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A reimplementation of the existing OpenSimplexNoise class, but reprogrammed in GPU (shader), C++ (GDNative) and GDScript.

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ultrazar/Godot-NoiseTextureGPU

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Godot-NoiseTextureGPU

Godot OpenSimplexNoise using a shader

Noise

Shader

Content:

  • A plugin (In the addons folder), there's all the necessary files
  • A simple benchmark to comparise the rendering of GPU vs OpenSimplexNoise of Godot

SimplexNoise (currently 2D, TODO 3D and 4D) programmed in Shader, GDScript and C++ (GDNative)

How to use (for GPU):

  1. Create a Sprite/TextRect
  2. In texture parameter, select NoiseTexture_v2
  3. Press render button

elif (for CPU):

Thanks to: https://github.com/ashima/webgl-noise

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A reimplementation of the existing OpenSimplexNoise class, but reprogrammed in GPU (shader), C++ (GDNative) and GDScript.

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