, 2, 2, 0, 2, 2, 0, 0], // One block of width 1 at x=0, two blocks of width 2 at x=1 and x=4
-    ];
+    const input = parseGrid(`
+      0 2 2 2 2 0 0 0  # Two blocks of width 2
+      0 1 3 3 3 0 0 0  # One width-1 block, one width-3 block
+      1 2 2 0 2 2 0 0  # One width-1 block, two width-2 blocks
+    `);

You'll need to add a helper function to parse this format:

function parseGrid(template: string): number[][] {
  return template
    .trim()
    .split('\n')
    .map(line => line
      .split('#')[0]  // Remove comments
      .trim()
      .split(/\s+/)
      .map(Number)
    );
}
client/src/dojo/systems.ts (3)

Line range hint 20-63: Enhance error handling with more descriptive messages.

While the transaction handling is well-structured, consider improving the error feedback to users by:

  1. Extracting meaningful error messages from the error object
  2. Showing different messages based on error types (e.g., user rejected, network error, etc.)

Here's a suggested improvement:

    } catch (error) {
      console.error("Error executing transaction:", error);

+     let errorMessage = "Transaction failed.";
+     if (error instanceof Error) {
+       // Extract user-friendly message based on error type
+       if (error.message.includes("User rejected")) {
+         errorMessage = "Transaction was rejected.";
+       } else if (error.message.includes("network")) {
+         errorMessage = "Network error. Please try again.";
+       }
+     }

      if (shouldShowToast()) {
        toast.error("Transaction failed.", {
+         description: errorMessage,
          id: `error-${Date.now()}`,
          position: toastPlacement,
        });
      }

      throw error;
    }

Line range hint 94-95: Remove debug console.log statement.

The move function contains a debug console.log statement that should be removed from production code.

  const move = async ({ account, ...props }: SystemTypes.Move) => {
-   console.log("move", account, props);
    await handleTransaction(

Line range hint 20-166: Consider implementing a transaction type system.

The current implementation could benefit from a more structured approach to handling different transaction types. Consider creating an enum or constant object that defines:

  • Transaction types
  • Their corresponding success/error messages
  • Any specific handling requirements

This would make the system more maintainable and easier to extend.

Example implementation:

type TransactionType = {
  type: string;
  successMessage: string;
  errorMessages: Record<string, string>;
  // Add other transaction-specific configurations
};

const TRANSACTION_TYPES: Record<string, TransactionType> = {
  CREATE_PLAYER: {
    type: 'create_player',
    successMessage: 'Player has been created.',
    errorMessages: {
      default: 'Failed to create player.',
      // Add specific error messages
    }
  },
  // Add other transaction types
};
client/src/ui/modules/RewardCard.tsx (1)

115-117: Consider adding fallback for null tournament rewards

While the implementation is consistent with chest rewards, consider adding a fallback display for cases where tournament_reward is null to prevent potential rendering issues.

-                <div className="font-semibold flex items-center gap-2">
-                  <p>Your rewards:</p> {tournament_reward?.prize.withImage}
-                </div>
+                <div className="font-semibold flex items-center gap-2">
+                  <p>Your rewards:</p>
+                  {tournament_reward?.prize?.withImage || 'No reward available'}
+                </div>
client/vite.config.ts (1)

85-85: LGTM! Well-structured caching strategies

The caching configuration is well-thought-out with appropriate strategies for different resource types:

  • Images: StaleWhileRevalidate with 30-day cache
  • Static resources: StaleWhileRevalidate with 24-hour cache
  • API calls: NetworkFirst with 5-minute cache
  • Fallback: StaleWhileRevalidate with 24-hour cache

Consider adding version-based cache invalidation for static resources to ensure users get critical updates immediately. You can add a version property to the cache names:

 options: {
-  cacheName: "static-resources",
+  cacheName: "static-resources-v1",
   expiration: {

Also applies to: 115-162

client/src/ui/components/GameModeCard.tsx (2)

100-112: Consider improvements to payment options display

While the new payment options UI is more visual, consider these improvements:

  1. The negative margin (-mr-1) suggests potential alignment issues. Consider using consistent spacing.
  2. The NFT count is hardcoded to "1". Consider making this dynamic if the required NFT count can vary.
-<div className="flex items-center gap-3 -mr-1">
+<div className="flex items-center gap-3">
   {cost.withImage} <p>or</p>
   <div className="flex items-center gap-1">
-    <p>1</p>
+    <p>{requiredNftCount}</p>
     <NftImage />
   </div>
 </div>

151-151: Add loading and error states for prize display

The prize pool display could benefit from explicit handling of loading and error states to improve user experience.

-{potentialWin.withImage}
+{isLoading ? (
+  <span className="animate-pulse">Loading...</span>
+) : error ? (
+  <span className="text-red-500">Failed to load prize</span>
+) : (
+  potentialWin.withImage
+)}
client/src/stores/rewardsStore.ts (1)

78-89: Consider improving the default prize object structure.

The current implementation has several areas for improvement:

  1. The field name formatted_prize within the Prize type is redundant
  2. Null values for display and withImage could lead to defensive coding requirements in UI components
  3. The initialization block is verbose and could be simplified

Consider applying these improvements:

-              formatted_prize: {
-                full: "",
-                formatted_prize: "",
-                display: null,
-                withImage: null,
-              },
-              formatted_user_prize: {
-                full: "",
-                formatted_prize: "",
-                display: null,
-                withImage: null,
-              },
+              formatted_prize: createEmptyPrize(),
+              formatted_user_prize: createEmptyPrize(),

And add a utility function:

const createEmptyPrize = (): Prize => ({
  full: "",
  value: "",  // renamed from formatted_prize
  display: "",  // default to empty string instead of null
  withImage: false  // default to false instead of null
});
client/src/ui/components/TreasureChest.tsx (1)

129-142: Consider performance optimization for formatted values

While the layout improvements look good, consider memoizing the formatted values to prevent unnecessary recalculations on re-renders.

