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Hyperledger fabric pbft consensus
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系统启动时运行serve(),调用NewPeerWithEngine启动Validator Peer,具备validate功能的peer;
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然后调用chatWithSomePeers,chatWithSomePeers调用chatWithPeer,其又调用handleChat,与该peer进行连接,并产生ConsensusHandler,
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ConsensusHandler处理与peer的连接stream中的消息,即调用HandleMessage()。此函数判断消息的类型是否属于CONSENSUS类型,将之发送到consenterChan,该channel可由consenter读取并处理;非CONSENSUS类型的消息有MessageHandler处理。
// NewPeerWithEngine returns a Peer which uses the supplied handler factory function for creating new handlers on new Chat service invocations.
func NewPeerWithEngine(secHelperFunc func() crypto.Peer, engFactory EngineFactory) (peer *Impl, err error) {
peer = new(Impl)
peerNodes := peer.initDiscovery()
...
peer.engine, err = engFactory(peer)
peer.handlerFactory = peer.engine.GetHandlerFactory()
peer.chatWithSomePeers(peerNodes)
...
}
其中包括engine的产生和handlerFactory函数的赋值。其中调用了GetHandlerFactory的到handlerFactory。
// Impl implementation of the Peer service
type Impl struct {
handlerFactory HandlerFactory
handlerMap *handlerMap
ledgerWrapper *ledgerWrapper
secHelper crypto.Peer
engine Engine
isValidator bool
reconnectOnce sync.Once
discHelper discovery.Discovery
discPersist bool
}
其中handlerFactory为函数,由GetHandlerFactory()赋值,我们看GetHandlerFactory如何得到调用函数
// GetHandlerFactory returns new NewConsensusHandler
func (eng *EngineImpl) GetHandlerFactory() peer.HandlerFactory {
return NewConsensusHandler
}
/ NewConsensusHandler constructs a new MessageHandler for the plugin.
// Is instance of peer.HandlerFactory
func NewConsensusHandler(coord peer.MessageHandlerCoordinator,
stream peer.ChatStream, initiatedStream bool) (peer.MessageHandler, error) {
peerHandler, err := peer.NewPeerHandler(coord, stream, initiatedStream)
...
handler := &ConsensusHandler{
MessageHandler: peerHandler,
coordinator: coord,
}
...
handler.consenterChan = make(chan *util.Message, consensusQueueSize)
getEngineImpl().consensusFan.AddFaninChannel(handler.consenterChan)
return handler, nil
}
从NewConsensusHandler可看出,其实现产生一个PeerHandler,具备P2P通信处理的功能;包涵一个MessageHandlerCoordinator,实际为节点自己,即Impl的实例peer。注意handler的consenterChan添加到consensusFan中,即其消息发送到engine的consensusFan,engine会对消息进行处理。
ConsensusHandler的结构体如下:
// ConsensusHandler handles consensus messages.
// It also implements the Stack.
type ConsensusHandler struct {
peer.MessageHandler
consenterChan chan *util.Message
coordinator peer.MessageHandlerCoordinator
}
其继承了MessageHandler,并且包含一个channel和一个coordinator.
由上面的分析课可看出,handlerFactory即为NewConsensusHandler,接下来看它什么时候被调用:
// Chat implementation of the the Chat bidi streaming RPC function
func (p *Impl) handleChat(ctx context.Context, stream ChatStream, initiatedStream bool) error {
deadline, ok := ctx.Deadline()
peerLogger.Debugf("Current context deadline = %s, ok = %v", deadline, ok)
handler, err := p.handlerFactory(p, stream, initiatedStream)
defer handler.Stop()
for {
in, err := stream.Recv()
if err == io.EOF {
peerLogger.Debug("Received EOF, ending Chat")
return nil
}
if err != nil {
e := fmt.Errorf("Error during Chat, stopping handler: %s", err)
peerLogger.Error(e.Error())
return e
}
err = handler.HandleMessage(in)
if err != nil {
peerLogger.Errorf("Error handling message: %s", err)
//return err
}
}
}
上面的代码显示handlerChat调用了handlerFactory,开始处理收到的消息,这里handlerFactory返回一个ConsensusHandler类型的handler,其成员变量coord即为peer;stream开始接收消息,并让handler调用HandleMessage进行处理。 从以上代码可以看到 1) NewConsensusHandler中的coord实际上就是Impl的实例,即peer。 2) stream为的消息由handler进行处理。 3) 对于每一个peer,都会产生一个handler处理其传输过来的消息
以上过程的实际效果是,节点在handleChat过程内,通过handlerFactory产生一个ConsensusHandler,ConsensusHandler内产生一个PeerHandler。然后通过stream读取消息,消息将有HandleMessage进行处理。
func (p *Impl) chatWithPeer(address string) error {
conn, err := NewPeerClientConnectionWithAddress(address)
if err != nil {
peerLogger.Errorf("Error creating connection to peer address %s: %s", address, err)
return err
}
serverClient := pb.NewPeerClient(conn)
ctx := context.Background()
stream, err := serverClient.Chat(ctx)
...
