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Update main from staging Jan 12 #260
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* Squash commits to entrypoints file from default-entrypoint branch * Most people can ignore this info
* Remove references to oxhead alpha * Link to FA2 examples, including OA github
* Image link checker * handle modules correctly * simplify * Add tests * run tests as part of build * move to test folder * Test passed file paths * Use Jest in MJS mode * Allow passing a list of files to test * try with mocha and chai * run tests on PRs * use updated action * Run on only md and mdx files * try this way * add check on files content * This seems to work with top-level await * no need to run twice * try with this PR setting * correct paths * remove logging message * can I skip these steps? * try adding a reporter * continue on error so the reporter can do its job * debug why test report file is not available * upload artifact * This didn't work This reverts commit 3722bfe. * try with quoted path * Restore files that I changed to get errors * Note about testing in readme
* Now that it uses separate entrypoint functions, this type is not used * Show an entrypoint function instead of the main function * Got to clear the module name field now for some reason * clarify decimals * frontend application typo * 5 tez is enough * For consistency, use snake case in cameLIGO
Bumps [follow-redirects](https://github.com/follow-redirects/follow-redirects) from 1.15.3 to 1.15.4. - [Release notes](https://github.com/follow-redirects/follow-redirects/releases) - [Commits](follow-redirects/follow-redirects@v1.15.3...v1.15.4) --- updated-dependencies: - dependency-name: follow-redirects dependency-type: indirect ... Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
* First draft of a topic on events * How to convert the bytes to an address * Be cler about where the data can go * trim for clarity, because send implies a direct connection * getting info about the event operation
* fist commit to prepare the rest of the tutorial * version ready to be reviewed * fix broken link * fix typo * Added remarks from Tim * Grammar and style for parts 1 and 2 * wip grammar and style for parts 3 and 4 * Grammar and punctuation for parts 3 and 4 * Remove redundant Tezos from title * adding company name * adding author --------- Co-authored-by: Tim McMackin <[email protected]>
* First draft of Unity quickstart * Working with listeners * Next steps * It uses Beacon * Handle wallet setup in another topic * Trim setup steps * Wallet connection in simpler terms * tweaks * indenting * Getting token balances * typo * unnecessary comma * events * Managing tokens * Getting token info * Smarter filtering * Looking up tokens on a block explorer * Put the beacon info in the right place * account that originates is the admin * These are capitalized * the destination account * Distinguish convenience method from entrypoint * enable csharp syntax highlighting * Consistency * clarifications * Basic signing * Correct way to install per Berk * typo * Clarify signing, but still not quite sure of it * Link to instructions for setting up a wallet * Clarify VerifySignedPayload * First draft of Unity quickstart * Re-enable Unity overview page * Newbie-oriented explanation of what you can do with Tezos * Remove outdated installation info * Quickstart link, installation instructions * walletconnection scene * Getting and funding a wallet * Contract scene * It does remember * Random number of tokens * Transfer scene * Need the TezosManager prefab * Summary of objects to be documented * Delete out of date API section * todos * Simplify main objects that the SDK provides * update installation instructions * Link to instructions for setting up a wallet * Updated webgl setup instructions * Update walletconnection scene * transfer scene update; * wip * info about prefabs * dappmetadata object * API, MessageReceiver, and TokenContract objects * link to messagereceiver object * TODO about IPFS and metadata * New automated wallet type selection * Metadata is predefined due to limitation in Beacon * typo * How to handle ipfs * New TezosAuthenticator prefab * Can also use IPFS directly * link to install instructions * Remove qr code info now that the prefab handles it all for you * Trim down getting info about wallets * Got this backwards somehow * Trim these sections to focus on the code * Trim signing section * basic info on kukai, more