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Knowledgebase Simulation: Elevation
Lars Toenning edited this page Oct 9, 2023
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Having the real elevation in the used simulator with the used scenery we can
- calculate the AGL ("above ground")
- avoid models underflows
From 0.8.4 onward we use "probing" for all incoming network positions (likely to be "near gnd. relevant")
- Probing the elevation at a given position (like we do it for XPlane, since 0.8.4. also possible with P3D/FSX)
- Pro: Accurate elevation at a given position
- Con: "Slow" (means slow in the context of interpolation)
- Using the elevation at the current AI (remote) aircraft position (as in P3D, FSX)
- Pro: Fast, as it can be retrieved in the SimConnect loop
- Con: Only at the current (interpolated) position, not at the next or previous situation
see also Open research questions.
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