This is reimplementation of Juggling in Haskell and Gloss
The link to simulation server on that page is dead, I try to rebuild with some guessing on type and missing gloss functions added.
Most of code belong to original author cdsmith
, the derived work is unlicense
- On many rendered frames, ball count exceed 3 and ball index swapped
- change pattern without need to recompiling
- better data modeling
- balls have unique id
$ nix-shell --run 'cabal new-run`