+const formattedContribution = useMemo(() => 
+  userContribution.toLocaleString(), 
+  [userContribution]
+);
+
+const formattedPercentage = useMemo(() => 
+  userParticipationPercentage.toFixed(2), 
+  [userParticipationPercentage]
+);
+
+const formattedReward = useMemo(() => 
+  formatPrize(userPrizeShare, VITE_PUBLIC_GAME_TOKEN_SYMBOL).withImage,
+  [userPrizeShare, VITE_PUBLIC_GAME_TOKEN_SYMBOL]
+);

 <div className="text-sm text-center flex flex-col justify-center">
   <p>
-    {`You've contributed ${userContribution.toLocaleString()} points`}
+    {`You've contributed ${formattedContribution} points`}
   </p>
   <p className="mt-2">
-    {`That's ${userParticipationPercentage.toFixed(2)}% of the total effort!`}
+    {`That's ${formattedPercentage}% of the total effort!`}
   </p>
   <div className="flex gap-2 mx-auto items-center">
     <p>Potential reward:</p>
-    {formatPrize(userPrizeShare, VITE_PUBLIC_GAME_TOKEN_SYMBOL).withImage}
+    {formattedReward}
   </div>
 </div>
client/src/ui/actions/Start.tsx (2)

103-118: Simplify null checks using optional chaining

The current null checks are thorough but could be more concise.

Consider this more concise approach:

-    if (settings === null) {
-      console.error("Settings not loaded");
-      return;
-    }
-    if (erc20Contract === undefined) {
-      console.error("ERC20 contract not loaded");
-      return;
-    }
-    if (erc721Contract === undefined) {
-      console.error("ERC721 contract not loaded");
-      return;
-    }
-    if (!account?.address) {
-      console.error("Account not loaded");
-      return;
-    }
+    if (!settings || !erc20Contract || !erc721Contract || !account?.address) {
+      console.error("Required dependencies not loaded");
+      return;
+    }

203-207: Enhance error message specificity

The current error message "Failed to start game" doesn't provide enough context about what went wrong.

Consider providing more specific error messages:

-      showToast({
-        message: "Failed to start game",
-        type: "error",
-        toastId: "game-start-process",
-      });
+      const errorMessage = error instanceof Error 
+        ? `Game start failed: ${error.message}`
+        : "Failed to start game due to an unexpected error";
+      showToast({
+        message: errorMessage,
+        type: "error",
+        toastId: "game-start-process",
+      });
client/src/utils/gridUtils.ts (2)

Line range hint 1-240: Improve code consistency and type safety

Several areas could benefit from improvements:

  1. Comments are inconsistently using French and English
  2. Some functions lack TypeScript parameter type annotations
  3. Documentation style is inconsistent (some functions have JSDoc, others don't)

Consider these improvements:

  1. Translate French comments to English:
-// La largeur est dΓ©finie par la valeur
+// Width is defined by the value
  1. Add type annotations for grid parameters:
type Grid = number[][];
type Position = { x: number; y: number };

// Then use in function signatures:
export const transformToGridFormat = (
  blocks: Block[],
  gridWidth: number,
  gridHeight: number,
): Grid => {
  1. Add JSDoc comments for consistency:
/**
 * Transforms blocks into a grid format.
 * @param blocks - Array of blocks to transform
 * @param gridWidth - Width of the grid
 * @param gridHeight - Height of the grid
 * @returns 2D array representing the grid
 */
export const transformToGridFormat = ...

Line range hint 1-240: Add input validation to prevent runtime errors

The code assumes valid inputs but lacks defensive programming practices. This could lead to runtime errors with invalid inputs.

Add these validations:

export const transformToGridFormat = (
  blocks: Block[],
  gridWidth: number,
  gridHeight: number,
): number[][] => {
  // Validate grid dimensions
  if (gridWidth <= 0 || gridHeight <= 0) {
    throw new Error('Grid dimensions must be positive');
  }

  // Validate block positions
  blocks.forEach(block => {
    if (block.x < 0 || block.y < 0 || 
        block.x + block.width > gridWidth || 
        block.y >= gridHeight) {
      throw new Error('Block position out of bounds');
    }
  });

  const grid = Array.from({ length: gridHeight }, () =>
    Array(gridWidth).fill(0),
  );
  // ... rest of the function
};

This ensures:

  1. Grid dimensions are valid
  2. Blocks are within grid bounds
  3. Early failure with clear error messages
client/src/ui/components/Leaderboard/ContentFree.tsx (4)

114-118: Consider adding aria-label for better accessibility

While the star icon effectively represents the score visually, screen readers might not convey its meaning clearly.

 <TableHead className="w-[9%] text-center">
-  <div className="flex items-center justify-center gap-1">
+  <div className="flex items-center justify-center gap-1" aria-label="Score">
     <FontAwesomeIcon icon={faStar} className="text-yellow-500" />
   </div>
 </TableHead>

Line range hint 119-123: Consider adding aria-label for combo counter

Similar to the score column, the fire icon needs an accessible label for screen readers.

 <TableHead className="w-[9%] text-center">
-  <div className="flex items-center justify-center gap-1">
+  <div className="flex items-center justify-center gap-1" aria-label="Combo Counter">
     <FontAwesomeIcon icon={faFire} className="text-slate-500" />
   </div>
 </TableHead>

Line range hint 119-127: Consider adding aria-label for max combo icon

The custom MaxComboIcon component should have an accessible label.

 <TableHead className="w-[9%] text-center">
-  <div className="flex items-center justify-center gap-1">
+  <div className="flex items-center justify-center gap-1" aria-label="Maximum Combo">
     <MaxComboIcon
       width={isMdOrLarger ? 17 : 15}
       height={isMdOrLarger ? 17 : 15}
       className="text-slate-500"
     />
   </div>
 </TableHead>

Line range hint 103-144: Consider creating a reusable IconTableHeader component

The table headers follow a similar pattern with icons, tooltips, and accessibility needs. Consider extracting this into a reusable component to:

  • Reduce code duplication
  • Ensure consistent styling and behavior
  • Centralize accessibility improvements
  • Simplify future modifications

Example implementation:

interface IconTableHeaderProps {
  width: string;
  icon: IconDefinition | React.ComponentType<any>;
  label: string;
  tooltipContent?: string;
  iconClassName?: string;
}

const IconTableHeader: React.FC<IconTableHeaderProps> = ({
  width,
  icon,
  label,
  tooltipContent,
  iconClassName = "text-slate-500"
}) => {
  const Icon = typeof icon === "object" ? FontAwesomeIcon : icon;
  
  return (
    <TableHead className={`w-[${width}] text-center`}>
      <div className="flex items-center justify-center gap-1" aria-label={label}>
        {tooltipContent ? (
          <Tooltip>
            <TooltipTrigger asChild>
              <Icon icon={typeof icon === "object" ? icon : undefined} className={iconClassName} />
            </TooltipTrigger>
            <TooltipContent side="top" align="start" className="text-base">
              {tooltipContent}
            </TooltipContent>
          </Tooltip>
        ) : (
          <Icon icon={typeof icon === "object" ? icon : undefined} className={iconClassName} />
        )}
      </div>
    </TableHead>
  );
};
contracts/src/helpers/controller.cairo (2)

Line range hint 33-38: Consider enhancing documentation for bit manipulation operations.

