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How To Spawn an Injury
Vadim Gromov edited this page Jan 10, 2021
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3 revisions
All _gc
references in these examples are instances of a IGameController
More about injuries here
To spawn any injury, you need to call
var timeWhenBecomeActive = _gc.WorldTime.Value;
var bodyPart = BodyParts.LeftForearm;
// Any injury that is a descendant of the InjuryBase class
_gc.Health.Status.ActiveInjuries.Add(new ZaraEngine.Injuries.ActiveInjury(_gc, typeof(ZaraEngine.Injuries.LightCut), bodyPart, timeWhenBecomeActive));