Support seeded random number generators #148
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Hi!
I've added support for seeded RNG by allowing the passing of any
RandomNumberGenerator
toFaker
.Caveats:
That being said, you can use this like this:
let faker = Faker(randomNumberGenerator: SomeAdvancedRandomNumberGenerator())
Unfortunately, seeded RNG is somewhat hidden in iOS; my first idea was to use the RNG provided by GameKit:
We need to make
GKMersenneTwisterRandomSource
conform toRandomNumberGenerator
, which is fortunately quite easy. We can then use it as the seeded RNG.However, this requires that GameKit is available. In the end, I didn't want introduce a GameKit dependency, and the whole thing is overkill anyway for my testing purposes, so I implemented a custom "RNG" which works fine for my case: