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44 update readme and nixsh #54

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101 changes: 74 additions & 27 deletions CONTRIBUTING.md
Original file line number Diff line number Diff line change
@@ -1,44 +1,91 @@
# Contributing
The Exciting World of Ledger C
------------------------------

## Hacking with [Nix](https://nixos.org/nix/)
Knowing C will help you in this adventure. But not as much as it should. There are some fun twists when it comes to Ledger C. Explore them below. Memorize them. There *will* be a quiz...

The `nix/` folder contains helper scripts for working with the ledger via Nix.
### Exceptions

### Installing
`nix/install.sh` will install both the wallet and baking apps. Use
`nix/install.sh s baking` to install just the baking app or
`nix/install.sh s wallet` to install just the wallet.
C doesn't have them. So you don't have to think about bracketing, exception safety, RAII, try/catch, all that.

### Developing
Use `nix/env.sh <s or x>` to enter a shell where you can run `make` and it will just work. You can also pass a command instead, e.g. `nix/env.sh s --run "make clean SHELL=bash"`. All `make` commands should be prefixed with `SHELL=bash`. Check the Makefile to see what options exist
Well not on the Ledger. You have exceptions! Which means you also have out-of-band code paths, and you now have to worry about exception safety.

For development, use `nix/watch.sh s make APP=<tezos_baking|tezos_wallet>` to incrementally build on every change. Be sure to `nix/env.sh s --run "make clean SHELL=bash"` if you start watching a different `APP`.
You can `THROW` a `uint16_t` like this `THROW(0x9000)`.

#### Debugging
Set `DEBUG=1` in the `Makefile` to so that the user-defined `parse_error()` macro provides a line-number. For `printf` style debugging see [Ledger's official instructions](https://ledger.readthedocs.io/en/latest/userspace/debugging.html)
Handling exceptions looks like this.

### Building
To do a full Nix build run `nix/build.sh`. You can pass `nix-build` arguments to this to build specific attributes, e.g. `nix/build.sh -A nano.s.wallet`.
```c
volatile int something = 0;
BEGIN_TRY {
TRY {
//do something;
}
CATCH(EXC_PARSE_ERROR) {
//do something on parse error
}
CATCH_OTHER(e) {
THROW(e);
}
FINALLY { }
}
END_TRY;
```

### Using tezos-client
Set environment variable `TEZOS_LOG="client.signer.ledger -> debug"` when running tezos-client to get the byte-level IO being sent
directly to/from the ledger
Exceptions that make it all the way to the top of the application are caught and returned as status codes from the APDU.

#### Gotchas

### Editor Integration
1. If a variable will be accessed both outside and inside the `BEGIN_TRY`/`END_TRY` block it must be `volatile`. The compiler doesn't expect these shenanigans and will optimize incorrectly if you don't.
2. Do not `return` in the `TRY` block. It will cause the Ledger to crash. Instead use a `volatile` variable to capture the result you want to `return` at the end.
3. Don't try to leave out blocks like `CATCH_OTHER(e)` and `FINALLY`. I don't know if that will work right and it's not worth the risk.

#### Visual Studio Code
#### Implications

1. Install `llvm-vs-code-extensions.vscode-clangd` extension.
2. Run `nix/setup-vscode.sh` to create local configuration. Note that these files are non-relocatable so you need to rerun this if you move the directory.
3. Restart Visual Studio Code.
1. If you have some global state and an exception is thrown then, unless you do something about it, that global state will remain. That might be a *very bad thing*. As long as you use globals our way (see Globals Our Way) you should be safe.

### Releasing

`nix/build.sh -A nano.s.release.all`
### Globals Our Way

`nix/build.sh -A nano.x.release.all`
`static const` globals are fine. `static` non-const are not fine for two reasons:

### Notes on testing
1. If you try to initialize them (which you would want to do!) then the app will crash. For example `static int my_bool = 3;` crashes whenever you try to read or write `my_bool`...
2. Instead of getting initialized to 0 like the C standard says, they are initialized to `0xA5`. Yes this can cause the compiler to incorrectly optimize your code.

See `test/README.md`
So just don't use `static` non-const globals. Instead we have `globals.h` which defines a large `struct` wher you can put your globals. At the beginning of the application we `memset(&global, 0, sizeof(global))` to clear it all to zeros.

Anything inside of `global.apdu` will get cleared when an exception gets to the top of the app (see Exceptions). To benefit from this behavior you should never return an error code via the in-band way of sending bytes back. All errors should be sent via `THROW`.

### Relocation

When we said `static const` globals were fine, we meant that they were possible. There is
a major gotcha, however: if you initialize a `static const` value with a pointer to another
`static` or `static const` value, the pointers might be incorrect and require relocation.

For example:

```
static const char important_string[] = "Important!";
static const char **important_string_ptrs = { important_string, NULL };
const char *str1 = important_string_ptrs[0];
const char *str2 = important_string;
```

`str` will now have the wrong value. `str2` will not. The reason `str1`
has the wrong value is that the linker gets confused with a reference
from one `static const` variable to another `static` variable on this
platform. To resolve, you can use the `PIC` macro, which will fix broken
pointers but never break a good pointer. Because of this, you can use
it liberally and not have to worry about breaking anything:

```
static const char important_string[] = "Important!";
static const char **important_string_ptrs = { important_string, NULL };
const char *str1 = PIC(important_string_ptrs[0]); // necessary use of PIC
const char *str2 = PIC(important_string); // unnecessary but harmless use of PIC
```

Many of the UI functions call `PIC` for you, so just because a UI function
accepts a data structure, doesn't mean that data structure is valid.

### Dynamic Allocation

Nope. Don't even try. No `malloc`/`calloc`/`free`. Use globals (see Globals).
111 changes: 0 additions & 111 deletions MacInstallation.md

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