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A plugin for official Flutter Video Player to support all desktop and mobile platforms, with hardware accelerated decoding and optimal rendering. Based on libmdk. You can also create your own players other than official video_player
with backend player api
Prebuilt example can be download from artifacts of github actions.
- All platforms: Windows(including win7), Linux, macOS, iOS, Android.
- You can choose official implementation or this plugin's
- Optimal render api: d3d11 for windows, metal for macOS/iOS, OpenGL for Linux and Android
- Hardware decoders are enabled by default
- Minimal code change for existing Video Player apps
- Support most formats via FFmpeg demuxer and software decoders if not supported by gpu. You can use your own ffmpeg 4.0~7.0(or master branch) by removing bundled ffmpeg dynamic library.
- High performance. Lower cpu, gpu and memory load than libmpv based players.
- Support audio without video
- Small footprint. Only about 10MB size increase per cpu architecture(platform dependent).
- Add fvp in your pubspec.yaml dependencies:
flutter pub add fvp
- Add 2 lines in your video_player examples. It's OPTIONAL for official video_player unsupported platforms(i.e. windows and linux) since v0.16.0
import 'package:fvp/fvp.dart';
registerWith(); // in main(), or anywhere before creating a player
Then this plugin implementation will be used for all platforms. Without these lines the official implementation(if exists) will be used. You can also select the platforms to enable fvp implementation
registerWith(options: {'platforms': ['windows', 'macos', 'linux']}); // only these platforms will use this plugin implementation
To select other decoders, pass options like this
registerWith(options: {
'video.decoders': ['D3D11', 'NVDEC', 'FFmpeg']
//'lowLatency': 1, // optional for network streams
}); // windows
The document lists all options for registerWith()
import 'package:fvp/mdk.dart';
The plugin implements VideoPlayerPlatform via a thin wrapper on player.dart.
Now we also expose this backend player api so you can create your own players easily, and gain more features than official video_player, for example, play from a given position, loop in a range, decoder selection, media information detail etc. You can also reuse the Player instance without unconditionally create and dispose, changing the Player.media
is enough.
This is an example
- Playback control api in dart via ffi
- Manage video renderers in platform specific manners. Receive player ptr via
MethodChannel
to construct player instance and set a renderer target. - Callbacks and events in C++ are notified by ReceivePort
- Function with a one time callback is async and returns a future
libass is required, and it's added to your app automatically for windows, macOS and android(remove ass.dll, libass.dylib and libass.so from mdk-sdk if you don't need it). For iOS, download and add ass.framework
to your xcode project. For linux, system libass can be used, you may have to install manually via system package manager.
If required subtitle font is not found in the system(e.g. android), you can add assets/subfont.ttf in pubspec.yaml as the fallback.