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Pac-Man game clone using the pyafai framework for teaching AI

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Pac-Man game clone using the pyafai framework

This pac-man clone was created with the purpose of serving as a learning tool for the Introduction to Artificial Intelligence course from the Department of Informatics Engineering of the University of Coimbra. It is built on top of the pyafai framework, a multi-agent framework also built with an educational purpose.

The main game logic is implemented in pacman.py, and all the ex* files are example exercises. In these exercises, code is missing that is supposed to be implemented by students, usually marked by a comment (TODO).

Copyright (c) 2015 Tiago Baptista
Licensed under the Apache License, Version 2.0 (see LICENSE.txt)

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Authors

Tiago Baptista

Acknowledgments

Inspiration for the use of Pac-Man for an AI course came from UC Berkley CS188 Intro to AI. (http://ai.berkeley.edu/project_overview.html)

Reference for the creation of this Pac-Man clone came from:

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