Releases: vsg-dev/vsgPoints
Releases · vsg-dev/vsgPoints
v0.6.0
Full Changelog: v0.5.0...v0.6.0
v0.5.0
What's Changed
- Updated to work with changes to ArrayState in VSG-1.1.4 by @robertosfield in #24
Full Changelog: v0.4.0...v0.5.0
v0.4.0
What's Changed
- Renamed vsgpoints application to avoid duplicate naming issue in Visual Studio by @jamierobertson1 in #20
- Storage buffer by @robertosfield in #21
New Contributors
- @jamierobertson1 made their first contribution in #20
Full Changelog: v0.3.0...v0.4.0
v0.3.0
What's Changed
- Graphics pipeline mask by @robertosfield in #12
- Update to build cleanly with the DescriptorBinding changes to VSG master. by @robertosfield in #14
- Fixes to work with VSG master 1.1.0 by @robertosfield in #17
- Bumped version by @robertosfield in #18
Full Changelog: v0.1.0...v0.3.0
v0.2.0
vsgPoints 0.1.0
What's Changed
- Updated to build with Data::Properties rather than the deprecated Data::Layout by @robertosfield in #2
- Remove vsg macros by @robertosfield in #3
- Replaced local viewport management with new build in viewportData support in vsg::ViewDependentState by @robertosfield in #4
- Added vsgpoints_brick testbed application to experiment with generated paged point clouds. by @robertosfield in #5
- Added support for specifying the target number of bits to quantize the data to, defaulting to 10bits. by @robertosfield in #6
- Adjustable precision by @robertosfield in #7
- Restructured vsgPoints library and implemented PagedLOD/LOD/Flat scene graph by @vsg-dev in #8
- Fixed handling of negative positions when generated the LOD/PagedLOD … by @vsg-dev in #9
- Multi descriptor set configuration by @robertosfield in #11
New Contributors
- @robertosfield made their first contribution in #2
- @vsg-dev made their first contribution in #8
Full Changelog: https://github.com/vsg-dev/vsgPoints/commits/v0.1.0