Series of projects for the Game Physics course. Navigate to respective branches to see other simulations.
Simulations:
- Mass-spring simulation
- Rigid-body simulation
- Heat diffusion simulation
- SPH fluids simulation
- Stable fluids simulation
- M. Ihmsen, J. Cornelis, B. Solenthaler, C. Horvath and M. Teschner, "Implicit Incompressible SPH," in IEEE Transactions on Visualization and Computer Graphics, vol. 20, no. 3, pp. 426-435, March 2014, doi: 10.1109/TVCG.2013.105. Akinci, Nadir & Ihmsen, Markus & Akinci, Gizem & Solenthaler, Barbara & Teschner, Matthias. (2012).
- Versatile Rigid-Fluid Coupling for Incompressible SPH. ACM Trans. Graph.. 31. 62:1-62:8. 10.1145/2185520.2185558. Ihmsen, Markus & Akinci, Nadir & Becker, Markus & Teschner, Matthias. (2011).
- A parallel SPH implementation on multi-core CPUs. Comput. Graph. Forum. 30. 99-112. 10.1111/j.1467-8659.2010.01832.x.
- Stam, Jos. (2003). Real-Time Fluid Dynamics for Games.
- Stam, Jos. (2001). Stable Fluids. ACM SIGGRAPH 99. 1999. 10.1145/311535.311548.