The code uses sophisticated bit manipulation for grid management. While functional, adding detailed comments explaining the bit operations would improve maintainability. Consider documenting:

  • The bit layout for different block sizes
  • The meaning of bit patterns
  • The rationale behind bit shifting operations

Also applies to: 425-425


Line range hint 590-1200: Consider adding tests for advanced game scenarios.

While the test coverage is extensive, consider adding tests for:

  1. Concurrent moves in multiplayer scenarios
  2. Grid state verification after multiple consecutive moves
  3. Performance tests for large grids
contracts/manifest_sepoliadev1.json (2)

7-29: Review the new world contract entrypoints.

The world contract has been enhanced with new batch operation capabilities through the following entrypoints:

  • emit_events: Allows batch event emission
  • set_entities: Enables batch entity updates
  • delete_entities: Supports batch entity deletion

These batch operations can significantly improve gas efficiency when multiple operations need to be performed. However, ensure proper access controls are in place for these powerful operations.


2494-2516: Review new game control functions in Settings contract.

Two new control functions have been added to manage game state:

  1. update_are_game_paused: Controls overall game pause state
  2. update_are_chests_unlock: Controls chest unlocking functionality

Consider implementing:

  1. Events for state changes to track when and who made these changes
  2. Timelock or multi-sig mechanism for these critical operations
  3. Emergency pause patterns with automatic unpause after a timeout
πŸ“œ Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

πŸ“₯ Commits

Reviewing files that changed from the base of the PR and between 0fab75d and 9a9f59e.

β›” Files ignored due to path filters (10)
  • client/pnpm-lock.yaml is excluded by !**/pnpm-lock.yaml
  • client/public/assets/apple-icon-157x157.png is excluded by !**/*.png
  • client/public/assets/apple-icon-167x167.png is excluded by !**/*.png
  • client/public/assets/apple-icon-180x180.png is excluded by !**/*.png
  • client/public/assets/nft-zkube-small.png is excluded by !**/*.png
  • client/public/assets/nft-zkube.png is excluded by !**/*.png
  • client/public/assets/pwa-192x192.png is excluded by !**/*.png
  • client/public/assets/pwa-512x512.png is excluded by !**/*.png
  • client/public/assets/pwa-maskable-192x192.png is excluded by !**/*.png
  • client/public/assets/pwa-maskable-512x512.png is excluded by !**/*.png
πŸ“’ Files selected for processing (38)
  • client/index.html (2 hunks)
  • client/package.json (4 hunks)
  • client/src/dojo/systems.ts (1 hunks)
  • client/src/hooks/useGrid.tsx (1 hunks)
  • client/src/hooks/useSettings.tsx (0 hunks)
  • client/src/stores/rewardsStore.ts (2 hunks)
  • client/src/test/setup.ts (1 hunks)
  • client/src/ui/actions/Start.tsx (5 hunks)
  • client/src/ui/components/AccountDetails.tsx (1 hunks)
  • client/src/ui/components/AnimatedChest.tsx (1 hunks)
  • client/src/ui/components/Balance.tsx (1 hunks)
  • client/src/ui/components/DialogPrizePoolContributors.tsx (2 hunks)
  • client/src/ui/components/GameModeCard.tsx (4 hunks)
  • client/src/ui/components/HeaderNftBalance.tsx (2 hunks)
  • client/src/ui/components/ImageNFTZkube.tsx (1 hunks)
  • client/src/ui/components/Leaderboard/ContentFree.tsx (3 hunks)
  • client/src/ui/components/Leaderboard/ContentTournament.tsx (6 hunks)
  • client/src/ui/components/TreasureChest.tsx (3 hunks)
  • client/src/ui/modules/Airdrop.tsx (1 hunks)
  • client/src/ui/modules/Leaderboard.tsx (2 hunks)
  • client/src/ui/modules/RewardCard.tsx (3 hunks)
  • client/src/ui/modules/Rewards.tsx (1 hunks)
  • client/src/utils/gridUtils.test.ts (1 hunks)
  • client/src/utils/gridUtils.ts (1 hunks)
  • client/src/utils/price.tsx (1 hunks)
  • client/src/utils/toast.ts (1 hunks)
  • client/src/utils/tokenImages.tsx (1 hunks)
  • client/src/utils/wei.ts (0 hunks)
  • client/vite.config.ts (2 hunks)
  • client/vitest.config.ts (1 hunks)
  • contracts/Scarb.toml (1 hunks)
  • contracts/dojo_sepolia.toml (0 hunks)
  • contracts/dojo_sepoliadev1.toml (0 hunks)
  • contracts/dojo_sepoliadev2.toml (0 hunks)
  • contracts/manifest_mainnet.json (1 hunks)
  • contracts/manifest_sepoliadev1.json (24 hunks)
  • contracts/manifest_slotdev.json (1 hunks)
  • contracts/src/helpers/controller.cairo (2 hunks)
πŸ’€ Files with no reviewable changes (5)
  • client/src/hooks/useSettings.tsx
  • client/src/utils/wei.ts
  • contracts/dojo_sepolia.toml
  • contracts/dojo_sepoliadev1.toml
  • contracts/dojo_sepoliadev2.toml
βœ… Files skipped from review due to trivial changes (4)
  • client/src/ui/components/ImageNFTZkube.tsx
  • client/vitest.config.ts
  • contracts/manifest_mainnet.json
  • contracts/manifest_slotdev.json
πŸ”‡ Additional comments (40)
client/src/test/setup.ts (1)

6-13: Verify impact on animation-related tests

Given that the PR includes animation effects, ensure that mocking Date.now doesn't interfere with animation-related tests.

client/src/ui/components/HeaderNftBalance.tsx (2)

4-4: LGTM! Import statement is properly structured.


4-4: Verify ImageNFTZkube component implementation

Let's ensure the imported component is properly implemented with required props and exports.