needed * Working on connection reference * This is tzip-10, not 7 * Consistency in headings * New IPFS upload scene * Move scenes to a separate page * IPFS upload scene * WIP docs for API object * Docs for dappmetadata object * WIP docs for messagereceiver object * WIP docs for TokenContract object * They are read-only * Not all of these fields are implemented * Correction * Working now * oops * Move Deploy up top * Clarify which classes these objects come from * Clarify signing response * Handle JSON data * Getting more info from the block explorer to populate the token object * Tweaks * Info for container topic * Per Berk, don't use the constructors * Spacing * What's a counter? * Put prefabs and objects in different sections * GetContractMetadata is working now * Tweaks * Reference link * Rework scenes to be more of what unity devs need * Simplify * This hash may change * Location of the source * OriginateContract method * links * Put unity docs in their own section * Separate section for Unity SDK * Info on entrypoints in the built-in contract * Different contract metadata * set_pause * Delegate address * Figured out how to call views * Fix RequestSignPayload * This is for calling arbitrary contracts * add field names * Each template is contained as a subfolder Co-authored-by: Can Berk T. <[email protected]> * double-click `WebGLCopyAndPaste.unitypackage`, Co-authored-by: Can Berk T. <[email protected]> * in their wallet application. Co-authored-by: Can Berk T. <[email protected]> * Remove reference to MainThreadExecutor * sets up and initialises the Tezos SDK Co-authored-by: Can Berk T. <[email protected]> * This package automatically enables copy and paste * The SDK also uses the [Newtonsoft JSON Unity Package]... * Remove this note because this is now the up to date info * links to reference pages * ensure you have a Tezos-compatible wallet Co-authored-by: Can Berk T. <[email protected]> * typo * Simplified code in quickstart Co-authored-by: Can Berk T. <[email protected]> * Application.persistentDataPath Co-authored-by: Can Berk T. <[email protected]> * to connect to wallets. Co-authored-by: Can Berk T. <[email protected]> * Add comments to creating a token example in quickstart Co-authored-by: Can Berk T. <[email protected]> * Add comments to code for fetching token balances Co-authored-by: Can Berk T. <[email protected]> * IRL typo Co-authored-by: Can Berk T. <[email protected]> * Clarify signing code in quickstart Co-authored-by: Can Berk T. <[email protected]> * title of page to tutorial scenes * The SDK includes tutorial scenes Co-authored-by: Can Berk T. <[email protected]> * **TezosSDK > Tutorials** Co-authored-by: Can Berk T. <[email protected]> * The tutorials are in individual folders. Co-authored-by: Can Berk T. <[email protected]> * Remove imports from code examples Co-authored-by: Can Berk T. <[email protected]> * Code update Co-authored-by: Can Berk T. <[email protected]> * or tzkt.io Co-authored-by: Can Berk T. <[email protected]> * Lost a closing fence here * Example scenes => tutorial scenes * Remove imports from code examples * indent consistency * All installation instructions in one place * Clarify what the prefabs do * No underscores, for consistency * tweaks * typo * Updated scene info * Update screencaps to not show mobile border * reorganize images into a unity folder * clarify airgap webgl template * Move prefabs up because they are important * update info on prefabs * How to change the RPC node * TezosConfig object * playerprefs * Correct way to initalize with an existing contract * updates to tutorial scenes * Correct paths to scenes and files * Remove empty objects section * GetTokenMetadata now returns TokenMetadata * SDKInitialized event * AccountConnected and AccountDisconnected are now WalletConnected * AccountConnected and AccountDisconnected are now WalletConnected * Wallet.IsConnected property * MessageReceiver is now EventManager * timeout property * HandshakeData property * Runs when a connection to a wallet fails. Co-authored-by: Can Berk T. <[email protected]> * This is now WalletConnectionFailed * Updated tutorial scene setup * Installation and setup instructions * GetActiveAddress is now GetWalletAddress * changes to quickstart tasks * updates to prefabs * New SOs im place of the TezosConfig object * Doesn't remember anymore * better info on using the SOs --------- Co-authored-by: Can Berk T. <[email protected]>
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