Skip to content

BundleFusion: Real-time Globally Consistent 3D Reconstruction using Online Surface Re-integration

License

Notifications You must be signed in to change notification settings

tansangxtt/BundleFusion

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

BundleFusion

BundleFusion

You are free to use this code with proper attribution in non-commercial applications (Please see License.txt).

More information about this project can be found in our paper and project website.

Installation

The code was developed under VS2013.

Requirements:

  • DirectX SDK June 2010
  • NVIDIA CUDA 7.0
  • our research library mLib, a git submodule in external/mLib
  • mLib external libraries can be downloaded here

Optional:

  • Kinect SDK (2.0 and above)
  • Prime sense SDK

Citation:

@article{dai2017bundlefusion,
  title={BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration},
  author={Dai, Angela and Nie{\ss}ner, Matthias and Zoll{\"o}fer, Michael and Izadi, Shahram and Theobalt, Christian},
  journal={ACM Transactions on Graphics 2017 (TOG)},
  year={2017}
}

Contact:

If you have any questions, please email Angela Dai at [email protected].

We are also looking for active participation in this open source effort making large-scale 3D scanning publically accessible. Please contact us :)

About

BundleFusion: Real-time Globally Consistent 3D Reconstruction using Online Surface Re-integration

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C++ 66.7%
  • C 26.8%
  • Cuda 5.7%
  • RPC 0.4%
  • Objective-C 0.3%
  • HLSL 0.1%