It's just a little and powerfull Meow Boilerplate for your next Project.
Most of the stuff fits for my own requirements and maybe you have
the same, you can have a lot of fun with it.
Give it a try!
Table of Contents
"Meow Boilerplate" is a toolkit designed to support mainly the construction of frontends. Anyone looking for a colorful mixture of prefabricated elements, as one would expect from bootstrap and co, will not be happy with Meow. Here rather the methods are offered to those elements on a simple way to generate and expand.
Around the CSS part, there are still many automatic functions installed that help the developer. For example, to generate image assets and distribute, to build HTML mockups, to make sprites to generate fallbacks for SVG files. That's why I also avoid the term framework.
If you want to have a more lightweight and cleaner version, try Light Boilerplate
As well as a template for creating README.md. Or directly to repo.
#Nostalgic
npm install meow-boilerplate
#Hipster
yarn add meow-boilerplate
Then you need to delete yarn.lock
or package-lock.json
and package.json
. After that cd node_modules/meow-bilerplate
and extract all files and folders into your project root directory. Configurate package.json
and config.json
files according to your preference. And just npm install
or yarn
.
Clone the repo to get all source files as they are available on Github:
git clone https://github.com/redeagleap/meow-boilerplate.git
cd meow-boilerplate/
And then install NPM-Modules via:
#Nostalgic
npm install
#Hipster
yarn
This install the required node_modules.
Nice, now your project is ready for battle, and you just have to write your code, and not spend several hours each time setting up each new project. Enjoy!
With Webpack you have to use NPM Script Commands
Action | Npm | Yarn |
---|---|---|
Intialize your Project and the Sass Documentation (/sassdocs/) | npm run init |
yarn run init |
Main development task with BrowserSync and Webpack | npm run dev |
yarn dev |
Minify JS, Images, CSS. Is for a automated Build Process, comes after a Gulp Init. | npm run build |
yarn build |
Rebuild all JS Files except the Application JS File | npm run scripts |
yarn scripts |
Rebuild all Image Files for CSS, copy it to distribution, build Bitmap- and Vector Sprites. | npm run uiimages |
yarn uiimages |
Copy all Imagefiles for Documentusage. | npm run htmlassets |
yarn htmlassets |
Copy all or Generate the Template Files. | npm run template |
yarn template |
Generate Favicons and the HTML Snippet (generated Files you will find in src/.system/ ) |
npm run favicon |
yarn favicon |
JavaScript
Testing
- Cypress - is a fast, easy and reliable testing for anything that runs in a browser.
Styles
-
Sass - is the most mature, stable, and powerful professional grade CSS extension language in the world.
-
Sassdoc - is a documentation system to build pretty and powerful docs in the blink of an eye.
-
PostCSS - is a tool for transforming CSS with JavaScript.
-
Critical - extracts & inlines critical-path (above-the-fold) CSS from HTML.
Automation
Optimization
Server
- BrowserSync - is a time-saving synchronised browser testing.
Linting
Code Management
-
Editorconfig - helps developers define and maintain consistent coding styles between different editors and IDEs.
-
Git - is a distributed version control system designed to handle everything from small to very large projects.
In the directory src/
is the source code, so that our working directory. In dist/
directory that should not work, therefore, only if it is absolutely necessary.
The Gulpfile is modularized and ES8 Compatible (with Babel.js), you will find all Tasks in the gulpfile/
directory. It is now easier for you to add additional Tasks, without touching the main Gulpfile (die Main Gulpfile is only a Loader).
SRC Folderstructure:
src/
βββ .system/ => Internal System Files
βββ fonts/ => Font Files
βββ framework/ => Sass Framework
βββ images/ => All Images
| βββ bitmapSingle-assets => Single Bitmap Images
| βββ bitmapSprite-assets => Images for Bitmap Sprites
| βββ htmlimages => Content Images (`<img>`)
| βββ vectorSingle-assets => Single Vector Images
| βββ vectorSprite-assets => Vector Images for Vector Sprites
βββ js/ => JS Files (e.g. main.js)
βββ scripts/ => Script files that are not installed
βββ structure/ => Source Files for Copy (e.g. Template Files for a WP Theme)
βββ template/ => Source Files for a Template Compiler (Pug / Twig)
βββ style/ => Styling Source Files
If you are not happy with the structure of the src/
folder, you can customize it. In the config.json
must also be entered the new paths.
The Template / Structure
directories even a short explanation. If an HTML compiler like pug or twig used the files from the template/
directory are used. If the compiler is disabled, the structure/
directory used. For example, you can put the files there a Wordpress template, these are then copied with a change in the src/
directory.
The dist/
folder is created after initialization (npm run init
) of the project. All compiled and copied files of the src/
Folders land there.
Dist Folderstructure:
dist/
βββ assets/ => All Assets
| βββ css/ => CSS Files
| βββ fonts/ => Font Directory
| βββ js/ => Javascript Files
| βββ img/ => Background Image Assets
| βββ system/ => Images like Favicons
| βββ bitmaps/ => Bitmap Images
| βββ svgfiles/ => Vector Images
βββ images/ => Content Images
If you therefore should not be satisfied, you can change the structure in the config.json
. When you change, delete the dist/
Folder, than run the Init Task.
BEM
Class names that are generated by "Meow", use the BEM syntax. BEM is one of the easiest ways to write Object Oriented CSS . Surely you can build a lot more delicate with Smacss, but should not forget that the issue is simply a principle of object-oriented programming here. One should therefore not make a religion out of the topic - the final product will always be CSS with all its drawbacks.
The Develeloper is free to decide whether he wants his class named after the BEM build syntax, in which case you can rely on the BEM mixins, thus obtaining a central node to make global modifications to the syntax.
