Releases: yairm210/Unciv
4.14.10
4.14.10
Fixed Flood Plains generation
Fixed crash when swapping while retreating
Added debug option to show tile image locations
Worker units do not try and swap with non-adjacent tiles
Better MP update error handling
Resolved crashes due to incorrect music state
Console cannot change player type for non-major civs or allow adding cities to spectator/barbarian
4.14.9
4.14.9
CPU performance improvements
Uniques hidden from users do not show icons in tech tree
Disallow slashes in mp game names
Added more options for UI skin mods - By GGGuenni
By SeventhM:
- Fix capital indicating uniques ignoring gamestate
- Fix tile defence uniques ignoring unit state
4.14.8
4.14.8
Avoid 'application not responding' errors on Android when attempting to start a multiplayer game
Avoid out of memory errors when updating multiplayer games
Don't reject constructions for missing stockpiled resource costs, AFTER you've already paid them
Memory performance improvements - By SeventhM
Growth changes - By itanasi
4.14.7
4.14.7
CPU performance improvements
Modding:
- Mod checker accepts civ filters as tile filters
- Great General unique works with conditionals
- Nat wonders land->water conversion no longer causes rivers on water tiles
Growth nullifying uniques do not nullify starvation
Removed Scenarios button, since the 'new game' screen handles scenarios better
Allow filter uniques to have conditionals and work with modifiers - By SeventhM
4.14.6-patch1
4.14.6-patch1
4.14.6
4.14.6
Rendering performance improvements
AI does not offer open borders trade if other side already has open borders
Don't allow trading away max gold/max gpt to multiple civs
Added 'unit remove all' console command
In trade, if one side has negative resources of a certain type, the resource on the other side is colored green
4.14.5-patch1
4.14.5-patch1
4.14.5
4.14.5
Coast edge images for HexaRealm tiles by legacymtgsalvationuser69544 :)
Place edge images over terrains and under improvements, where possible
City-state unique units are not taken from civs within this game
Don't assume the city-state ally knows the civ that attacked the city-state
Modding:
- Comment text is displayed on event choices
- Don't allow triggers to decrease city population below 1
Added owned tiles countable - By PLynx01
4.14.4
4.14.4
Memory optimizations
AI: Use Great Artists for Golden Ages
modding: Added 'on [difficulty] difficulty' conditional
Avoid Growth and Food Ranking Improvements - By itanasi
4.14.3
4.14.3
Fixed Wait action when auto unit cycle is disabled
Unresearchable techs not added when starting in advanced era
modding:
- Added validation to event uniques
- 'upon gaining/losing the [promotion] status' triggers correctly
- 'upon building a [improvementFilter] improvement' triggers correctly
- 'Becomes [terrainName] when adjacent to [terrainFilter]' accepts conditionals