Multithreaded heuristical MCTS-based Othello engine
Compatible browsers for online Demo
- CLI interface with SIMD support
- GUI frontend with WASM speed up
- Supports multithreading for time-consuming heuristic
- Late game solving / pruning
- No opening book
- Generally MCTS performs better when branching factor is large
- However there is no simple admissible heuristic for Othello
- Compare with NTest or Edax to assess strength.
- Idea comes from UCThello which this implementation beats.
Adapt this program for Go.