Also applies to: 14-14

βœ… Verification successful

ImageNFTZkube component correctly implemented

All verifications passed successfully.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify ImageNFTZkube component implementation

# Check if the component file exists and exports default
ast-grep --pattern 'export default $_' ./client/src/ui/components/ImageNFTZkube.tsx

# Check component implementation
ast-grep --pattern 'const NftImage = $_' ./client/src/ui/components/ImageNFTZkube.tsx

Length of output: 821

client/src/utils/price.tsx (1)

1-39: Implementation aligns well with PR objectives.

The new prize formatting utility successfully implements the enhanced prize visualization requirements, supporting both text and image-based token displays. The code is well-structured and provides a good foundation for consistent prize display across the application.

client/src/hooks/useGrid.tsx (1)

Line range hint 72-74: Verify ref usage in parent components.

The hook returns blocksRef.current directly to ensure synchronization. Let's verify that parent components handle this correctly and don't assume state updates will trigger re-renders.

βœ… Verification successful

Ref usage in parent components is correct.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for components using useGrid to verify correct handling
rg -l "useGrid" --type tsx

Length of output: 54


Script:

#!/bin/bash
# Search for components using useGrid in .tsx files to verify correct handling
rg "useGrid" --glob "*.tsx" -l

Length of output: 90


Script:

#!/bin/bash
# Extract lines using useGrid in Home.tsx with surrounding context
rg "useGrid" --context 3 client/src/ui/screens/Home.tsx

Length of output: 532


Script:

#!/bin/bash
# Extract all usages of 'grid' in Home.tsx with surrounding context
rg "grid" --context 5 client/src/ui/screens/Home.tsx

Length of output: 1403


Script:

#!/bin/bash
# Extract all usages of 'initialGrid' in GameBoard.tsx with surrounding context
rg "initialGrid" --context 5 client/src/ui/components/GameBoard.tsx

Length of output: 1556

client/index.html (1)

26-46: Enhance iOS PWA support with additional configurations

While the basic iOS PWA setup is good, consider adding these recommended configurations for a better iOS experience:

 <!-- For iOS -->
 <meta name="apple-mobile-web-app-capable" content="yes" />
 <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
+<meta name="apple-mobile-web-app-title" content="zKube" />
+
+<!-- iOS Splash Screen Images -->
+<link rel="apple-touch-startup-image" href="/assets/splash/apple-splash-2048-2732.png" media="(device-width: 1024px) and (device-height: 1366px) and (-webkit-device-pixel-ratio: 2)" />
+<link rel="apple-touch-startup-image" href="/assets/splash/apple-splash-1668-2388.png" media="(device-width: 834px) and (device-height: 1194px) and (-webkit-device-pixel-ratio: 2)" />
+<link rel="apple-touch-startup-image" href="/assets/splash/apple-splash-1536-2048.png" media="(device-width: 768px) and (device-height: 1024px) and (-webkit-device-pixel-ratio: 2)" />
+<link rel="apple-touch-startup-image" href="/assets/splash/apple-splash-1125-2436.png" media="(device-width: 375px) and (device-height: 812px) and (-webkit-device-pixel-ratio: 3)" />
#!/bin/bash
# Verify if the apple-touch-icon files exist
for size in 152x152 167x167 180x180; do
    if ! fd "apple-icon-${size}.png" public/assets/; then
        echo "Warning: Missing apple-icon-${size}.png"
    fi
done
contracts/Scarb.toml (1)

Line range hint 20-24: LGTM: Dependencies are well-defined

The dependency configurations use specific git tags and revisions, which is good practice for ensuring reproducible builds.

client/src/ui/components/AnimatedChest.tsx (1)

90-90: LGTM!

The component export follows React conventions.

client/src/ui/components/AccountDetails.tsx (1)

44-44: LGTM! Improved address display for different screen sizes

The adjustment to show fewer characters on smaller screens (4 vs 5) is a good optimization for mobile UI, maintaining readability while conserving space.

client/src/ui/modules/Rewards.tsx (2)

Line range hint 71-106: LGTM! Well-structured reward rendering logic

The component effectively handles both chest and tournament rewards, with proper conditional rendering and empty states. The implementation aligns well with the PR's UI enhancement objectives.


9-9: Verify Prize type implementation and usage

The change from string to Prize type suggests a more structured approach to prize representation, which aligns with the PR's goal of enhanced prize visualization. However, we should verify the implementation details.

Also applies to: 14-14

βœ… Verification successful

Prize type is correctly implemented and used

The Prize type is properly defined in client/src/utils/price.tsx and correctly imported in client/src/ui/modules/Rewards.tsx.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify Prize type implementation and its usage across the codebase

# Check Prize type implementation
echo "Checking Prize type implementation:"
rg -A 5 "export.*type.*Prize.*=" src/utils/price.ts

# Check other components using Prize type
echo "\nChecking Prize type usage:"
rg -l "Prize.*from.*['|\"]@/utils/price" src/

Length of output: 355


Script:

#!/bin/bash
# Description: Locate all instances of 'price.ts' and verify 'Prize' type definition

echo "Searching for 'price.ts' in the repository:"
rg -g "price.ts" ""

echo -e "\nSearching for 'Prize' type definitions across the codebase:"
rg "export\s+type\s+Prize\s+="

Length of output: 494

client/src/ui/components/DialogPrizePoolContributors.tsx (3)

82-84: LGTM! Improved points display clarity.

The simplified display showing raw points with consistent spacing improves readability and user understanding.


16-16: Verify consistent usage of the new price formatting utility.

The change from @/utils/wei to @/utils/price for formatPrize import aligns with the codebase-wide updates mentioned in the summary.


86-92: Verify width constraint for prize display.

The enhanced prize visualization with images aligns well with the PR objectives. However, please verify that the w-[80px] width constraint is sufficient for all possible prize values to prevent text overflow or wrapping.

client/src/utils/toast.ts (1)

1-4: LGTM! Clean imports and environment setup.

The code follows best practices for importing dependencies and accessing environment variables.

client/package.json (3)

72-72: LGTM: GSAP addition supports the new animation features.

The addition of GSAP aligns with the PR objective of implementing treasure chest animations.


102-103: Verify the testing setup and dependencies.

The testing framework transition looks good with all necessary dependencies:

  • Testing libraries for React components
  • JSDOM for browser environment simulation
  • Vitest as the test runner
  • mkcert plugin for HTTPS in development

Let's verify the testing dependencies are properly configured:

#!/bin/bash
# Description: Verify testing configuration and example tests

# Check for React Testing Library usage
rg -l "@testing-library/react" "**/__tests__/**/*.tsx"

# Check for test files using Vitest
rg -l "describe|test|it|expect" "**/__tests__/**/*.(tsx|ts)"

Also applies to: 114-114, 120-121


20-21: LGTM: Test script changes align with the new Vitest setup.

