This is a Google Play Game Services module for the Godot game engine, written by blubee
This module should be straigh forward to use.
###Implemented Abilities ####Login or Logout to Google Play Game Services ####Increment or Unlock achievements
Setup your app in the new Google Play Services developers console.
Download this project put the "GodotGooglePlayGameServices" inside your godot-src/modules foler. Then recompile your android export templates.
How To Compiling Android Export Templates
###Adding Your APP_ID
Inside the GodotGooglePlayGameServices folder go into the androidmanifestchunk and add your app id ex:
<meta-data android:name="com.google.android.gms.games.APP_ID" android:value="\ [place app id here]" />
##Example Usage In any script add this code
var ggps
func _init():
if(Globals.has_singleton("bbGGPS")):
ggps = Globals.get_singleton("bbGGPS")
ggps(get_instance_ID())
###Now You Can Call ggps.sign_in() //This will make sure your user is logged in. This will prompt the user to login to Google. You should make sure that the user is fully before calling any of the Google Play Game Services Functions
In you GDScript file create a function called is_user_logged_in this will return true or false
func is_user_logged_in(logged_in):
if(logged_in):
you can call the implemented Google Play Game Services Functions
else:
user isn't logged in, you can request for them to log in.
To get the is_user_logged_in you must call
ggps.is_loggedIn()
##Function prototype init_GGPGS(int device_id) sign_in() is_logged_in() #this will call back to the GDScript "is_user_logged_in(boolean)" function increment_achy(String achievement_id, int increment_amount) unlock_achy(String achievement_id) show_achy_list()