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TLOZ: Use the proper location name lookup
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t3hf1gm3nt committed Nov 29, 2023
1 parent 39969ab commit a8cccea
Showing 1 changed file with 2 additions and 3 deletions.
5 changes: 2 additions & 3 deletions Zelda1Client.py
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,6 @@

import Utils
from Utils import async_start
from worlds import lookup_any_location_id_to_name
from CommonClient import CommonContext, server_loop, gui_enabled, console_loop, ClientCommandProcessor, logger, \
get_base_parser

Expand Down Expand Up @@ -153,7 +152,7 @@ def get_payload(ctx: ZeldaContext):


def reconcile_shops(ctx: ZeldaContext):
checked_location_names = [lookup_any_location_id_to_name[location] for location in ctx.checked_locations]
checked_location_names = [ctx.location_names[location] for location in ctx.checked_locations]
shops = [location for location in checked_location_names if "Shop" in location]
left_slots = [shop for shop in shops if "Left" in shop]
middle_slots = [shop for shop in shops if "Middle" in shop]
Expand Down Expand Up @@ -191,7 +190,7 @@ async def parse_locations(locations_array, ctx: ZeldaContext, force: bool, zone=
locations_checked = []
location = None
for location in ctx.missing_locations:
location_name = lookup_any_location_id_to_name[location]
location_name = ctx.location_names[location]

if location_name in Locations.overworld_locations and zone == "overworld":
status = locations_array[Locations.major_location_offsets[location_name]]
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