Nvidia PhysX
Visit https://github.com/xoxor4d/iw3xo-radiant/wiki/Changelog for the most up-to-date changelog.
[New Features]
- Nvidia PhysX integration with support for physics-enabled effect-models (can be turned into misc_models at any point) and dynamic prefabs
[General]
- added tutorials for using PhysX
- pressing TAB while hovering the toolbox window now toggles between childs
- drag-drop support from model browser to fx-editor visuals
- invalid / non-material materials should no longer crash radiant upon loading
(mtlRaw->info.sortKey .. MTL_SORT_PRIMARY_SORT_KEY_BITS .. not in [x, x]
assert)
[Bug Fixes]
- fixed debug rendering (model names / portal debugging etc) causing an assert when generating reflections
- fixed a freeze that could occur on startup if a new release is available that has no downloadable content
- surface inspector: fixed sample size and general ranges
- toggling bsp view no longer resets gameview
- fixed prefab browser drag-drop logic
- property editor with worldspawn settings no longer cripples fps
- fixed a crash when creating curve patches using the toolbox
- using a filter within the filedialog no longer crashes radiant when re-opening the filedialog
- fixed a crash when turning off bsp view while an omni light effect is active
- alot of small gui fixes and refactoring