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Releases: the-metalworks/cosmere-rpg

release-0.2.1

22 Nov 19:45
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Patch 0.2.1

A small release with fixes for bugs introduced with the last release and a handful of QoL updates.

⚠️ Important: Release 0.2.0 of the playtest materials contains a bug causing all weapons to apply the damage modifer twice. Please update your playtest materials module to the latest version if you haven't already.

What's New

  • Chat Cards:
    • Added reroll functionality.
    • Added animation when switching between regular damage and graze.
    • Added the ability to upgrade a damage roll to a critical.
    • Improved damage notifications styling.
  • Character Sheet:
    • Added a context menu option to mark Actions and Items as favorites.

Fixes

  • Items: Fixed an issue where dragging and dropping items onto the favorites section didn’t mark them correctly.
  • Goals: Resolved bug preventing new goals from being added.
  • Damage Rolls: Fixed an issue where rolls with no dice would cause an error and break.

release-0.2.0

18 Nov 18:23
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For the latest release see 0.2.1
You can find instructions to set up the system here.

Release 0.2.0

We’re thrilled to share v0.2.0, which brings exciting new features, improvements, and bug fixes to the system.

Radiant Paths Are Here!

Radiant paths have arrived, introducing surges and key features to support other Investiture systems. This update brings the iconic powers of the Knights Radiant to life while laying the groundwork for the wider Cosmere.

What’s New?
  • Radiant Paths & Surges: Radiant paths and surges are now available through the latest version of the playtest materials module.
  • Powers: A new, flexible item type for magical abilities, starting with surges and scalable for future Investiture systems.
  • Path-Linked Skills: Paths can now be configured to display linked skills alongside the path on the character sheet, offering clarity and flexibility.
  • Automated Rewards: Goals can now be set up to automatically grant specific rewards upon completion.

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Talent Trees

Talent trees mark the first step toward implementing advancement and leveling in the system. Developed alongside Radiant Paths, they provide a more accurate way to model how the Cosmere RPG handles talents. As a result, Specialty items are now deprecated and should no longer be used.

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Chat Message Styling

Chat message cards have been revamped for a cleaner look and improved functionality.

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Additional Features

  • Natural Deflect: Actors now support natural deflect, used when no armor is equipped.
  • Roll Enhancements: Added modifier key functionality and fast-forward options for quicker gameplay.
  • Alternative Graze Damage: Damaging items can now override graze damage for greater flexibility.

Fixes and Improvements

  • Armor: Fixed an issue where always-equipped armor wasn’t always being counted as equipped.
  • Character Sheet: Goals and connections list items now adapt dynamically to text size.
  • Attack Rolls: Damage rolls now correctly respect their skill/attribute configurations.
  • Fonts: Resolved an issue with the Penumbra font not loading properly.

We can’t wait to hear your feedback on this release! Try out the new features and let us know what you think.

release-0.1.1

22 Oct 18:38
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Release 0.1.1

What's New:

  • Token Defaults: Added default settings for Character Actor tokens, including sight, Actor data linking, and disposition.
  • Actor Sheets: Added the ability to create new Items directly from the Character sheet.

Fixes:

  • Multiple Cultures: Fixed an issue that prevented adding multiple cultures to a Character.
  • Long Rest Dialog: Corrected the localization string to display properly.
  • Damage Rolls: Advantage now correctly applies to damage rolls. (Though you can still only apply one count of advantage.)
  • Item Sheets: Added a max height to Item sheets, so they now scroll instead of growing endlessly, improving readability.

release-0.1.0

21 Oct 08:54
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This is the first release of the Cosmere Roleplaying Game System. As an early version, it’s expected that some features are incomplete, and bugs may occur. The system has not yet been play-tested, so certain mechanics may not function as intended.

Key missing or incomplete features include:

  • Support for path-specific skills (e.g., surge skills)
  • Multiple damage types on a single item/talent/action
  • Character advancement and leveling
  • Multiple advantages/disadvantages on damage dice
  • Advantage/disadvantage on plot dice

Manifest URLs:
System: https://raw.githubusercontent.com/stanavdb/cosmere-rpg/main/src/system.json
Playtest Materials: https://raw.githubusercontent.com/stanavdb/cosmere-rpg-worlds/main/playtest/module.json