.root__child => Element
.root--modifier => Modifier
.root---instance => Instance
Instance is similar to a modifier, with the difference that the styles of the parent element are applied. The instance can then be expanded with additional Styles.
By default BEM elements marked with a double underscore __
and BEM Modifier with a double hyphen --
, Instances with a tripple hyphen ---
. Who does not agree, this may change the Sass Setup file (src/framework/_defaults.scss
) on the by adjusting the $meow-bem
Map accordingly.
Framework Structure
The necessary files can be found under src/framework/
. Those who want to can extend the framework for specific projects.
Framework Structure
Sass Basics
To generate the CSS file, you use the main.scss
from the style directory (src/style/
). But first the structure:
Styling Structure
You not need to worry about CSS3 prefixes the gulp-autoprefixer will insert it on any Compile.
Loader File
With the _loader.scss
file, all required files are loaded. The order is already given proof should not be changed.
Setup File
Almost all settings can be changed and extended over _setup.scss
(find under src/style/
).
Grid system
We've outsourced the Scss Grid Framework in his own NPM Package to use it in different environments You can find it here: https://github.com/davidhellmann/baukasten-grid Or directly to the Readme
To modify you settings you must open the src/style/app/_______settings/_settings.breakpoints.scss
and there you can change what you want.
The dafaults look like this:
// Settings
$bk-grid-settings-custom: (
// You want to use CSS Grid?
// @Boolean
// default: true
cssgrid: true,
// Your Project must support older browsers? No Problem, we've a Fallback (flexbox) here!
// @Boolean
// default: true
cssgrid-fallback: true,
// You want to use Flexbox only? Also no Problem! But you must set the "cssgrid-fallback" and "cssgrid" to false.
// @Boolean
// default: false
flexboxgrid: false,
// This add some CSS Styleing to the "section", "row" and "col" classes.
// @Boolean
// default: false
testing: false,
// Naming Conventions? No Problem. You can choose you prefix!
// @String
// default: 'o-'
prefix: 'o-',
// Units are for Paddings and Margins. All Paddings an Margins are Fluid.
// That means that on the smallest breakpoint the Padding on each col side
// is: gutter * gutter-min-factor (8px * 1) and on the biggest breakpoint it
// is: gutter * gutter-max-factor (8px * 2)
// For Margins top it is the same with the Vertical factors.
units: (
gutter: 8px,
gutter-min-factor: 1,
gutter-max-factor: 2,
gutter-min-vertical-factor: 1,
gutter-max-vertical-factor: 2
),
// Class Creation
// Not every projects need all this offset / push / pull classes. You decide!
// @Boolean
// default: true
offset-classes: true,
push-classes: true,
pull-classes: true,
// Disbale Padding Horizontal for Sections. Rows. Cols
// @Boolean
// default: false
disable-padding-horizontal: false,
// Breakpoints must have at least a "min" and a "max". The other Breakpoints as u like
// We use all the time "min-width".
// Cols are how many cols can have a row on that specific breakpoint.
breakpoints: (
min: (from: 320px, cols: 6, create-classes: true),
xs: (from: 400px, cols: 6, create-classes: true),
s: (from: 600px, cols: 12, create-classes: true),
m: (from: 800px, cols: 12, create-classes: true),
l: (from: 1000px, cols: 24, create-classes: true),
max: (from: 1440px, cols: 24, create-classes: true)
)
);
Compiler
To generate HTML files, for example, to build a prototype, you can use HTML compiler like Pug or Twig. Pug and Twig differ less in their features, more in the syntax. The compiler will but set the project start (can also be completely disabled).
When active, the generator is in the src/
directory template/
directory integrated, there is also some basis are files (example with Twig).
Important
By default the compiler is disabled. To switch from html sructure to Twig you can do next steps:
- In
config.json
move totemplate.compiler
and switchfalse
ontrue
; - In
webpack.config.base.babel.js
comment HtmlWebpackPlugin call:
// comment this block of code
new HtmlWebpackPlugin({
filename: 'index.html',
template: utils.meowConf.src.structure + 'index.html',
inject: true,
hash: false,
minify: {
removeComments: true,
collapseWhitespace: true,
removeAttributeQuotes: false,
minifyCSS: true,
minifyJS: true,
},
chunksSortMode: 'dependency',
}),
Template Folder
Files in the root of the template directory are compiled to HTML files. In parts/
are larger template blocks as the header and the block to load the script files. In templates/
directory contains Main Templates, as a basis for Child Templates in the root.
The compiler will only work with the data of the template/
directory
Without Compiler
If you work for example on a WordPress template, the compiler would there rather inappropriate, because you actually have to copy only those files. To stay with the example of the Wordpress template, all the files for the template, added to the structure directory. Gulp will copy these files when changing to the appropriate directory.
The Compiler is this, if not already, be switched off in the config.json
(template.compiler). Gulp-Watch will then monitor the Structure directory (src/structure/
) on changes to the files .
Main JS File
In src/js/
directory is the main.js
file (can be renamed). That is our main file events and scripts are controlled with Javascript. The file passes through a Gulp task, all in addition ESLint also the advantage that you can attach partials.
Scripts
To use JS files, they must first be processed with Gulp. JS files are then either in the JS directory dist/assets/js/
copied or they are combined and copied to the JS directory.
In the config.json
you will find the following block:
Everything under jsCopy will be simply copied, under jsCombine identifies this files for the Combination. When you include new JS Files start the rebuild process:
gulp rebuild:js
This project is licensed under the MIT License - see the LICENSE file for details.
Meow Boilerplate made with love.
---------------------------------------
Author : Alexander Prisyazhnyuk
Email : [email protected]
Github : https://github.com/redeagleap/meow-boilerplate.git