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- Remove VS_PI and replace with standard M_PI - Fuel tank is integrated (can't upgrade). Remove options in base_computer. - Use standard ftl_energy.MaxLevel() instead of getWarpEnergy and warpCapData. - Remove support for additive and multiplicative capacitors and reactor. - Make unit_csv load reactor and capacitors the standard way using Load. - Remove WCfuelhack in unit_csv. Make energy source a configuration item. Game doesn't need to compute this every loop. - Remove vsfilesystem reference in unit_csv_factory. Breaks testing. - Remove reference to Unit in Cloak. Improves encapsulation. - Merge EnergyType enum into ComponentType. - Move GetUpgradeType to component_utils. - Remove Component::Describe. We'll do this in python along with the rest of the text in base_computer. - Make component query manifest for price, volume and description. - Add a whole bunch of getters to component. - Add support for infinite energy source. Useful for WC drive and reactor. - Move factors to configuration. You can now control utilization of drive and other components using the config file. - Add resiliency to Graphics2 and Manifest loading. Does not crash game if missing. - Save original figures without factors
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