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const rootPath = 'TemplateData'; | ||
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function UnityProgress(gameInstance, progress) { | ||
if (!gameInstance.Module) { | ||
return; | ||
} | ||
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if (!gameInstance.logo) { | ||
gameInstance.logo = document.createElement("div"); | ||
gameInstance.logo.className = "logo " + gameInstance.Module.splashScreenStyle; | ||
gameInstance.container.appendChild(gameInstance.logo); | ||
} | ||
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if (!gameInstance.progress) { | ||
gameInstance.progress = document.createElement("div"); | ||
gameInstance.progress.className = "progress " + gameInstance.Module.splashScreenStyle; | ||
gameInstance.progress.empty = document.createElement("div"); | ||
gameInstance.progress.empty.className = "empty"; | ||
gameInstance.progress.appendChild(gameInstance.progress.empty); | ||
gameInstance.progress.full = document.createElement("div"); | ||
gameInstance.progress.full.className = "full"; | ||
gameInstance.progress.appendChild(gameInstance.progress.full); | ||
gameInstance.container.appendChild(gameInstance.progress); | ||
gameInstance.textProgress = document.createElement("div"); | ||
gameInstance.textProgress.className = "text"; | ||
gameInstance.container.appendChild(gameInstance.textProgress); | ||
} | ||
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gameInstance.progress.full.style.width = (100 * progress) + "%"; | ||
gameInstance.progress.empty.style.width = (100 * (1 - progress)) + "%"; | ||
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//gameInstance.textProgress.innerHTML = 'Loading - ' + Math.floor(progress * 100) + '%' + ' <img src="' + rootPath + '/gears.gif" class="spinner" />'; | ||
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if(progress>= 0.9 && progress<1) | ||
{ | ||
gameInstance.textProgress.innerHTML = '100% - Running, Wait..'; | ||
gameInstance.progress.style.display = 'none'; | ||
} | ||
else | ||
{ | ||
gameInstance.textProgress.innerHTML = 'Loading - ' + Math.floor(progress * 100) + '%'; | ||
} | ||
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/* | ||
if (progress == 1) { | ||
gameInstance.textProgress.innerHTML = 'Running, Please Wait.. <img src="' + rootPath + '/gears.gif" class="spinner" />'; | ||
gameInstance.progress.style.display = 'none'; | ||
} | ||
*/ | ||
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if (progress == 'complete') { | ||
SendMessage = gameInstance.SendMessage; | ||
gameInstance.logo.style.display = 'none'; | ||
gameInstance.progress.style.display = 'none'; | ||
gameInstance.textProgress.style.display = 'none'; | ||
} | ||
} | ||
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window.Game = (function() { | ||
var Game = function() { | ||
this.registerEvents(); | ||
}; | ||
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Game.prototype.registerEvents = function() { | ||
var _this = this; | ||
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window.addEventListener("keydown", function(e) { | ||
// space and arrow keys | ||
if ([8, 37, 38, 39, 40].indexOf(e.keyCode) > -1) { | ||
e.preventDefault(); | ||
} | ||
}, false); | ||
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document.onmousedown = function() { | ||
window.focus(); | ||
}; | ||
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document.addEventListener('DOMContentLoaded', function() { | ||
_this.resize(); | ||
}, false); | ||
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window.addEventListener('resize', function() { | ||
setTimeout(function() { | ||
_this.resize(); | ||
}, 1000); | ||
}, false); | ||
}; | ||
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Game.prototype.getQueryVariable = function(variable) { | ||
var query = window.location.search.substring(1); | ||
var vars = query.split("&"); | ||
for (var i = 0; i < vars.length; i++) { | ||
var pair = vars[i].split("="); | ||
if (pair[0] == variable) { | ||
return pair[1]; | ||
} | ||
} | ||
return (false); | ||
} | ||
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var enableratioTolerant = true; | ||
Game.prototype.resize = function() { | ||
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var ratioTolerant = this.getQueryVariable('ratio_tolerant'); | ||
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if (!enableratioTolerant || this.fullscreen()) { | ||
return; | ||
} | ||
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document.getElementsByTagName('body')[0].style.overflow = 'hidden'; | ||
var gameContainer = document.getElementById('gameContainer'); | ||
var canvas = document.getElementById('#canvas'); | ||
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var gameSizeRatio = gameContainer.offsetWidth / gameContainer.offsetHeight; | ||
var maxHeight = this.maxHeight(); | ||
var maxWidth = window.innerWidth; | ||
var windowSizeRatio = maxWidth / maxHeight; | ||
var newStyle = { | ||
width: gameContainer.offsetWidth, | ||
height: gameContainer.offsetHeight | ||
}; | ||
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if (ratioTolerant == 'true') { | ||
newStyle = { width: maxWidth, height: maxHeight }; | ||
} else if (ratioTolerant == 'false') { | ||
if (gameSizeRatio > windowSizeRatio) { | ||
newStyle = { width: maxWidth, height: maxWidth / gameSizeRatio }; | ||
} else { | ||
newStyle = { width: maxHeight * gameSizeRatio, height: maxHeight }; | ||
} | ||
} | ||
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if(enableratioTolerant) | ||
{ | ||
newStyle = { width: maxWidth, height: maxHeight }; | ||
} | ||
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this.updateStyle(gameContainer, newStyle); | ||
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// canvas does not exists on page load | ||
if (canvas) { | ||
this.updateStyle(canvas, newStyle); | ||
} | ||
}; | ||
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Game.prototype.maxHeight = function() { | ||
return window.innerHeight; | ||
}; | ||
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Game.prototype.updateStyle = function(element, size) { | ||
element.setAttribute('width', size.width); | ||
element.setAttribute('height', size.height); | ||
element.style.width = size.width + 'px'; | ||
element.style.height = size.height + 'px'; | ||
}; | ||
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Game.prototype.fullscreen = function() { | ||
return document.fullscreenElement || | ||
document.webkitFullscreenElement || | ||
document.mozFullScreenElement || | ||
document.msFullscreenElement; | ||
}; | ||
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return Game; | ||
})(); | ||
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new Game(); |