err = p.handleChat(ctx, stream, true)
stream.CloseSend()
...
return nil
}
以上可看出chatWithPeer是与peer建立连接,stream即为网络连接数据流。chatWithPeer由chatWithSomePeers调用,它又是由NewPeerWithEngine调用。当新的peer被发现的时候,PeersDiscovered被调用,它也会调用chatWithSomePeers(). Impl为每一个新发现的peer调用chatWithSomePeers,其会调用chatWithPeer,随机调用handleChat,其会调用handlerFactory产生一个ConsensusHandler,由此Consensushandler的HandleMessage()处理与peer链接的stream中的消息。
// Create the peerServer
if peer.ValidatorEnabled() {
logger.Debug("Running as validating peer - making genesis block if needed")
makeGenesisError := genesis.MakeGenesis()
if makeGenesisError != nil {
return makeGenesisError
}
logger.Debugf("Running as validating peer - installing consensus %s",
viper.GetString("peer.validator.consensus"))
peerServer, err = peer.NewPeerWithEngine(secHelperFunc, helper.GetEngine)
} else {
logger.Debug("Running as non-validating peer")
peerServer, err = peer.NewPeerWithHandler(secHelperFunc, peer.NewPeerHandler)
}
// HandleMessage handles the incoming Fabric messages for the Peer
func (handler *ConsensusHandler) HandleMessage(msg *pb.Message) error {
if msg.Type == pb.Message_CONSENSUS {
senderPE, _ := handler.To()
select {
case handler.consenterChan <- &util.Message{
Msg: msg,
Sender: senderPE.ID,
}:
return nil
default:
err := fmt.Errorf("Message channel for %v full, rejecting", senderPE.ID)
logger.Errorf("Failed to queue consensus message because: %v", err)
return err
}
}
if logger.IsEnabledFor(logging.DEBUG) {
logger.Debugf("Did not handle message of type %s, passing on to next MessageHandler", msg.Type)
}
return handler.MessageHandler.HandleMessage(msg)
}
实际上它将消息发送给了consenterChan,而在NewConsensusHandler函数中,该Channel是添加到了ConsensusFan.ins,因此需关注consensusFan.out是被谁读取处理。
MessageHandler即为ConsensusHandler的成员PeerHandler,其在core/peer/handler.go中定义,其功能为各种非Consensus消息提供处理过程。
// GetEngine returns initialized peer.Engine
func GetEngine(coord peer.MessageHandlerCoordinator) (peer.Engine, error) {
var err error
engineOnce.Do(func() {
engine = new(EngineImpl)
engine.helper = NewHelper(coord)
engine.consenter = controller.NewConsenter(engine.helper)
engine.helper.setConsenter(engine.consenter)
engine.peerEndpoint, err = coord.GetPeerEndpoint()
engine.consensusFan = util.NewMessageFan()
go func() {
logger.Debug("Starting up message thread for consenter")
// The channel never closes, so this should never break
for msg := range engine.consensusFan.GetOutChannel() {
engine.consenter.RecvMsg(msg.Msg, msg.Sender)
}
}()
})
return engine, err
}
RecvMsg实际上由obcBatch中的externalEventReceiver执行,然后发送给其成员Manager(一个事件管理器)的events channel。 该Manager的接收者被设置成obcBatch自己,Manager启动后会开始事件循环,陆续发送channel中的事件给obcBatch,让obcBatch调用ProcessEvent处理事件(consensus/util/events.go)。
func newObcBatch(id uint64, config *viper.Viper, stack consensus.Stack) *obcBatch {
var err error
op := &obcBatch{
obcGeneric: obcGeneric{stack: stack},
}
op.persistForward.persistor = stack
logger.Debugf("Replica %d obtaining startup information", id)
op.manager = events.NewManagerImpl() // TODO, this is hacky, eventually rip it out
op.manager.SetReceiver(op)
etf := events.NewTimerFactoryImpl(op.manager)
op.pbft = newPbftCore(id, config, op, etf)
op.manager.Start()
...
obcBatch的ProcessEvent会进而调用pbftcore的ProcessEvent处理PBFT各种事件,obcBatch只处理与Batch相关的事件。 此外,obcBatch还负责通信和签名机制,如下:
type innerStack interface {
broadcast(msgPayload []byte)
unicast(msgPayload []byte, receiverID uint64) (err error)
execute(seqNo uint64, reqBatch *RequestBatch) // This is invoked on a separate thread
getState() []byte
getLastSeqNo() (uint64, error)
skipTo(seqNo uint64, snapshotID []byte, peers []uint64)
sign(msg []byte) ([]byte, error)
verify(senderID uint64, signature []byte, message []byte) error
invalidateState()
validateState()
consensus.StatePersistor
}
pbftCore 中包含一个成员类型为innerStack的consumer,即为obcBatch对象,该consumer为pbftCore提供网络通信和签名验证功能。