The transition from Jest to Vitest is properly reflected in the scripts section.

Let's verify the testing setup is complete:

client/src/ui/modules/RewardCard.tsx (2)

102-104: Well-structured reward visualization implementation

The new flex container with image display improves the visual presentation while maintaining good HTML semantics and proper spacing.


14-14: Verify Prize type usage across the codebase

The change from string to Prize type for the amount prop indicates a more structured approach to handling rewards, which aligns with the PR's goal of enhanced prize visualization.

Also applies to: 20-20

βœ… Verification successful

Prize type change is consistently applied

The amount prop type has been successfully updated from string to Prize across the codebase.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify consistent usage of Prize type across the codebase
# Look for any remaining string-typed amount props that should be updated

# Search for Prize type imports
echo "=== Checking Prize type imports ==="
rg "import.*Prize.*from.*utils/price"

# Search for potential Prize type usage
echo "=== Checking Prize type usage ==="
ast-grep --pattern 'amount: string'

Length of output: 947

client/vite.config.ts (1)

23-29: LGTM! Comprehensive PWA asset coverage

The PWA assets configuration includes all necessary icon sizes and types for both Android and iOS platforms, following platform-specific guidelines.

client/src/ui/components/GameModeCard.tsx (2)

22-23: LGTM: New imports align with functionality changes

The new imports support the enhanced prize visualization mentioned in the PR objectives.


43-44: Consider adding error handling for invalid prize values

While the prize calculation logic is cleaner with the new formatPrize utility, consider adding error handling for edge cases:

  • Invalid or negative prize values
  • Overflow scenarios with large BigInt values

Let's verify the formatPrize implementation:

Also applies to: 48-51

client/src/ui/modules/Leaderboard.tsx (2)

187-187: LGTM: Prize visualization enhancement

The addition of .withImage to the prize formatting aligns well with the PR objective of displaying token images instead of text names. The implementation maintains the existing null check and gracefully falls back to "-" when there are no potential winnings.


18-18: Verify consistent usage of new price utils across the codebase

The import change from @/utils/wei to @/utils/price appears to be part of a broader refactor.

βœ… Verification successful

Consistent usage of new price utils across the codebase verified

All prize formatting imports have been successfully updated to @/utils/price, with no remaining @/utils/wei imports found.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify consistent usage of price utils across the codebase
# Expected: All prize formatting should use @/utils/price instead of @/utils/wei

# Check for any remaining imports from wei utils
echo "Checking for remaining wei utility imports..."
rg -l "from ['\"]@/utils/wei['\"]"

# Check adoption of new price utils
echo "Checking adoption of new price utils..."
rg -l "from ['\"]@/utils/price['\"]"

Length of output: 617

client/src/stores/rewardsStore.ts (1)

10-10: LGTM! Type changes enhance prize visualization capabilities.

The transition from string to Prize type across interfaces enables richer prize representation, supporting the PR's objective of improved prize visualization with token images.

Also applies to: 16-17, 23-23

client/src/ui/components/TreasureChest.tsx (3)

13-14: LGTM: Import changes align with prize formatting improvements

The switch from wei to price utils and addition of AnimatedChest component aligns well with the PR's UI enhancement objectives.


94-100: LGTM: Enhanced prize visualization with token images

The new layout with token images instead of text names improves clarity and matches the PR objectives perfectly. The flex layout and typography improvements enhance readability.


89-91: Verify accessibility of the animated chest

The AnimatedChest component implementation aligns with the PR's animation objectives. However, ensure the animation doesn't affect users who prefer reduced motion.

client/src/ui/actions/Start.tsx (2)

17-17: LGTM: Toast notification integration

The addition of toast notifications aligns with the PR objective of improving user feedback for non-system transactions.


76-77: Consider the impact of reduced retry interval

The retry interval has been reduced from 1000ms to 200ms. While this makes the UI more responsive, it could potentially increase load on the network and RPC nodes.

βœ… Verification successful

Reduced retry interval aligns with existing codebase practices

The retry interval reduction from 1000ms to 200ms is consistent with other implementations in the codebase, ensuring UI responsiveness without significantly increasing network or RPC load.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for other retry intervals in the codebase for consistency
rg -g '*.{ts,tsx,js,jsx}' 'retryInterval:'

Length of output: 215

client/src/utils/gridUtils.ts (1)

68-71: ⚠️ Potential issue

Potential precision issues in ID generation logic

The current implementation concatenates a random number with timestamp as strings before converting to a number. This approach could lead to precision issues as the resulting number likely exceeds JavaScript's MAX_SAFE_INTEGER (2^53 - 1).

Consider using one of these alternatives:

// Option 1: Use existing libraries
import { v4 as uuidv4 } from 'uuid';
id: uuidv4(),  // Returns a string ID

// Option 2: Keep numeric IDs but avoid precision issues
id: Date.now() * 1000 + Math.floor(Math.random() * 1000),

// Option 3: If string IDs are not suitable, use BigInt
id: BigInt(Date.now().toString() + 
    Math.floor(Math.random() * 1000000).toString()),

Let's verify the current ID generation behavior:

client/src/ui/components/Leaderboard/ContentFree.tsx (2)

103-103: LGTM: Width adjustment improves layout balance

The width reduction from 27% to 25% for the Name column provides better space distribution across the table.


Line range hint 128-144: Verify tooltip behavior on mobile devices

The game status column uses tooltips which might not work well on touch devices. Consider the following:

  1. Test the tooltip interaction on mobile devices
  2. Ensure the tooltip content is visible and doesn't get cut off on smaller screens
  3. Consider alternative ways to show the status on mobile (e.g., expanding row with details)
client/src/ui/components/Leaderboard/ContentTournament.tsx (3)

Line range hint 246-288: Great improvements to table header layout and accessibility!

The changes enhance the UI through:

  • Optimized column widths for better content distribution
  • Responsive design considerations
  • Added tooltips for better context
  • Consistent use of icons for visual representation

418-420: Excellent enhancement to prize visualization!

The addition of .withImage implements the PR objective of displaying token images instead of text names, improving the visual representation of prizes.


46-46: Verify the impact of formatPrize import change

The change from @/utils/wei to @/utils/price aligns with the PR's goal of improving prize visualization.

contracts/src/helpers/controller.cairo (1)

425-425: LGTM! Critical assertions restored.

