A simple proof of concept modular engine with one simple renderer, OpenGL.
Featuring many bugs!
Requirements: C++17 with modules-ts Clang 6.0+ buildtool https://github.com/warvstar/buildtool
At the moment I don't see my self adding to this very much, its just a simple proof of concept.
It's missing allot of things a real game engine would use, such as:
- A proper scenegraph
- Networking
- Sound
- Input(for anything other than windows)
This can easily be ported to msvc, I use my custom tools for convenience and clang for easier Android development.
If someone was going to use this, theyd probably also want to use SDL or something similiar... I personally do all my windowing using native apis.
Oh and did I mention BUGS! I literally put this together over the last 24 hours and have not had allot of time to squash bugs. https://www.youtube.com/watch?v=KmGGPZT231E&feature=youtu.be