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initial support data for 7 Days to Die
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EzioTheDeadPoet committed Nov 23, 2024
1 parent 445f1f4 commit 960eca1
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1 change: 1 addition & 0 deletions CHANGELOG.md
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Expand Up @@ -10,6 +10,7 @@
* Added pre-compile login check.
* Disabled automated validation for Mediafire due to too many falsely flagged down mods.
* There are plans to create some manually maintained `source_down` index to replace this in the future.
* Added the groundwork to for supporting "7 Days to Die" (This stage won't support all WJ features yet.)

#### Version - 3.7.4.1 - 11/21/2024
* Add support for the upcoming Nexus game ID change (thanks to [@JonathanFeenstra](https://github.com/JonathanFeenstra))
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3 changes: 2 additions & 1 deletion Wabbajack.DTOs/Game/Game.cs
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Expand Up @@ -55,5 +55,6 @@ public enum Game

[Description("Final Fantasy VII Remake")] FinalFantasy7Remake,
[Description("Baldur's Gate 3")] BaldursGate3,
[Description("Starfield")] Starfield
[Description("Starfield")] Starfield,
[Description("7 Days to Die")] SevenDaysToDie,
}
17 changes: 17 additions & 0 deletions Wabbajack.DTOs/Game/GameRegistry.cs
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Expand Up @@ -619,6 +619,23 @@ public static class GameRegistry
MainExecutable = @"Starfield.exe".ToRelativePath()
}
},
{
Game.SevenDaysToDie, new GameMetaData
{
Game = Game.SevenDaysToDie,
MO2Name = "7 Days to Die",
NexusName = "7daystodie",
NexusGameId = 1059,
MO2ArchiveName = "7daystodie",
SteamIDs = [251570],
RequiredFiles = new []
{
@"7DaysToDie.exe".ToRelativePath(),
@"7dLauncher.exe".ToRelativePath(),
},
MainExecutable = @"7dLauncher.exe".ToRelativePath()
}
},
{
Game.ModdingTools, new GameMetaData
{
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