The uncommented assertions for row coherence checks after swipe operations are essential for maintaining grid integrity and preventing invalid block arrangements.

Also applies to: 481-481

contracts/manifest_sepoliadev1.json (2)

3199-3257: Verify model and event selectors compatibility.

The manifest includes updated class hashes and selectors for models and events. These changes affect data storage and event emission throughout the system.

#!/bin/bash
# Description: Verify model and event selectors usage
# Check if the new selectors are properly used in the contracts

# Check model selectors usage
for selector in \
  "0x3feb084fdb0a407c023f2a45361fdb9274f5a1e8948816252ceb4d9a2bc6793" \
  "0x4d11a4914e52cfc56c9f726285ab3f453e244d061399ba9d7896900bae8c87d" \
  "0x17e542e04c42a3a6554cb2b113596d0b304511e7fc609c94ba895ef94633b3a" \
  "0x56f569fbaec8019593b99203d1f5efcd66e3c0bd01a06933e5fea1c8c1b71f9" \
  "0x7b168a6429c0f07b7dfbb5a90a8cf732bd94487959c99ad55491efef1ea12ee" \
  "0xa3c56d309f03e9ad6b6258bae832d3f663e8ef9996a51deadcab91ce65c2be" \
  "0x161104df1ca36e368ef6ca312f74c41e28fee77d4d61412ad02979909d68751" \
  "0x120c37d1e8473ccdc330063049d5ee04a9d6acbe17b1fc6bd1a2a54f5592471"; do
  echo "Checking selector: $selector"
  rg "$selector"
done

# Check event selectors usage
for selector in \
  "0xc0be59b90105c870702c71ad28232a4c5246c52bdbcaa00d62c68949ccdffd" \
  "0x17b14454c7075d73430699a7e57cfb3aaa40a094fcf81c2afac7fa95667c8ec"; do
  echo "Checking event selector: $selector"
  rg "$selector"
done

Consider:

  1. Documenting the purpose and structure of each model
  2. Adding versioning to models to handle future upgrades
  3. Implementing migration strategies for existing data

3-4: Verify the world contract upgrade.

The world contract has been upgraded with a new class hash and address. This is a critical change that affects the entire system.

βœ… Verification successful

World contract upgrade verified successfully.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the world contract upgrade
# Check if there are any breaking changes in the new implementation

# Get the old implementation
rg -A 5 "0x139239a99d627697b19b9856beaef7896fc75375caf3d750dd76982a7afeb78"

# Get references to the old address
rg -A 5 "0x3bdc9d96b7ecab3f605f8ca69f4ef03b9476ab77083ac4e78abd31441f9b7b0"

Length of output: 10885

Comment on lines +1 to +2
import LordsToken from "/assets/lords-token.png";
import NftZKUBE from "/assets/nft-zkube-small.png";
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πŸ’‘ Codebase verification

Missing WebP versions for multiple image assets. Please add WebP alternatives to optimize performance.

πŸ”— Analysis chain

Verify image optimization for performance.

Let's ensure the image assets are properly optimized as mentioned in the PR objectives.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check image sizes and formats

# Find and analyze the image files
fd -e png -e jpg -e jpeg -e webp . assets/ -x file {} \; -x stat -f "%z bytes" {}

# Check if WebP versions exist (recommended for better compression)
echo "Checking for WebP alternatives..."
fd -e png -e jpg -e jpeg . assets/ -x bash -c 'webp_path="${1%.*}.webp"; [ -f "$webp_path" ] && echo "WebP exists: $webp_path" || echo "Missing WebP: $1"' bash {}

Length of output: 5096

Comment on lines 1 to 4
import { beforeEach, afterEach } from "node:test";

import "@testing-library/jest-dom";
import { vi } from "vitest";
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⚠️ Potential issue

Fix incorrect test hook imports

The test hooks are being imported from 'node:test' but should be imported from 'vitest' since we're using the Vitest testing framework.

Apply this fix:

-import { beforeEach, afterEach } from "node:test";
+import { beforeEach, afterEach } from "vitest";
πŸ“ Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
import { beforeEach, afterEach } from "node:test";
import "@testing-library/jest-dom";
import { vi } from "vitest";
import { beforeEach, afterEach } from "vitest";
import "@testing-library/jest-dom";
import { vi } from "vitest";

Comment on lines +13 to +14
<span className="text-xs font-semibold md:font-normal flex items-center ">
{`${balance}`} <NftImage />
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πŸ› οΈ Refactor suggestion

Consider accessibility and type safety improvements

While the visual enhancement aligns with the PR objectives, consider these improvements:

  1. Add accessibility attributes to ensure screen readers can interpret the NFT balance correctly
  2. Add explicit type conversion for the balance value

Consider applying these changes:

-      <span className="text-xs font-semibold md:font-normal flex items-center ">
-        {`${balance}`} <NftImage />
+      <span className="text-xs font-semibold md:font-normal flex items-center" aria-label={`${balance} NFTs owned`}>
+        {String(balance)} <NftImage aria-hidden="true" />
πŸ“ Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
<span className="text-xs font-semibold md:font-normal flex items-center ">
{`${balance}`} <NftImage />
<span className="text-xs font-semibold md:font-normal flex items-center" aria-label={`${balance} NFTs owned`}>
{String(balance)} <NftImage aria-hidden="true" />

Comment on lines +32 to +37
withImage: tokenImage ? (
<div className="flex items-center justify-center">
<span>{truncatedPrize}</span>
<img src={tokenImage} alt={token_symbol} className="ml-1 h-8 w-8" />
</div>
) : null,
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πŸ› οΈ Refactor suggestion

Improve accessibility and component reusability.

The image display lacks proper accessibility attributes and has hardcoded styles.

     withImage: tokenImage ? (
       <div className="flex items-center justify-center">
         <span>{truncatedPrize}</span>
-        <img src={tokenImage} alt={token_symbol} className="ml-1 h-8 w-8" />
+        <img
+          src={tokenImage}
+          alt={`${token_symbol} token`}
+          className="ml-1 h-8 w-8"
+          aria-label={`${truncatedPrize} ${token_symbol} token`}
+          role="img"
+        />
       </div>
     ) : null,

Consider extracting the styles to props:

interface PrizeDisplayProps {
  imageSize?: string;
  spacing?: string;
  className?: string;
}

export const formatPrize = (
  rawPrize: string | bigint,
  token_symbol: string,
  symbolNode?: ReactNode,
  displayProps?: PrizeDisplayProps
): Prize => {
  // ... existing code ...
}

Comment on lines +17 to +18
const rawEthPrize = ethers.utils.formatEther(rawPrize);
const truncatedPrize = parseFloat(rawEthPrize).toFixed(2);
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⚠️ Potential issue

Add error handling for ethers.utils.formatEther.

