This repository has been archived by the owner on Dec 6, 2021. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 6
Home
Tetsuya Mori edited this page Sep 11, 2018
·
3 revisions
Have you ever had the following troubles in scripting with Unity?
- As if to uncover ancient ruins, you have to read the swollen
MonoBehaviour.Update()
orGameManager
- The scope of influence of code is hard to see, renovation and improvement are difficult
- I would like to conduct a code review by the team, but it tends to get exhausted as the reviewer is hard to understand what is written where
- I want to introduce the test, but it is difficult because each class is tightly coupled
CAFU was born to solve "there is" in such Unity product development.
By introducing CAFU, you can enjoy the following benefits.
- Each class becomes loose coupling
- Become a project with good prospects
- High testability
- Improve renovation and improvement
On the other hand, the following disadvantages can occur.
- The number of class interfaces increases
The disadvantage is relaxed to some extent by @umm/cafu_generator
.@umm/cafu_generator
is only supported v2.
Products compatible with CAFU are products with the following characteristics.
- Products that need to carry out maintenance over the medium to long term
- Products involving multiple people, each range of responsibility is not extremely subdivided
On the other hand, products with bad compatibility are products like the following.
- Product that is required to develop at very high speed such as GameJam