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Unreal Engine Virtual Production Camera
Nick Porcino edited this page Nov 30, 2021
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For reference, here is a list of camera parameters used by Unreal Engine for real-time Virtual Production. Some of these are calculated during the camera calibration process per lens. If the lens is a zoom, calibration needs to be done each time the zoom is mounted on the camera as the center point of the lens will change.
Camera:
- Position
- Rotation
- Sensor Width and Height
Lens:
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Lens Model Name
-
Lens Serial Number
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Lens Model Type (Spherical)
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Focus Distance
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Aperture (F-Stop)
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Zoom
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Distortion K1..K6, P1, P2 ~ Brown-Conrady spherical distortion
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Lens Center X,Y ~ optical center relative to the sensor center
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Fx Fy ~ focal length x and y, in mm or OpenCV "focal pixels"
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Nodal Point Offset (Location, Rotation) ~ convergence point of light rays through a lens, offset from camera pose
- Patrick Palmer