The function should handle potential errors from ethers.utils.formatEther.

-  const rawEthPrize = ethers.utils.formatEther(rawPrize);
+  let rawEthPrize: string;
+  try {
+    rawEthPrize = ethers.utils.formatEther(rawPrize);
+  } catch (error) {
+    console.error('Error formatting prize:', error);
+    throw new Error(`Invalid prize value: ${rawPrize}`);
+  }
πŸ“ Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
const rawEthPrize = ethers.utils.formatEther(rawPrize);
const truncatedPrize = parseFloat(rawEthPrize).toFixed(2);
let rawEthPrize: string;
try {
rawEthPrize = ethers.utils.formatEther(rawPrize);
} catch (error) {
console.error('Error formatting prize:', error);
throw new Error(`Invalid prize value: ${rawPrize}`);
}
const truncatedPrize = parseFloat(rawEthPrize).toFixed(2);

Comment on lines +4 to +159
expect(result).toHaveLength(7);

// First row
expect(result[0]).toMatchObject({
x: 2,
y: 0,
width: 1,
});
expect(result[1]).toMatchObject({
x: 3,
y: 0,
width: 2,
});
expect(result[2]).toMatchObject({
x: 5,
y: 0,
width: 3,
});

// Second row
expect(result[3]).toMatchObject({
x: 0,
y: 1,
width: 2,
});
expect(result[4]).toMatchObject({
x: 4,
y: 1,
width: 2,
});

// Third row
expect(result[5]).toMatchObject({
x: 0,
y: 2,
width: 3,
});
expect(result[6]).toMatchObject({
x: 5,
y: 2,
width: 2,
});
});
});

describe("transformDataContractIntoBlock", () => {
it("should handle grid pattern with blocks of different widths", () => {
const input: number[][] = [
[0, 2, 2, 2, 2, 0, 0, 0], // One block of width 2 starting at x=1 and one block of width 2 starting at x=3
[0, 1, 3, 3, 3, 0, 0, 0], // One block of width 1 at x=1, one block of width 3 at x=2
[1, 2, 2, 0, 2, 2, 0, 0], // One block of width 1 at x=0, two blocks of width 2 at x=1 and x=4
];

const result = transformDataContractIntoBlock(input);

expect(result).toHaveLength(7); // Total number of blocks

// First row: [0, 2, 2, 2, 2, 0, 0, 0]
expect(result[0]).toMatchObject({
x: 1,
y: 0,
width: 2,
});

expect(result[1]).toMatchObject({
x: 3,
y: 0,
width: 2,
});

// Second row: [0, 1, 3, 3, 3, 0, 0, 0]
expect(result[2]).toMatchObject({
x: 1,
y: 1,
width: 1,
});
expect(result[3]).toMatchObject({
x: 2,
y: 1,
width: 3,
});

// Third row: [1, 2, 2, 0, 2, 2, 0, 0]
expect(result[4]).toMatchObject({
x: 0,
y: 2,
width: 1,
});
expect(result[5]).toMatchObject({
x: 1,
y: 2,
width: 2,
});
expect(result[6]).toMatchObject({
x: 4,
y: 2,
width: 2,
});
});
});
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πŸ› οΈ Refactor suggestion

Consider adding tests for edge cases and error scenarios.

The current test suite covers the happy paths well, but consider adding tests for:

  1. Empty grid (empty array or array of empty arrays)
  2. Invalid input (non-rectangular grid, negative numbers)
  3. Grid with no blocks (all zeros)
  4. Maximum grid dimensions
  5. Boundary values for block widths

Example test case:

it("should handle empty or invalid grids", () => {
  expect(transformDataContractIntoBlock([])).toEqual([]);
  expect(transformDataContractIntoBlock([[]])).toEqual([]);
  expect(transformDataContractIntoBlock([[0, 0], [0]])).toThrow();
});

Comment on lines +6 to +13
import {
getToastPlacement,
getUrl,
getWalnutUrl,
shouldShowToast,
getToastAction,
notify,
} from "@/utils/toast";
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πŸ’‘ Codebase verification

Path alias configuration has syntax errors.

The tsconfig.json file contains comments, making it invalid JSON. Please remove comments to ensure proper alias configuration functionality.

πŸ”— Analysis chain

LGTM! Good refactoring of toast utilities.

Moving the toast-related utilities to a separate module improves code organization and reusability.

Let's verify the path alias configuration:


[/run_scripts]


[/run_scripts]

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the path alias configuration for '@' in the project
# Expected: Find tsconfig.json or other configuration files that define the '@' alias

# Search for tsconfig.json files
fd tsconfig.json

# Search for path alias configurations in any JS/TS config files
rg -l "\"@\"" --type json

Length of output: 65


Script:

#!/bin/bash
# Description: Extract path aliases from tsconfig.json to verify the "@" alias
# Expected: Display the mappings defined under "compilerOptions.paths" in tsconfig.json

# Display the paths configuration
jq '.compilerOptions.paths' client/tsconfig.json

Length of output: 106


Script:

#!/bin/bash
# Description: Display the contents of tsconfig.json for manual inspection
cat client/tsconfig.json

Length of output: 748

Comment on lines +35 to +81
theme_color: "#080414",
background_color: "#080414",
display: "standalone", // hides browser UI elements
orientation: "portrait",
icons: [
{
src: "/assets/pwa-192x192.png",
sizes: "192x192",
type: "image/png",
purpose: "any",
},
{
src: "/assets/pwa-512x512.png",
sizes: "512x512",
type: "image/png",
purpose: "any",
},
{
src: "/assets/pwa-maskable-192x192.png",
sizes: "192x192",
type: "image/png",
purpose: "maskable",
},
{
src: "/assets/pwa-maskable-512x512.png",
sizes: "512x512",
type: "image/png",
purpose: "maskable",
},
{
src: "/assets/apple-icon-152x152.png",
sizes: "152x152",
type: "image/png",
},
{
src: "/assets/apple-icon-167x167.png",
sizes: "167x167",
type: "image/png",
},
{
src: "/assets/apple-icon-180x180.png",
sizes: "180x180",
type: "image/png",
},
],
start_url: "/",
id: "zkube",
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πŸ’‘ Codebase verification

Missing Asset: apple-icon-152x152.png

The file apple-icon-152x152.png is referenced in the manifest but does not exist in the assets directory.

