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WarningWindowNew.cs
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WarningWindowNew.cs
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using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using System.Linq;
using System;
namespace FFRMapEditorMono
{
public class NewMapWarningWindow : WarningWindow
{
public NewMapWarningWindow(Texture2D _window, SpriteFont _font, Texture2D _buttonTexture, Point resolution)
{
Type = WarningType.NewMap;
windowTexture = _window;
font = _font;
Show = false;
zoom = 3.0f;
windowWidth = 28 * 8;
windowDimensions = new(windowWidth, 100);
warningText = "*** Warning *** \n\nYou have unsaved changes.";
var windowHeight = warningText.Count(c => c == '\n') * 8 + 64;
windowDimensions = new Vector2(windowWidth, windowHeight);
buttons = new()
{
new(font, "Create new map anyway", _buttonTexture, new() { new EditorTask() { Type = EditorTasks.FileCreateNewMap, Value = (int)WarningSetting.Disabled }, new EditorTask() { Type = EditorTasks.NewMapWarningClose, Value = 10 } }),
new(font, "Return to editor", _buttonTexture, new() { new EditorTask() { Type = EditorTasks.NewMapWarningClose, Value = 10 } })
};
UpdatePosition(resolution);
}
}
}