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0.33.1

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@ultraq ultraq released this 25 Apr 02:32
· 694 commits to main since this release
  • Another rendering performance improvement by bundling several materials into a single one such that it all lives in GPU memory and is rendered in a single draw call. Currently used for drawing all map tiles.
  • Move a lot of the graphical effects to shaders to run on the GPU: the scanline effect, and the smooth scaling of low-res graphics to higher resolutions.