πŸ”— Analysis chain

LGTM! Well-structured PWA manifest

The manifest configuration is comprehensive and appropriate for a mobile game, with proper display settings and complete icon definitions.

Let's verify that all referenced PWA assets exist:

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify existence of all PWA assets
# Expected: All files should exist in the assets directory

for icon in pwa-192x192.png pwa-512x512.png pwa-maskable-192x192.png pwa-maskable-512x512.png apple-icon-152x152.png apple-icon-167x167.png apple-icon-180x180.png; do
  fd -p "assets/${icon}$"
done

Length of output: 1685

Comment on lines +16 to +17
formatted_prize: Prize;
formatted_user_prize: Prize;
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πŸ’‘ Codebase verification

Inconsistent Prize type usage detected.

The formatted_prize in client/src/utils/price.tsx is still typed as string. Please update it to use the Prize type to ensure consistency across the codebase.

  • client/src/utils/price.tsx: formatted_prize: string;
πŸ”— Analysis chain

Verify Prize type changes across UI components.

The transition from string to Prize type is a significant change. Let's verify that all components consuming these values have been properly updated.

Also applies to: 23-23

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for components using prize-related props or accessing prize fields
rg -t typescript -t tsx "formatted_prize|formatted_user_prize|prize:" client/src/

# Search for potential type errors in components
ast-grep --pattern 'prize: string' client/src/

Length of output: 167


Script:

#!/bin/bash
# Search for components using prize-related props or accessing prize fields with correct file types
rg -t ts -t tsx "formatted_prize|formatted_user_prize|prize:" client/src/

# Search for potential type errors in components
ast-grep --pattern 'prize: string' client/src/

Length of output: 152


Script:

#!/bin/bash
# Search for components using prize-related props or accessing prize fields in .ts and .tsx files
rg "formatted_prize|formatted_user_prize|prize:" -g '*.ts' -g '*.tsx' client/src/

# Search for potential type errors where 'prize' is incorrectly typed as string
ast-grep --pattern 'prize: string' client/src/

Length of output: 2071

Comment on lines +127 to +156
let token_id = 0n;
if (mode !== ModeType.Free) {
// Check if the player has an NFT
const ret_erc721_balance = await erc721Contract.call("balance_of", [
account?.address,
]);
const number_of_nft = Number(ret_erc721_balance.toString());
console.log("number_of_nft", number_of_nft);

try {
if (number_of_nft === 0) {
// Mint one
// First check if the player has enough balance
// Check balance and claim from faucet if needed
const ret_erc20 = await erc20Contract.call("balanceOf", [
account?.address,
]);
const balance = BigInt(ret_erc20.toString());
if (balance < settings.game_price && erc20Contract) {
if (import.meta.env.VITE_PUBLIC_DEPLOY_TYPE === "mainnet") {
console.log("No funds to sign tx");
console.log("No LORDs to pay for game");
return;
}
console.log("Not enough balance, trying to claim faucet");

showToast({
message: "Claiming tokens from faucet...",
toastId: "game-start-process",
});
await createFaucetClaimHandler(account as Account, () => {
return;
})();
}

// Second mint the NFT
// Mint NFT
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⚠️ Potential issue

Consider potential race condition in NFT verification

There's a potential race condition between checking the NFT balance and minting. If multiple transactions are processed simultaneously, this could lead to unexpected behavior.

Consider implementing a transaction lock or using a more atomic approach:

+      let hasNFT = false;
       if (mode !== ModeType.Free) {
-        // Check if the player has an NFT
-        const ret_erc721_balance = await erc721Contract.call("balance_of", [
-          account?.address,
-        ]);
-        const number_of_nft = Number(ret_erc721_balance.toString());
-        console.log("number_of_nft", number_of_nft);
+        try {
+          const tokenId = await erc721Contract.call("token_of_owner_by_index", [account.address, 0]);
+          hasNFT = true;
+          token_id = BigInt(tokenId.toString());
+        } catch {
+          // No NFT found, proceed with minting
+        }

-        if (number_of_nft === 0) {
+        if (!hasNFT) {
πŸ“ Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
let token_id = 0n;
if (mode !== ModeType.Free) {
// Check if the player has an NFT
const ret_erc721_balance = await erc721Contract.call("balance_of", [
account?.address,
]);
const number_of_nft = Number(ret_erc721_balance.toString());
console.log("number_of_nft", number_of_nft);
try {
if (number_of_nft === 0) {
// Mint one
// First check if the player has enough balance
// Check balance and claim from faucet if needed
const ret_erc20 = await erc20Contract.call("balanceOf", [
account?.address,
]);
const balance = BigInt(ret_erc20.toString());
if (balance < settings.game_price && erc20Contract) {
if (import.meta.env.VITE_PUBLIC_DEPLOY_TYPE === "mainnet") {
console.log("No funds to sign tx");
console.log("No LORDs to pay for game");
return;
}
console.log("Not enough balance, trying to claim faucet");
showToast({
message: "Claiming tokens from faucet...",
toastId: "game-start-process",
});
await createFaucetClaimHandler(account as Account, () => {
return;
})();
}
// Second mint the NFT
// Mint NFT
let token_id = 0n;
let hasNFT = false;
if (mode !== ModeType.Free) {
try {
const tokenId = await erc721Contract.call("token_of_owner_by_index", [account.address, 0]);
hasNFT = true;
token_id = BigInt(tokenId.toString());
} catch {
// No NFT found, proceed with minting
}
if (!hasNFT) {
// Check balance and claim from faucet if needed
const ret_erc20 = await erc20Contract.call("balanceOf", [
account?.address,
]);
const balance = BigInt(ret_erc20.toString());
if (balance < settings.game_price && erc20Contract) {
if (import.meta.env.VITE_PUBLIC_DEPLOY_TYPE === "mainnet") {
console.log("No LORDs to pay for game");
return;
}
showToast({
message: "Claiming tokens from faucet...",
toastId: "game-start-process",
});
await createFaucetClaimHandler(account as Account, () => {
return;
})();
}
// Mint NFT

@Matth26 Matth26 marked this pull request as ready for review November 13, 2024 11:34
@Matth26 Matth26 merged commit 6758fc6 into main Nov 13, 2024
6 of 9 checks passed
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2 participants